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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. OK, it is official. Jack Thompson has - totally - lost it.
  2. It looks like I forgot to include the PDF manuals in the install script. ooops I have sent them to 3DGamers and should be posted here later today. If you just extract the archive into the game folder, the two PDF files will go into the DOCS folder and the shortcuts will work correctly. EDIT: 3DGamers have their mirror up now. The others should follow suit shortly. [ 07-14-2005, 02:55 PM: Message edited by: Supreme Cmdr ]
  3. quote: Originally posted by Scrivener: but I have serious reservations. naaaaaaaaaaahhhhhh! Say it ain't so!
  4. I have been hearing some good things from folks who saw the preview last weekend. It is supposed to be quite good and a typical Summer popcorn movie.
  5. OK, so which of our resend psychos is planning on seeing this?
  6. quote: Originally posted by Grayfox: quote:Just think; Catwoman probably cost just about as much give or take 30 million ya but the difference is batman didnt suck copious amounts of shyte like catwoman... ...uhm, I think thats the point he was making
  7. If I included a manual, it would be in PDF format in the docs folder where the game is installed.
  8. quote: Originally posted by quantum: Your dedicated fan base can get a little carried away sometimes in their requests!! ...a little carried away?!?! Thats the understatement of the year I think Anyway, if I get around to completing the partitioning, it means that no part of the game will stop when you access menus. Thats how mp works because it is partitioned. Partitioning the graphics and AI aspects have nothing to do with how many CPUs are in the machine. For that the game threads have to be specifically designed to run on a CPU, as opposed to a thread running off a single CPU. Ain't gonna happen. Maybe by 2010.
  9. I thought I included the PDF manuals?
  10. Don't read this if you're not a developer, or your brain will explode. Seriously.
  11. The batcape is darn expensive.
  12. You see? This is why I don't post about dev issues as much as I used to.
  13. Weird. Just bloody weird
  14. quote: Originally posted by Scrivener: quote:Originally posted by Cruis.In: can we trust anyone who liked the hulk? When have any of you ever trusted my nazi-like taste in movies? You've just been getting lucky lately is all. LMAO!!!
  15. Though it is highly unlikely that this will ever see the light of day (well, not in the original form of ST anyways), their new site if up, along with an FAQ update. I can't wait to see how many ways they screw this up. I can already see the signs; but thats just me maybe.
  16. You can read it here Seriously, if these folks don't get their act in gear and go to Mars, I will. Damn slackers.
  17. Yeah, I was shocked too. I checked the servers to make sure they weren't sweating bullets. They were just fine and pinging along at around 40ms (from me that is) which is the norm. I even logged on the server and flew around for a bit observing what they were doing. There were a bunch of new people on there, some with handles I didn't even recognize.
  18. quote: Originally posted by Teknocack Prime: Wow. At the risk of sounding just like a fanboy, heh, don't worry, you're in good company. We're all fanboys btw, there is a pretty good discussion about this going on here on AVault. It also discusses copy protection etc etc.
  19. Those sounds are pretty expensive though, try turning on the fps counter and you'll see. But for a later patch, I have been working on a new kernel revision which will partition the display and AI updates (like in mp). This way, the display runs as fast as possible, while the AI runs at a constant 10 fps. This is how I have it in mp (UC and UCAWA) but never found the time to partition the single player game similarly (which is why there are two separate EXEs for the game. Doing this for sp requires a *lot* of testing e.g. the [client] prediction code will have to be tweaked because single player game is not subject to lag, packet loss etc, like multi player. If and when I do this as a patch (later this year), the game should be able to run at a constant 30fps with the default settings. About 90% of the processing slowdown in the game, is due to AI. This is because the entire game runs on one massive AI kernel and with such as large universe, a lot of AI updates will cause slowdowns - especially since both the display and AI updates are run at the same time in order to keep everything in synch. btw, the jump anomalies in demo #3 are also new. They weren't in the previous demos. There are a bunch of other tweaks and other minor revisions (e.g. I removed that Greenish graphic in the HUD). I think die hard UC fans will like the final product; especially the campaign scenario which can be played from both a commander and [lowly] pilot perspective; each with a variety of different settings to keep in line with the career. Also, in the final version, the character models have close to 5K polys each. Back in May I purchased a polgon reducing tool and had Joerg reduce them by 30% (without ANY visual loss in quality). This results in a big speed boost in fp mode; especially with a bunch of marines around. These models are not in demo #3; which still uses the higher poly count versions.
  20. quote: Originally posted by Cruis.In: btw what about Batman cost 150 million to make?? What about it?
  21. Just click Woohoo!!! We're definitely getting another Batman. I say Summer 2007!
  22. Another fine example of just how stupid and utterly clueless these industry watchdog groups are. I mean, how can you hold a developer responsible if some hacker reverse engineers their source code to product malicious content. I mean, seriously, this is getting out of hand.
  23. Yesterday there were 19 people on SERVER2 for a few hours. That must be a record or sumthin'
  24. Another one bites the dust. Dreamcatcher is next. If they're going around borrowing a measly $3m, they must be in terrible shape. Looks like the XBox version of Painkiller is the only title worth having that they've got left. Assuming of course that those who already have it on the PC are going to buy it again for the XBox.
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