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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by Pugwash: quote:The #1 rule for using my tools, is to know wtf you're doing.but you wont know what you're doing until you've been tooling around. bit of a catch 22 situation there. ...then its just like the game
  2. I hope they keep it up
  3. Oh cool!!! Someone actually had a petition!! Well, I signed (#2211)
  4. The #1 rule for using my tools, is to know wtf you're doing.
  5. Whatever that was, it was rubbish.
  6. quote: Originally posted by Scrivener: This is starting to look like a SciFi Channel original movie of the Anonymous Rex caliber. I weep for everyone involved. LMAO!!!! I feel particularly sorry for Jason; who has decided to - in one fell swoop - destroy his career. Lets hope that Transporter 2 comes out before this travesty in the making. Uwe Boll has to be stopped. Seriously. What's it gonna take? I mean, how many flops can one man make before people stop giving him money and their IP?
  7. Ah yes, OS/2. What fond memories. In fact, I still have my Blue & White OS/2 Warp box sitting on my shelves. Those incompetent tits at IBM royally screwed up that OS/2 which was not only far superior to Windoze at the time, but was less crash prone. No wonder IBM has gone down the tubes. I mean seriously, selling an American icon company to - of all people - the Chinese - is nothing but the pits IMO. Anyway, IBM have won a lawsuit against Microsoft.
  8. Oh look, another zombie movie. OK Scriv, you're on point. Don't forget to give us the gore scale factor.
  9. After its spectacular opening, I can't wait to see how Speilberg plans on a sequel. As for Fantastic Four, they were wise to shift it to July 8th. heh.
  10. Dear Lord almighty. They've gone an' announced the cast.
  11. Game xStream Brad Wardell @ Stardock
  12. If its not in the docs, you can't do it.
  13. quote: Originally posted by Marc Wubbema: I just tried the great race...and would have finished it, if the servers didn't have a grudge on me today.... NONE of the above have anything to do with the server since there is no crash logged on the server.
  14. LOL!! Yeah, we know about that one. Quite appropriate actually.
  15. Just to avoid confusion, I am starting this thread to document the new features that are in UCAWA and which are not present in UC and UCG. For starters, the ReplicaNet engine which was integrated into UC as a test bed (we needed a game to test it with), has proven to be a resounding success to say the least. Martin Piper's (the developer), working on contract for us, has been a tremendous and remarkable resource in this effort. To the extent that several features were implemented into RN based on my requests. For this reason, RN will be used as the middleware solution in all our games, including UCO (RN has the capabilities required for it). Anyway, apart from using the RN middleware as the basis for the mp kernel (the game itself which runs on top of RN), several new features are uniqu e to UCAWA and they include the following. These are already implemented, tested and working as designed. Intruders. When the server has AG turned on, intruders can now board ships by picking (at random) a number of clients in the region to board. The rules for boarding a craft remain as they were in single player. Cargo transfer. You can now go to Logistix/Cargo and transfer items to a pod. When you return to the bridge, the pod will be deployed. This also works in single player, for those who don't want to dock with contraband. In this manner, players can use a barter system to trade items. Or, in helping another player with repairs, you can send them a reactor core, or even weapons. The other player can then either use a shuttle or their tractor beam to collect the cargo pod. The ability to destroy stations is enabled and supported. Rebuild times greater than 90 mins are now reduced by x10. e.g. a station which takes 480mins (in single player) to rebuild after being destroyed, now takes 48 mins. A station's resources (ships etc) can now be resupplied by NPC (AG) ships when depleted by clients on the server. Stations can send shuttles to rescue (tow) damaged NPC (AG) ships detected in the region. Support for co-op scenarios (two are included in the game and are NOT designed for novices) Integrated chat/server (GameCQ) lobby (which the Beta testers have had access to and using with UC, for quite some time now). FP mode (on planets) is vastly improved over UC/UCG. Assuming that you have the machine powerful enough to render the high-def characters, as well as a broadband connection. As time goes on, there are other features that I am considering implementing. They include station capture and some variation tickets based base capture that has proven to be popular in BF, UT2004 etc. I have also posted the UCAWA faq online. Along with the chat/server lobby faq. [ 07-23-2006, 07:55 AM: Message edited by: Supreme Cmdr ]
  16. quote: Originally posted by Shingen: quote:Originally posted by Remo Williams: UCMP was stable from day 1 unlike you keep ranting about every chance you get. Remo, you are either delusional or extremely dishonest. No name calling around here please. WHY is it that you're always the first to start doing that? No more warnings Shingen. NO MORE WARNINGS. quote: Originally posted by Shingen: UCMP wasn't playable upon release, and to state otherwise is a blatant mis-representation of the truth...(of course, you might want to define first, what you consider playable) ...anyone else wanna help me out here? Really? Thats truly funny and is news to me. UCMP was fully playable since day 1. Sure, it wasn't perfect, but it was certainly 100% playable. As is BCMG mp, upon which the UC mp is based. And the UC mp problems had nothing to do with the game itself (as noted in the rather detailed VCF), but rather in my choice of middleware (GameCom) that I chose to use. Compare the number of mp bug fixes to the tweaks and new features added post-release. Not to mention that there were four servers available right off the bat and which were paid for my DC for the first three months of the game's release. All you've been doing is ranting about one thing or another (for e.g.) without offering anything - anything whatsoever. Yet, you wonder why folks shy away from you. I mean, anyone can pull up your posts and see this for themselves. If you're not ranting about something, you're arguing with or ranting at someone. OK, that in itself is not an issue as long as it remains civil; but the fact is, you know nothing - nothing - about the state of mp. Not when it came out and not even now. I own the servers. I control the servers. I know who goes on those servers; when, how, for how long etc. I know who participate just for fun, for fleets etc etc. Your attendance is spotty at best. Its like you going to med school for a week and thinking you can perform brain surgery. Since day one, I said that its going to be difficult for people to host their own servers because of the game's rather demanding requirements. It is for this reason, that I continue to pay for and host servers so that those who want to play mp, can do so. At my expense and because to me, $1,000 a month (for the servers) is a small price to play for brand loyalty. A game as massive as this - which wasn't designed with mp in mind to begin with (hence the reason mp was gutted in UC and started from scratch with the BCMG mp as the basis for improvement) - is a massive undertaking and any developer worth his salt would be scratching their heads about how to pull it off. A seamless world. Zero zoning and 99.9% stable servers. Who do you think spent tons of money revamping the mp, licensing a new middleware (ReplicaNet) kernel, paying for servers etc? Why would I do that if the mp wasn't worth the trouble? Its not like I have money to burn. So please, get your facts straight. And at the very least, if you're going to start an argument, provide factual data to back it up. In fact, it would take me no less than 15 mins to have the original UC mp running on one of the servers for anyone to try it. Then tell me that its not playable. In fact, I'm so confident that its utter bullshit, that I will put up any amount of money as a bet to anyone who challenges this premise. quote: Originally posted by Remo Williams: Intruders Transfer of cargo from Logistix/Cargo to a pod (which then gets deployed) Mine laying Integrated chat lobby Being able to transfer cargo between players, and lay mines is going to be very cool addition, and open up a lot of possibilities for those of us writing the ROE for fleet matches. I've been waiting a long time for this SC thanks. Now I'll start wishing for probes. My original post was for UCAWA which has all those features, not UCG. I have clarified and corrected this in a new thread. UCG is basically going to be UC + native DX9 + fixes + new scenarios + integrated chat/server lobby. Nothing else is planned, apart for what is already documented in the product info PDF. And the mp will be identical to the one in UC. There will only be one official mp server for it and only for a few months or so. My resources are currently focused solely on UCAWA, UCO and BCNG. The final UC patch (2.00.30) will also have support for the chat/server lobby and the client will be included in the patch. [ 07-01-2005, 09:07 AM: Message edited by: Supreme Cmdr ]
  17. OK, enough with the thread derailment please.
  18. Extensive two part review. It'll make your head explode if you're not a sim fan. So, be warned.
  19. Man, it sure didn't sound like him. He must've had a cold or sumthin'
  20. quote: Originally posted by Scrivener: Oh god no! That's like the potential cinematic equivalent of a hydrogen bomb. The most boring, monotonous, untalented director in the known universe tackling one of the most boring, monotonous, and uninspired game properties ever? Then there's that little story issue - not that having no story was ever a hurdle for Boll. LMAO!!!!
  21. Yep, everyone cooks the books these days. Wankers.
  22. We seem to be having problems with the new key server auth system when attempting to auth new keys (if a ucmpkey.ini does not exist or is invalid). Try it now. [ 06-30-2005, 11:32 AM: Message edited by: Supreme Cmdr ]
  23. quote: Originally posted by paranide: but you can,if you are in FP-mode,select marines and add them to your priority list viewer Please don't confuse people. If you don't know what feature is supported in what game, don't post about it. The PLV is only supported in UC games.
  24. OMG!!! OMG!!! OMFG!!! This movie was great. I agree 100% with Scriv's review (yeah, I know, another sign of the apocalypse, but its good to have opposing views and Scriv never fails to impress) Once I read on R.T that he went with the ending of the book, I knew that would be the film's weak spot. And boy was it weak. The ending was as abrupt as falling off a cliff. One minute you are on the edge of your seat and the next, its over. The theatre was *packed* and everyone was clapping when it was over. Most of the women around me were - as Scriv said - huddled or curled up in their seats. A bunch of screams emanated every so often. Man, was this film great!!. I simply cannot believe how Spielberg could have pulled this off. From start to finish, he made you feel like you were there. And even when it was over, you were still left thinking about how it would be if this did in fact happen in real life. btw, Scriv, I'm not so sure that narration was done by Morgan Freeman. I didn't recognize his slight (Southern?) accent. I thought it sounded like Ozzie Davies (that other Black actor), but I thought he was dead. Can you confirm that it was in fact Morgan? Gonna go see it again this weekend!! Right after I see Batman. 9.5/10 (docked half a point for the ending)
  25. quote: Originally posted by Scrivener: Going in 30mins. There wasn't any midnight showings so I have to settle for 10am this morning. W00t! 10am? OK, thats hardcore. I've been restraining myself all day from running out this afternoon and seeing Batm...ooops, I mean War Of The Worlds. But I'm going to settle for this evening because I have work to do.
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