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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. The /l parameter shouldn't make any difference as to whether it starts up or not. Anyway, in the upcoming version, the console server bypasses the vertex shader check. This way you can run the console server on a spare machine with a POS video card.
  2. quote: Originally posted by Onikaze: and it looks like it works from space.. Just like its supposed to
  3. That thread is not there for you to abuse it and harp about something that has NOT changed since BCM. So no, it doesn't belong there either.
  4. quote: Originally posted by Joel Schultz: The guy at the store said they had returned the two they did have(!) I asked why. He said (his words) that the guy who made UC was sueing the publisher and that it was part of that mess. Thats complete rubbish. Please send me PM with the name of the EB store where you go this information. If they were returning it to the publisher, they won't have it for sale at *any* EB store. Stupid mininum wage employees. You can always count on them for accurate information. Fact is, the game is sold out at most places
  5. STOs will only fire if you are viewing (from orbit) an mzone which has them and you are staring at the mzone long enough to be acquired. They are also designed to shoot down inbound OTS missiles, but this is disabled because I never got around to testing it. Another feature that fell by the wayside due DC's rushed release of the game.
  6. OK, I have checked. I changed the loadouts of the Megaron in the demo and didn't include the correct asset images. Those would be vandal.bmp and icmk1.bmp. Download the unzip this file (650K) into the demo folder to resolve this. [ 02-21-2004, 09:06 AM: Message edited by: Supreme Cmdr ]
  7. quote: Originally posted by Mrxknown: When in the Commander's scenario, I transported down to the planet. My AE was all white. Is that an error? Please update your system profile with SENSIBLE information. Thank you.
  8. If you have an image that is 128x128, call it player_img.jpg, tga or bmp and put it in the MODS folder, it will be used instead of the default commander image.
  9. ...and this is a bug because?
  10. quote: Originally posted by Darkken Nightshade: It just looks "strange" to me. I'll add it to the First Impressions Thread, as a suggested change in later versions to make the game feel more polished. After I had already posted that its normal, if you post about it in an unrelated thread, your posting rights will be revoked. I don't have time for foolishness.
  11. Yes, I am The Bloody One.
  12. quote: Originally posted by Darkken Nightshade: I just didn't think it is expected when something was one way before a patch and another way after as it relates to the stars jumping as you cycle thru targets. Looks odd. That's all I was pointing out. Again, I did not notice this in RC1, maybe someone can confirm that. You should be more observant because NEITHER of those are changed in the patches. They work as designed. And before making someone else your guinea pig, why don't YOU uninstall, reinstall and then check it for yourself?
  13. I have already fixed it. It was an ammo problem
  14. quote: Originally posted by Darkling: I had already done something similar with the Assets.zip on the Demo, noticed that when I tried to select the fighters from Logistics to repair it would CTD. Noticed that the graphic was missing in the assets.zip file, so I copied the one from BCM/G, then overwrote newer images from the Demo, then replaced with the combined file. Result, no more CTD when selecting the Fighters in Logistics Menu. Please explain
  15. quote: Originally posted by Darkling: I had already done something similar with the Assets.zip on the Demo, noticed that when I tried to select the fighters from Logistics to repair it would CTD. Noticed that the graphic was missing in the assets.zip file, so I copied the one from BCM/G, then overwrote newer images from the Demo, then replaced with the combined file. Result, no more CTD when selecting the Fighters in Logistics Menu. Please explain. When I tested the demo, I had no crashed in Logistix. If there is a missing asset file, I need to know about it.
  16. heh. But has it cleared up now? Try jumping to another region and it might.
  17. Neither of those are problems. And if its not in the VCF, its not in the patch. And if anyone can translate what the hell he's talking about about the guns, feel free to translate.
  18. LMAO!!! Man, that narrative was hilarious and I can just picture it now. btw, once the visible character models bug is fixed (its pretty elusive that one - and it used to work before), you will be able to see the marines you put in that LCAC
  19. No. The Space Force Marine does not have a wristlaser. Someone else reported that the Wristlaser was not being selected and I have it on my list of things to check out.
  20. I guess the part in the VCF where I wrote about the flight dynamics and the rapid descent was written in Russian? Shall I point you to Babelfish?
  21. Did you miss this?
  22. Yeah, it will reset, but it should never have to go below 0. Thats a problem and I may have an idea whats causing it.
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