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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by CrazedOne: And I too no longer have my RC1 saved games after installing RC3 aawww, thats too bad.
  2. heh. I unbanned those three this afternoon. But hopefully they now know that I'm serious about keeping my forums clean, clear and naked.
  3. Actually no, it was my fault. I should have censored out the reference in the email. But I still want to ban someone over it though. Can I ban you? Please? Or how about I ban myself?
  4. quote: Originally posted by Nimbus: My mistake, I was in class and didn't realize I was posting to the tech support forum. Sorry. Also, what the hell? I'm no n00b. In class?!? Man, aren't you supposed to be paying attention while in class? You're no n00b huh? Yeah right
  5. Whatever you do, don't do this in a firefight. Excerpted from a post on the DC forums quote: Another funny occurence. As Derek mentioned on his site, during another firefight while trying to establish a forward post a bit too close to another enemy base I saluted. All my Marines ceased fire and saluted! I waved, and they all waved back! By this time there ofcourse were far fewer of them to wave but it was funny nevertheless.
  6. The reason the PDF manual is not included on the CDROM is because the printed manual is identical to the US manual. And CH12 only has three sections. As for the map, dunno why they didn't include it, because its included on the back of the US keyboard sheet.
  7. LOL!!! OK, that was funny
  8. I've started whipping these new ladies into shape because it looks like either they're not getting the rules, or they're just to push me.
  9. The first person to take this thread off-topic, wrt to an unannounced project, is getting banned. Go ahead Extinct_Reptile, do it. I dare you. In fact, I double dare you.
  10. Why is this in the tech support forum? I've already banned three people from posting today - for this same reason. Or did you NOT notice this? *topic moved*
  11. I believe there is a thread in which this is being discussed. Since UC is only $19.99, if you can afford it, get both. No, I don't have time to post the reasons again; but maybe someone knows which thread it was this was already being discussed.
  12. quote: Originally posted by PTBlues: Hi derek.. I'm a noob and scared to post this.. Im having the same issue but I freeze completly with reboot only option. This only occurs when I ALT-E to jump out of my craft. Space or planetside, and it happens iregularly. Before I get slapped (j/k) i know my system is near bottom and I know its me, my question: My HD like to goto sleep after a period of time, so just opening explorer to look at a file causes a stall while the HD spins up. Could this need to spin up cause my game to freeze? (it doesnt always need to spin up everytime) Thanks.. Your video card (GF4 MX) does NOT have a vertex shader. Its that simple. And if you try to exit the craft, it will try to use it. And the ONLY reason the game even runs, is because you are using VERY VERY OLD drivers in which nVidia was hacking the use of VS 1.1, in software. Its crap. And thats why the recent drivers don't do it.
  13. quote: Originally posted by Elric_Sloan: BTW, are there any pics or info on UC:E2E? I did a search on the forums but found nothing. No, there's nothing on it at this time.
  14. quote: Originally posted by Spindoktor: dirt, I'm assuming you are talking about IA0115? Thats the IA mission I'm using to try and shake the pause you mention when you get the "hostiles identified" message. For me, its maybe 3-5 seconds and I have pretty decent hardware. Defragging helped somewhat for me, but this might me something we will have to live with. I'm going to try the -preload again since its been awhile since I tried it. Yep. Think about this. Each character model has about 100 animations each. (go to the models folder and then in the animate subfolder of any character). Just think what happens when five different marine types, gets loaded. The base model gets loaded - then 100+ animations for each one. With four different types of marines, thats about 400+ .3D files all be loaded right there and then, when those threats are created.
  15. quote: Originally posted by DiscoJason: Did you ever take a look at this one, SC? I am anxious to see what you think about it. Please DON'T do that again. I have priorities and this is NOT one of them. Thank you. Now siddown.
  16. quote: Originally posted by dirt12: I?m not a computer guru just a lowly chemist who looks at this machine in front of him as a black box with mysterious powers. I better go and switch the AGP back on. Didn?t come across anything in the BIOS labeled as AGP Fast Writes. No worries. Anyway if you don't see the setting as described, then your board does not support it. So don't worry about it. But please go back and turn AGP back on. Your AGP video card will thank you for it. quote: I?ve done multiple defrags but will give it a go again.Then no need to do it again. quote: I?ll also have a go at the audio on/off and deleting the UCCONFIG.INI.Try the soundfx/music OFF first, monitor the results. Then go the UCCONFIG.INI deletion route. The game will create a new one with defaults, when you start it up next time. quote: Would it matter that the game is installed on it?s own FAT partition?No quote: Probably a dumb question but I?m not a proud man.Oh stop, you're make me blush. quote: By stuttering I?m referring to a hesitation or brief pause that occurs ?when the game appears to be loading a lot of data, most notably when you get the "hostile target identified" for the first time, and the hostiles show up on radar.? I also get it when scrolling through the targets VID or when I?m struck by incoming fire and my shields flare up.OK, THAT you can't solve without (1) a very fast CPU (2) very fast video card with lots of texture memory, e.g. 128MB and higher (3) a fast and defragged HDD. Neither of which your system has. The issue is that when threats are loaded off the disk, the hard drive has to load the models, then the textures, then shove it all to the system (textures get shoved down the video card's texture memory) etc etc. Thats what causes the initial pausing. Thats not the typical stuttering I thought you were talking about. For me, typical stuttering is when you try to run the game at very high resolutions, with everything turned on etc on a system that barely meets the minimum requirements for the game. And if you turn on the fps counter (CTRL+V), you will see your frame rates tank during heaving battles. The result is that the game will stutter. Hope this helps
  17. I hope you didn't disable AGP!!! I said AGP Fast Writes! If you can't turn off on-board audio, then try running the game without soundfx or music (in OPTIONS) and see how it performs. Then try deleting the UCCONFIG.INI file and let the game create a new one. See how it performs with the default settings (with/without sound/music) etc Defrag your HDD. I can't stress this ENOUGH Also, you need explain what stuttering means.
  18. LOL!!! Yep, that sounds like my boy alright.
  19. Looks like the some n00bies are getting the hang of things now.
  20. Drastic, send me the saved game please. There is a thread about how to send saved games and where to.
  21. quote: Originally posted by Shingen: You should've added that it's easier to nuke the launch pads first, but I guess they can find that out on thier own. Yeah, but whats the fun in that?
  22. quote: Originally posted by Elric_Sloan: Ok, my CC (Firestorm) is currently showing all green in Logistix, however, when I hit F9 or am in the bridge view, I can see "flames" or something coming from my ship? Anyone know what is the cause of this? Logistix has nothing to do with structural integrity. What you are seeing are the same damage based particles you see in other ships. It will eventually dissipate.
  23. Who says Amazon UK is the only exporter of the game? C'mon man.
  24. You can only invert the mouse if you are using the mouse as the controller.
  25. I sent email to the Dreamcatcher media person who handles this sort of thing, since I didn't send GD a review copy. DC responded that they will contact GD quote: Nick, Tara, I have just read this review by Games Domain. Normally, I don't pay too much attention to reviews where it is evident that the reviewer didn't spend any time with the game (e.g. ActionTrip), but this one struck me as someone who just wrote a review based on another review, grabbed shots from my site, and ended up getting paid for it. Since you were the folks who sent them a copy (I'm speculating here), I would like you to find out from them how on Earth this guy claims to have played the game, when in fact : 1. ALL the HUD elements have pop-up tooltips which tell you what they are. 2. You can either use the ALT+Q hotkey or a menu command (in the COMMAND menu) to quit the game. Q = Quit. doh! 3. In fp mode, only the number keys are used to select/cycle weapons 4. And you can't use right-click to toss grenades because (1) its not conventional (2) right-click is used for something else (3) grenades, like weapons, use number keys (7,8,9) and the left-mouse click to fire. Thats conventional 5. He describes vegetation "as a few trees plopped down". There are between 1000K - 1250K randomly seeded trees (of 11 different species, not including the three types of grass) covering an area that is 800km squared. Sure, the tree billboards are not as advanced as middleware solutions (e.g. such as this which I am planning on using for UC:E2E), but thats till not "a few trees" 6. The interface has text because, well, they are menus. Just like the Windows operating system. This guy didn't play this game for more than, maybe, ten minutes So, if you guys don't want to rock the boat and contact them, I will. And you won't like my email, so don't say I didn't tell you first. If I don't hear from you by the end of today, I will assume that I can go ahead with my email to them. cheers
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