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Everything posted by Supreme Cmdr
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quote: Originally posted by Nimbus: If this game had mouselook for vehicles the same way looking off-heading is in for FP I would cry tears of joy. I am planning on implementing that in a future patch. quote: Originally posted by jross: i read the appendix manual that say that into armed vehicles i can change turrets with 1,2,3 keys...ok that works! but with my sidewinder forcefeedback precision i cannot mouve the turret that i selected...only if i set mouse control i can mouve turrets..WHY??? i miss something? thanks Thats because its not supported. It probably will be at some point, but it is highly unlikely. If you want to control vehicles, use the keyboard and mouse.
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quote: Originally posted by Serondal: The 2 FPS missions are impossible. I wrote them. I played them. And they work just fine - this is shared by others who have played them. quote: On the first mission your rifle won't even fireRubbish. If you're out of ammo, well then quote: on the second mission the enemy marines shoot you from a mile awayIf the weapon has that range, then yeah, why not?. All weapons ranges are strictly adhered to and those values are exposed for viewing in the DATAITEMMGR.INI file. quote: with no sound through a hillSound is distance cued. So you won't hear it if you are too far. Which is why you can hear if you are close. quote: You go walking in one direction then clip into another direction.Nothing to do with clipping. It has to do with the mouselook. This has been fixed in a recent patch and its not even as bad as you make it sound because it only happens when looking in certain directions. quote: Everyone is screaming out in pain without being hurtRubbish. NPCs only scream out when hurt. How do you know they are not being hurt? Did you SEE them get shot? quote: and the controls are laggy with no mouse sensitivty what so ever.Works fine for me. If you want mouse sensitivity, go tinker in Control Panel. quote: Destroyed buildings are still THERE because when you try to go where they were you go up into the freaking air sides ways like you've got mag boots (and ya might I know you use them in space in BCM) but there is nothing there and you get stuck.Thats right because they sink into the terrain and there bounding box limit is still being calculated. Thats a bug which will be fixed at some point. In the meantime, if you feel the urge climb up a building that you KNOW is destroyed, don't. quote: You can walk circles around the engines on the assault craft and I have no idea how to get into the side guns of these craft (maybe ya cant) Who said you could? quote: space battles seem way to fast.Rubbish quote: A few shots and enemy battle cruisers explode what seems like instantlyheh, funny, that quote: and the lag is horrible on a 2 gig machine with Raedon 9800 pro.Tweak your system and don't run it higher than the default 800x600 setting unless you know what you're doing. The default settings were tested on a wide range of systems. You tinker with them, you're on your own. Read the config options PDF file for a warning. quote: Now if the retail version of UC is anything like this that guy is right,I don't see him mention ANY of things you just posted. quote: please guys tell me this isn't the way the actual game is!You should read the boards for yourself. We're all out of spoons around here. quote: (I've got BCM and BCMG and I love both of them.Then stick with them. Nobody is asking you to buy UC. quote: Further more I don't see much better graphics in UC's demo other than improved ground troops)heh, right. I supposed, e.g. those shield effects, explosions, lighting, high res models etc were all in BCM/BCMG. Don't make me laugh. quote: I'd really love to get UC but I'm just wondering if I should wait until the next version of the game comes out ?Next version of the game? What next version of what game? Do you know something I don't? Or did you miss that thread where I said that THIS was the LAST one? And once I'm done fixing the existing bugs, thats it? And why is this posted in this thread? Your posting rights have been revoked for a week.
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Do Naval assets have wrong missiles?
Supreme Cmdr replied to Crowman71's topic in Universal Combat Series
quote: Originally posted by Crowman71: As i said im playing the game from the box and have not yet patched it. Give me ONE good reason why you should still be allowed to post? Since I can't think of any, your posting priviledges have been revoked for a week. That should give you enough time to get up to speed. Who's next? *thread moved* -
Universal Combat - First Impressions
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
quote: Originally posted by Darkling: Only nitpick that I have is that I think Gasey Nebula thing is a little too much, especially around the Earth Region. Should be a little more Subdued. I'll probably change it, but that will invalidate saved games. You can do it yourself. The Sol region uses skybox00 set. So, go to GFXSKYBOX.ZIP and extract all the files into a temp folder. Find the one you want and copy its set over to the skybox00 set. Zip up the file (without compression) and put it back in the folder. -
quote: Originally posted by Darkling: I may get roasted for this, but I think probably the reason is to make the game more stable in a Multiplayer environment. Not even close. It had nothing to do with that because the speeds in mp have no side effects because I use a spline based prediction method. I slowed them down for the reasons I already stated. If it was because of mp, I would have said so, won't I? Consider yourself duly roasted.
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To make Resnig smarter would go against everything logical and would probably amount to sacriledge. Nope. He's still the same incompetent a$$ - on the best of days. In fact, in the demo, there is an IA mission where you have to save his sorry hide and get him to a shuttle. I will probably port that scenario over to the full game, at some point.
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quote: Originally posted by dirt12: Okay, I just got my copy of UC a couple of day's ago. Look's great but I can't believe that there is no way to inverse the mouse in First Person Mode. What I can't believe is the foolishness of this post.
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quote: Originally posted by Reno: Ok, so maybe -slowly- pitching up isnt the only way. Guess I'm too subtle No, you are correct. In his case, he hit the SHIFT+9 key during the brief moment when the required altitude ceiling was breached. I wrote an entire section about this on p60 of the manual. Yet, people don't seem to want to read it.
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...how they actually play this game, eludes me.
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Funny thing is, I have that same machine sitting here in a corner (its a file server), but with a GF4 Ti4600 in it. Smooth as butta. Nothing I can do about stuttering because its not the game, its a system issue and you need to find and resolve it. All of you should go into your BIOS and disable things like AGP Fast Write, on-board audio (if you're not using it) etc etc
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Do Naval assets have wrong missiles?
Supreme Cmdr replied to Crowman71's topic in Universal Combat Series
Thats odd, I'll look into it. I know Mano was playing around with naval assets the other day and he said they had Exocet missiles. What naval units were they? I may have incorrect values in the ASSETS.INI file. I recently updated that table for the reactor upgrade problem and I may have missed those. -
I have no idea what game he was playing, because the only option you have to change fp weapons, are number keys. And he calls vegetation, a few trees. He didn't play it. I hope he didn't get paid to do it. And WHY the hell was this posted in the tech support forum? *topic moved* Cougar, your posting rights on the board have been revoked for a week. I am SICK and TIRED of warning your n00bies about screwing up my boards. [ 02-19-2004, 08:16 AM: Message edited by: Supreme Cmdr ]
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If you post this rubbish in this thread ONE more time, your posting rights will be revoked. There is already a thread for this nonsense. KEEP IT THERE!! And that goes for all you n00bies who think that I just have specific threads for the fun of it.
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I should just disable that key in code while in the game.
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This is for advanced users only. If you try this tip without using the /i cheat, you're going to die and you'll be wasting your time. Move the CC as close to the planet (Earth) as possible. In fact, jump to the planet, but answer NO to the planetfall question. This puts your outside its orbital pull range. Now use the COMMAND menu and give the CC the HALT order, then turn on the A/P, your weapons etc etc The closer your CC is to the planet, the quicker the shuttles will take to get to the planet and proceed to their task zone. Send some marines to a shuttle Send some marines to the transporter Send the AE to the transporter Go to Perscan and wait till they all get to the shuttle and transporter Make sure you have fighters prepped and ready for launch and with either CAP or INTERCEPT2 weapons profile (Tactical/Loadout) Go to Tacops, find a new hostile Terran/Insurgent mzone and find one of their base. Now set three waypoints for the shuttle carrying the marines You might want to halt the AI updates (Tacops Menu/Hold) and then unpause it when you're done with the steps below. code: wp#1 - proceed to next : set this one at least 2km outside the base wp#2 - deploy team : set this one at least 2km from wp#1 and just inside the base wp#3 - land : this would be safely outside the base but NOT near the cluster of buildings!! If you really want action, put it near a bunker or barracks building. heh Make sure you have fighters prepped and ready for launch Launch the shuttle Launch some fighters. And when they launch, give them the order to Escort the shuttle. The way I would do it with four fighters is as follows code: FC1 - escort SC1 FC2 - escort SC1 FC3 - escort FC1 FC4 - escort FC2This gives FC1/FC2 wingmen to cover their six, while they focus on covering the shuttle. And make sure that you set their launch weapons profile to CAP or INTERCEPT2. To see what missiles are loaded for these, refer to the LOADOUTS.HTML file in the appendix data. Or look at the DATALOADOUTS.INI file in the game install folder. Still in Tacops, deploy your AE a few meters from the shuttle's "deploy team" waypoint. This way, once you beam down, you will be standing there when it comes down. Its kinda cool to watch it land and have all those grunts run out the back. Once they have all been deployed (you are probably under attack by hostile forces by now!), they will also be in SAD orders and will probably take off (depending on their AI level). You might want to now activate your Team Orders Menu (ESC) and then order a few of your marines to escort/defend you. You can also use your DIE (set to FMT filter) to pick and choose which marines you want to cover you, then give them the order. Now move out and go cause some damage. At some point you may want to have your fighters go on SAD or SEAD orders. If you gave them CAP weapons profile, then they each have 4 ATS missiles to engage SAMs etc. NOTES Waypoints are set on a 2D plane, so make sure you try not to piss around by pitching the camera. When in doubt, use the numeric-5 key to level the view, then use the Tacops zooming keys (ins/del/home/end etc) to zoom in/out etc Make sure you watch the time zone display in Tacops. You deploy them to an mzone that is dark and you'll have more fun, but will die (unless you are using the /i commandline cheat for invincibility). You can also add vehicles to the mix if you like, but remember that they will only engage other vehicles.
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The next person to post anything BUT a tip in this forum, is going to get banned from posting on the site. This forum is for PROVIDING tips only and respondents are welcome to comment on them. This forum is NOT for tip requests. Consider this a warning.
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Little things that are interesting me
Supreme Cmdr replied to Nakaleen's topic in Universal Combat Series
Yeah, but its a combat game - not a taxi service. -
Universal Combat - First Impressions
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
quote: Originally posted by nexusmind: But I'm still wondering why all the screenshots show characters riding in the jeeps while in the game you can't see your AE in the cockpit. But that aside, its still fun. Read the VCF -
You obviously didn't look hard enough
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Mano took some shots of some mods he did using GBS-III, maybe he'll post them.
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The Beta testers are more than welcome to create and release scripts, mods etc to the public (as they have done in the past) - but they are not permitted to release GBS-III to the public. Naturally, as soon as people starting asking for this that and the other (because they think testers don't have better things to do with their time), this section of the forum will automagically disappear.
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Stations won't always give you engineers and free repairs, so its not guaranteed that you'd leave with everything repaired to the max. Whats the fun in that if you can run back to a station everytime you scratch your hull?
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Fly over the carrier, slow down to VTOL mode, then Z key to descend.
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Read the manual on how to control turrets in vehicles
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quote: Originally posted by Aphelion7: quote:Originally posted by Darkling: Has anyone taken control of a Naval asset? I've heard conflicting things on this that it can / can't be done yet? I landed my MK1 shuttle on a naval carrier and got in it and docked. I tried to move around but the thing looked like it was on LAND so... guess you cant move beached ships? I am going to make it a lot easier in an upcoming patch (not the 1.00.02 patch) and will probably relax the rules a bit. One problem that currently exists is that nothing is stopping someone from take a naval asset from sea to land. I have to prevent that somehow. I really need to write a HOW TO... article on naval assets. I'll do that after this current patch is official.
