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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. LOL!!! Blue's Clues!! Man, thats funny. Especially considering how many of those tapes my almost 3yr old daughter has around here. In fact, she probably has all of them and can recite each and every scene of those annoying scripts, blind folded. ...in fact, as luck would have it, she's right this very minute, parked in front of her TV, watching the one about Magenta's visit. Dear Lord. And I thought Barney was bad. Thank God she hates that Purple freak.
  2. For you folks who like staring at car crashes, the thread has been moved. Be sure to read the last posts in the older thread or you will lose the continuity. [ 09-20-2002, 02:40 PM: Message edited by: Supreme Cmdr ]
  3. heh, go figure As for the DMCA, he can pretty much ignore it (he probably will and laugh at me) since I can't enforce it - but I'm sure he got my point about it being an attack piece and not a review. Silly git
  4. I agree. It is just a temporary novelty - more than anything else. Highly unproductive if you ask me.
  5. That wasn't a review, it was an attack piece. A badly done one at that. Anyway, I responded. Lets see how long it takes before it gets deleted.
  6. quote: Originally posted by Grayfox: all the alien spaceship stuff is horsepoo... thats all down in roswell Ah, I see. I need to let the others know. I think they took a wrong turn at the water fountain and ended up at Groom Lake.
  7. quote: Originally posted by SmileyMan: It'll end when it ends, and right now it ain't ended! ahahaha!! Damn, that was funny. I didn't see that one coming.
  8. Man, some folks have too much time on their hands OK, lets here the comments from your X-Philes ...and while you're at it... [ 09-19-2002, 01:37 PM: Message edited by: Supreme Cmdr ]
  9. Yep. Knew about that one long before Jeff Lackey's article showed up in last month's CGW
  10. I have a list of The Fall 2002 releases (new and old) I am looking at catching. I caught Fastlane last night and liked it a lot! Mindless fun!! code: Fastlane 09/18 FOX 9pm Firefly 09/20 FOX 8pm John Doe 09/20 FOX 9pm Law & Order: Criminal Intent 09/21 NBC 9pm CSI: Miami 09/23 CBS 10pm JAG 09/24 CBS 8pm Haunted 09/24 UPN 9pm The West Wing 09/25 NBC 9pm CSI 09/26 CBS 9pm Without A Trace 09/26 CBS 10pm Robbery Homicide Division 09/27 CBS 9pm Hack 09/27 CBS 10pm Boomtoom 09/29 NBC 10pm Alias 09/29 ABC 9pm Birds Of Prey 10/09 WB 9pm 24 10/29 FOX 9pm On the syndicated front, I didn't know anything about code: Adventure Inc (Michael Biehn) Week of 09/30 John Woo's - Once A Thief Week of 09/30 Starhunter (Michael Pare) Week of 09/09 ..until I read about them in TV Guide Did anyone catch Starhunter? Whats it like? And who the heck has these shows anyway? [ 09-30-2002, 04:30 PM: Message edited by: Supreme Cmdr ]
  11. Fred sent me this earlier this morning. It should give you a chuckle. quote: Go to http://www.google.com type as your search string (two double quotes " are important) "go to hell" and hit the "I'm Feeling Lucky" button.
  12. quote: Originally posted by Remo Williams: LOL! Are you guys on crack or what? What a silly question! Just read the thread
  13. Yeah, he accidentally used Blades' custom avatar. Anyway, I've changed it for him. Wait'll 'e sees this new avatar!
  14. Dear Lord, when is this going to end?
  15. quote: Originally posted by Chicki: Hi. Some really strange things have been happening in BCM to this poor Noob. Maybe someone can explain. I've been hanging in orbit around Mars doing shuttle runs to the Sirus system running missiles for $$$$. I noticed suddenly that I couldn't deploy my drones on Mars. In Tacops, when I make a waypoint for my shuttle, the waypoint options don't enclude "Deploy Drone" anymore. ????? So, I take it that this was a false alarm then?
  16. quote: Originally posted by Jigoku San: mmmm...digital Big Mac. I will stand that the contiunation of The Sims has ruined Maxis from the cool company it was... Yeah, I'd like to be ruined like that. Where do I sign up?
  17. Anyway, this whole 8x thing is just related to early adopter glitches. heh, am still trying to coax my 4x boards to spit out the promised 4x bandwidth promise almost six (?) years ago, let alone worry about getting an 8x board.
  18. quote: Originally posted by Cmdr_ Laracuente: Grabbed tjis from the web The next time you post ANYTHING on this site that you obtained from the web and you don't post a link to the source, it will be deleted. Please edit your post and include the source of the excerpt you posted.
  19. Don't you know by now that ALL discussions related to mods for the game belong in the GBS forum? MOVED Damn, n00bs
  20. quote: Originally posted by Litvyak: [On that note, though, I just want to ask who did the character models for BCM? Honestly, they may not be the prettiest models to ever grace a game, but they've got to be some of the most efficient that I've ever seen. I love those things Eric Walker (manual p75) did all the character models and animations in BCM. He also did all the twelve officer/pilot models in BCG, as well as all character animations. Wille Asp did the seven marine character models and the two engineer/medic personnel models (Eric is doing the animations) for BCG. Also in BCM, the animations were based on my morphing character animation technology. In BCG, Andrei is doing a skeleton based character animation technology. If you know about animation, then you already know the benefits of a skeleton based character animation. [ 09-17-2002, 10:43 AM: Message edited by: Supreme Cmdr ]
  21. Man, oh man. This is going to get very interesting.
  22. The poly limit in BCM is 65536 per model. The only reason you'd want low poly models is when those models are used a lot and in real-time. Imagine what would happen if you had ten fighters each with 2500 polys in a battle within the same proximity. Sure, modern day computers can handle it, but you need to think about the minimum specs for BCM when doing that. So, 550 polys for a model is really nothing to worry about. Anyone can do high poly models, but it takes a lot of skill to come up with low poly models that don't look like ass.
  23. quote: Originally posted by Epsilon 5: I didn't say that going in water would require the ship you act like there was water preventing the ship from going as fast as it can go. No you didn't. But READ my post again. You can't just flip a switch and have a space craft behave like a craft that was designed for under water travel. Why else do you think ground vehicles, aircrafts and space crafts behave differently in their environments? Magic? Or maybe I flipped a switch? My reply still stands as it was originally written. If you don't get it, have someone else break it down for you because I certainly can't break it down any further than I already have. [ 09-15-2002, 08:12 PM: Message edited by: Supreme Cmdr ]
  24. I can see that one of these days, a mod is going to restrict your posting rights. Just don't come crying to me when it happens. Your posts are flat out ludicrous. You obviously haven't spent enough time with the game, let alone the appendix data. But at the drop of the hat, you want to create a new topic. If you READ the appendix data, you'd see that no matter HOW many artifacts you have, ONLY one is installed at any one time. So, given that, WHAT does that tell you?
  25. quote: Originally posted by AllenKG2001: I think my second point wasn't made clear, what I was trying to say was that even though the Bridgeviewer was at 100% and therefore should NOT need repairing, engineers were still assigned to repairing it. Thats rubbish.
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