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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. I should've just deleted the thread. He couldn't even be bothered to spell SHIELD correct, in the topic. A candidate for an immediate thread deletion.
  2. quote: Originally posted by fraXis: Derek, I am very interested on hearing your opinion about their Unreal Technology (the engine, etc.). How do you think that has progressed since the original Unreal Tournament? I guess what I am asking for, is any opinions or comments on the technical (technology) aspect of the game.... Thanks, Shawn IMO, the technology and the models are the only changed entities in UT2K3. And thats not a bad thing, because clearly, thats what they set out to do. You can have all the best technology in the world and still either have a crappy, mediocre or same ol', same ol' game. To me, it is just more of the same thing. Don't get me wrong, my first impressions of it being crap are only in regards to it being the same re-gurgitated standard fps fare. Now, thats not a bad thing and there are those it was designed for. I guess I must be getting older, as such, my taste in games keeps evolving. I have always been a fan of the UT games, but from what I've seen of this, I'm only going to hope that Unreal2 brings in the engaging single player game that the original was notorious for.
  3. quote: Originally posted by Epsilon 5: out of curiosity, in the same manner, can you allow some ship to dive? They're not subs and don't have those dynamics
  4. Both of you MISSED the point I was making. READ my post again slowly. Or don't. This board has a zero percent clutter. And there's a reason for that. Dragon Lady, you didn't want to be helpful because your post was ANYTHING but. If you want to be helpful, here is how its done around here [*]n00b posts about some oddity [*]you check it out yourself and confirm it [*]you tell n00b, "yep, you're right" [*]one of us (myself or one of the testers) sees it and confirms it [*]I check it out and log it THATS how its done. Yes, I have to spell everything out, don't I? By you telling the n00b to go over to the tech support forum and post the same damn thing (un-verified no less), all you do is add clutter, cause unneeded confusion and waste everyone's time. If drone deployment were broken in the manner described, someone would have noticed by now, don't you think? *sheesh* [ 09-15-2002, 11:31 AM: Message edited by: Supreme Cmdr ]
  5. quote: Originally posted by AllenKG2001: I know how to un-assign the sys engineers from the bridgeviewer prob, but why does the bridgeviewer show up like this when it is at 100%? The very NEXT time you use the board's report post feature to send us anything unrelated to an offensive or otherwise undesirable post (which is what its for), your posting rights will be revoked.
  6. To me, its crap. More of the same FPS bullshit. Yes dear, the FPS genre has run out of ideas. I played it for an hour and went back to BF1942
  7. quote: Originally posted by Genken: Is it possible to(through a mod or something like that) have a CC float like a shuttle craft? Yes. Its just a single flag in OBJDEFS.SCR to give a unit the ability to float.
  8. If I see this as a bug report, I'm going to ban everyone in this thread. I don't have time for foolishness. OK? DragonLady, the next time I see you, or anyone else tell a newbie to post a bug - without you YOURSELF attempting to reproduce it, not only am I going to kick you AND the newbie off the site, I'll delete your profiles. Which guarantees that you NEVER come back. IS THIS CLEAR?
  9. No. Never. Ever.
  10. There's nothing bad about the key arrangements I don't plan on changing them. Ever. I don't plan on putting in support for key modification either. Don't have time. Can't be bothered.
  11. OK. Good
  12. Yeah, one would think it was fixed. But the S&P futures also closed at 911 yesterday. Draw your own conclusions. [ 09-12-2002, 12:17 PM: Message edited by: Supreme Cmdr ]
  13. quote: Originally posted by Dredd: Take out Galcom HQ. They are a haven for criminals! *whistles innocently* LMAO!!!
  14. E5, I just saw a post by Gudhil Did you ask his permission to spam all people who arrive in the channel?" I NEVER gave you permission to do that. Please change it or I'm going to have to eject your bot from the channel.
  15. ahahahaha!! Gotta luv it. [ 09-11-2002, 08:07 PM: Message edited by: Supreme Cmdr ]
  16. OK, its not a mod but all such programs belong in this forum. I will let the author explain it fully himself, but here is the link (70K)to it. It is basically a program which gives you info about trading info for station, regions etc. Its quite well written and informative. NO trader should be without. Since this was developed under MS .NET, you need to download and install the .NET runtime module (think of it as the VB runtime you've had to install in the past, for some programs) for your OS. Then unzip the program to your folder of choice, e.g. a BCMTA folder in the BCM install folder (though it does NOT need to be there), create a shortcut to the bcmta.exe file and run it. It includes docs and some screen shots of it in action. [ 09-11-2002, 12:22 PM: Message edited by: Supreme Cmdr ]
  17. quote: Originally posted by Race Bannon IV: Apology or no you were way outta line Enigma and I've lost some respect for you. Not because I think you are a racist because I'm convinced that you are not , but because there are some lines you don't cross even as a joke. We can have long debates on politics,religion,PC whatever but lets be a little more sensitive. That said apology accepted welcome back to the fold. Agreed.
  18. quote: Originally posted by Remo Williams: Hehe, with that as a goal you two are almost assured the honor of holding the record for the highest respawn rate in the history of BC MP gaming. ahahahaaha! Did you have to go and tell 'em?
  19. It was flippant. And while I wasn't particularly offended by it, the folks who sent me email about it and one person who reported it via the forum link, were offended by it. Anyway, I'm going to consult with others and see where to go from here. Until then, he can't post.
  20. Thanks for reporting the post. He's outta here. Banned indefinitely from posting.
  21. heh, you should know that if an NPC gets access to that craft, they will use those guns independently (as guns, turrets or missiles) in much the same way stations do. The only restrictions placed on their use is wrt the player in manual flight mode. Create an IA scenario (or mod an existing one) and give an NPC in a combat situation one of those Phantoms and you'll see.
  22. Correct. Unless you are playing one of the IA scenarios which put you squarely in the middle of the action.
  23. quote: Originally posted by Litvyak: Also the rear turret on the Phantom is questionable in operation. It has been set up correctly, but fighters don't have a PTA system so it probably won't do much more than look cool for the time being. Might be fixed in the update, or it might never work at all. They won't fire because fighters lack the logistics for turret. If change the tags from turret to guns, they will fire on rear inbound targets just like normal guns.
  24. Check VCF for update info
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