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Marvin

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Everything posted by Marvin

  1. quote:Originally posted by LostInSpace: Hmmm, in my experience, once someone throws up the word truce usually means they are hurting badly.To summarize what an ex-CIA person said today on Fox News: In the world of Islam, offering a truce is akin to shaking hands before two opponents battle it out. It's a Muslim's idea of good sportsmanship.
  2. Check out local establishments first. Nevada has a pretty good community college system, especially for those residing in-state. You can get an associate degree and the credits are usually transferable to university level. The key to higher education isn't necessarily going to a well-known school. People with degrees from Mexico and India are snatching up a lot of really good jobs in the U.S. If all your classes at Harvard are taught by teacher's aids, you're better off at a smaller school where the instructors who do their own teaching have professional experience and/or connections in the field. In the computer business, equipment is important. Microsoft supplies most of its latest software and a lot of new hardware to community colleges in northen Nevada ... and the Microsoft bus will be parked at WNCC later this month. Check for similar deals in Las Vegas before you go wandering into Oklahoma.
  3. quote:Originally posted by CaptnKarob: As you can tell I take my sims very, very seriously. I'd love to see what you'd do with Silent Hunter III.
  4. Most of my shuttles would crash during liftoff from a planet ... after deploying the drone. To avoid such accidents, I'd usually keep an eye on the deployment and order the shuttle to RTB immediatley after the drone left the bay. Otherwise, the SC would often take off, point straight up (while the pilot read his next set of orders), lose airspeed (evidently, the pilot was distracted), then fall back down and crash. By giving the pilot new orders, he spent less time trying to find and read the old orders. Ergo, no distraction, no nose-up attitude, no loss of airspeed, and no crashing back to earth.
  5. quote:Originally posted by CaptnKarob: It's in pieces right now while I make some modifications (like adding a heater - the cockpit is in an unheated garage and I live in Maine). Would that be a space heater?
  6. I'd like to see that cockpit, though.
  7. EmyLights, Welcome to the EarthCom branch of the Prime Fleet Academy. Here are your in-processing instructions: [*]Go to the Prime Fleet Academy webpage and download the cadet syllabus ... you should find it in the upper left window ... if necessary, scroll down until you see it. If you like, you can also download the Dash-1 checklist. Be advised that both the syllabus and checklist were designed for Universal Combat and, therefore, some information might be out of date. [*]Read through the material and make sure you understand it. If there's anything you don't understand (such as differences between UC and AWA), either post your question here or send me a PM. If I don't know the answer, I'll find someone who does. [*]Complete each of the training assignments, one at a time, in sequence. [*]After you've completed an assignment, zip it and send it to: [email protected] [*]The results of each mission will be posted here. Good luck, cadet. Enjoy your time in space.
  8. Stand by, EmyLights, while I set up a room for you.
  9. Roger that. Just letting everyone else know why they can't get to the link.
  10. Congrats on the kid ... coming just in time for the tax break.
  11. Nice link to the Secure Comms section of Prime Fleet there, Denny.
  12. Merry Christmas and a happy new year. Tracking ... tracking ... tracking ....
  13. quote:Originally posted by Chavik: The egg came first. That would be the scientific answer. An Intelligent Designer might say it was the chicken.
  14. I don't have a written exam for EarthCom graduates. The written I do have covers Prime's charter and isn't necessarily applicable to another fleet. In other words, you're done. Time to report to your new fleet leader.
  15. Marvin

    Website?

    Check back often ... the problem is probably only temporary. And postpone unnecessary communications until the site is back on line. No need to clutter things up over here ... or accidently pass out classified information.
  16. Good work. Training Mission 6: Passed. As far as Prime Fleet is concerned, you have completed the course and are hereby awarded the following diploma: l PRIME FLEET ACADEMY l Certificate of Graduation & Commissioning ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] Attention to Orders: The Commandant, Prime Fleet Academy, does hereby certify that, Cadet Travlyte has successfully completed the Academy Multiplayer training syllabus. By order of the Fleet Commander, Prime Fleet, this cadet has thereby earned the advantage of promotion to the rank of Ensign and assignment to an operational wing of EarthCom Fleet, GalCom. Signed this day, 22 December 3005 Fleet Commander Marvin G6 Staff Chief, Academy CO - Prime Fleet Since you're not being assigned to a Prime Fleet wing, I can't guarantee an operational slot ... and your promotion will be at the discretion of your FL. Nonetheless, as far as the Academy is concerned, you're ready for your initial check ride. Good luck, commander.
  17. Glad to hear it. Check your PM again for additional info ... but don't neglect your cadet studies! You still have one assignment to complete.
  18. Got the pix. Looks good, cadet. Training Mission 5: Passed. Check your return PM and let me know if it can be done. Either way, you're cleared to press on with the last mission.
  19. Training Mission 4: Passed. Good shots. In case you're still confused about the diplomat, if he disappears while hovering near the starstation, it's a lead pipe cinch he either docked or was blown out of the sky. By examining your EPs and comparing them to the clock (making sure the EP screen shot was taken after the diplomat disappeared) I can reasonably assume he docked safely ... unless, of course, you're 5000 EPs in the hole. Good work, cadet. Press on with the next mission.
  20. I can't see any "Trek-savvy" programmer consenting to what's being planned for this game. And as a navigator, I was a bit insulted by the idea you can "sign on" as a helmsman (pilot) or navigator but then be told ... quote:This is another reason to avoid focusing too heavily on heading and azimuth decisions: we don't want to overly glorify the role of the person steering the ship. The entire bridge crew should have an equal part in determining the fate of the vessel. This reflects the spirit of Star Trek: while the pilot is important, and certainly saves the day occasionally, success in most episodes comes from the interaction of the entire bridge crew working together.Except that it means the "pilot" has nothing much to do. What kind of interaction is that? Everyone else will be occupied with one or the other of ... quote:... by simplifying the everyday angle calculation, we free up the crew to do the really interesting things that actually win battles: pulling off fancy maneuvers the enemy isn't expecting, adjusting phasers to overcome unusual enemy shields, hacking into enemy computers, and all the other exciting things we see bridge crews doing in shows.Sounds like the weapons officer will be having a great time, as will the captian and his tactical officer. (I have no idea just how fancy you can get in your maneuvering if it's limited to two dimensions.) But the best time will be had at the forum where members can argue the "fairness" implied by ... quote:While a young ensign might only be able to handle movement in a 2D plane, a seasoned veteran knows many tricks and maneuvers that take the ship out of that plane. They might do this to attack the top or underside of an enemy, get between two enemy ships, or escape into a nebula. 3D movement isn't missing from STO, but it's also not an immediate and constant concern. It would be an immediate concern to me. Would I be restricted from 3D movement until after being promoted above the rank of ensign? Which, of course, gives a significant edge to the game's beta testers and those who sign up immediately after the game hits the internet. I guess the guys running this show don't get around much or they'd know such a set-up (assuming it could be implemented at all) is a formula for disaster. quote:From the SC: Its all about poor game design, inexperience and management wanting a mass market title.I stand corrected. It's all that, too. But, considering how long it's going to take to program this thing, who would want to write such code ... knowing that even the concept is buggy?
  21. I can't see it as being anything other than an excuse for lazy programming. Almost every single flight combat game requires 3D maneuvering. At least in space you need not worry about the added problem of gravity and the accompanying energy management. But you should need worry about guys who can think in three dimensions. Take Starshatter, for instance. It's fully 3D but all the defenses are laid out along the "galactic plane" ... most all of the firepower is aimed alone the 2D horizon. Ergo, by maneuvering and attacking either from above or below, you increase your tactical advantage multifold. I can see where they might be confused, though. In a lot of the space combat games, the ships move so fast that the only thing players can do is "joust" ... come at each other head-on, damn the torpedoes and full speed ahead. No tactics required ... the guy with the best aim is usually the winner. They were right about one thing, though ... the survey team asked a lot of the wrong questions.
  22. This will kill it all by itself. quote:What Daron was referring to was 2D movement. This is indeed our baseline for movement - it's the starting point from which players can diverge when they need to. This means that players will be able to steer the ship without having to take three dimensions into account, in general. Some people have reacted as if this was a travesty of canon, but that isn't true at all. Actually, we're modeling exactly what we see in the shows.Evidently, none of the programmers ever watched the second movie ... where the entire plot hinged on Kirk's ability to maneuver and think in three dimensions.
  23. Training Mission 3 [*]Screenie 1: No problem. Looks good. [*]Screenie 2: Okay but you really shouldn't get as far from lead (7km) as you did ... it's harder to respond quicly and lend a hand if he's attacked. [*]Screenie 3: Okay ... it doesn't look like any of your craft are damaged but you might want to re-think your landing zone ... 0454hrs local time is not exactly mid-day. Result: Passed. Press on with the next mission.
  24. Shots received in good order ... nice, clean pix. Training Mission 2: Passed. No probems so far ... now that you've figured where to go to receive your grade. Press on with the third mission, cadet.
  25. quote:Originally posted by x-jedi-x: And for some reason my joystick that I use, instead of it going left and right when I go left and right, it rotates the ship. And then when I twist the joystick it'll turn the ship left and right.The joystick works like any actual aircraft control stick. Pushing left-right activates the ailerons, causing the craft to roll. If you have a Z-axis, it replaces the rudder, which yaws the craft left and right.
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