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Everything posted by Eclipse
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I let the CO take care of troop rotation and assignmnet, though I usually manually post 2 to DetHold, and in the event we have an intruder I put a couple to Medibay.
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Question about... crew and following orders
Eclipse replied to kschang's topic in Universal Combat Series
answer to question 3) Resnig It sounds like the path to oerations or ops itself got hit or all your Combat Kits were stolen and of course it usually doesn't work to send off marines using only their bare hands to take down an intruder. Have you tried doing a search on the forums there is alot of useful information and alot of questions have already been answered. [ 06-27-2003, 01:57 PM: Message edited by: Eclipse ] -
1. I believe it is the same for all planets in system though I could be wrong because I haven't been able to find the values in GBS as of yet. 2) gas planets. they don't really have a core to land on and you take damage while in them. Now it might still be possible to set a drone down on one, but be prepared to lose it. 3. again I looked for the info in the appendices and in the GBS files but I was unable to locate the values. It is possible they are a hard coded value and not scripted with GBS.
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Just for fun, launch and fly to a hostile ODS and get in front of it, it SHOULD fire and do a whole lota hurting. I think it's like 1500 or 1800 per hit. on another note try doing a coordinated attach, put about 5 marines in the transporter and load the rest into shuttles and OC's then find a hostile base and set up your waypoints for the figters on CAS and the shuttles to deploy the troops and give them SAD or suppress enemy air defenses orders. sit back and enjoy. and when it gets a little hot transport the reinforcements down using hte transporters. and when you are finished, just OTS the place
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From what Ican tell you are only telling the cew members to go to that particular location and not telling them to lock them selves up. I ususally post two marines as guard when I get prisioners, though it is relatively rare since Resnig apparently hasn't taught my marines that a white flag does NOT mean fire at will.
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The ship was probably a megaron
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In that case wait and eventually you might become Beta testers and get access to GBS. In the mean time I think you can still get GBS 1 for BC3K2.0 there are differances but you should be able to get a general idea of scripting and changing variables.
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Me personally I cut my teeth on an old fan utility for Descent called Polytron then went for a little Truespace 3 and jumpped immediately to 3DsMAX, after that it was a easy transition to Maya. I would suggest that you look up milkshape or Blender, though blender has a horrid interface IMO. if you are looking for professional or semi profesional Lightwave or Cinama 4d are realtively inexpensive and Maya Complete is only about $2000.
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Garids can't cloak
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yes there are kybrd commands but some things are just streamlined by the mouse (BTW, what hole have you been hiding in for the past few years?)
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quote: Originally posted by aggressor27: quote:Originally posted by Tyrn: n00bism ends the moment you read someone's post and think to yourself: Silly n00b Be kind, he's a n00b What a n00b! I remember doing that when I was a n00b! Um... What if I've never asked myself any of those questions? [/QB] Then you are still a noob because you haven't progressed far enough along the BC corsus honorum to remember times such as these.
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Fleets were originally RP only and if you do a search of the RP forum you should find some stuff dating back to GW1 to get a better idea of the whole thing. now, the fleets are finally looking to mix it up in MP and put all the RP threats to good use. Each fleet has different doctrine and idal it stands for, so be sure to ask what it is your joining up to before you actually join. If your idea of a good time is blasting Gam's in a Firestorm and you join a supply fleet your going to have fin taking out that stormcarrier with a canlon. For my part the insurgency feels that earth is in a stranglehold by galcom and are fighting to free earth from that and to make sure that no gam's drop by to end it for everyone.
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Anyone else tried Star Wars Galaxies?
Eclipse replied to Scrivener's topic in PC Gaming & Technology
Heaven help him if he ever tried a BC game. Sounds like there are a few bugs in the system still but he justcame in with too high of expectations and not enough poeple to interact with. I think that MMOG"s shouldn't be reviewd until a comunity has time to be established. because, well, w/o it there really isn't much left to a MMOG. -
to change the rest you would have to edit a few other files but it might be quicker than searching through and giving all the settings to the cruiser.
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or you could just copy a carrier setup and give it a cruiser model and remove a couple of fighters.
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not only that but under XPpro the mouse controls are a little iffy on the x axis and I've not quite found a workaround yet
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tell me about it. trying to determine how much damage and for how long a station beam should be and what range it should start firing and what ranges should SDM missiles be launched and how fast takes quite a bit of tweaking. not to mention changing the main cannons on the ships so that they pack a pretty large punch but still take some time to punch through a stations shields but not so weak that it is impossible to kill anything, then top it off with the fighters weapons, making them powerfull enough to be able to combat other fighters effectivly but not so powerful that they chew through a station or capital ship like it never existed. I think I have a few more hours of tweaking left before I see if anyone likes the changes
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why change the number, you should be able to edit the things w/o doing that
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hehe well sometimes people don't get that and then come running for tech support after using playmod and wonder why they get shot down.
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Drag the diplomat to majora with the shuttle. latch on, jump, drop it, let it jump, catch it again and repeat. Shuttle HD's charge extremely fast when not dragging ships. so if you drop the ship your HJ recharge time increases. edit: Must be still aleep, just reread what I wrote and looks like I compltely forgot to post the relevant part. anyway with the time left (you should have quite a bit) just used the shuttle to run the trade missions. Just remember to unload the OC.
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Rattler says Hello; Fleet response needed
Eclipse replied to Charles Lindsey's topic in Insurgent Fleets
Nice to hear from ya again, boss. take care! -
quote: Originally posted by Sir John Falstaff: Just out of curiosity..... Is it possible to "tweak" existing craft in an unsupported aftermarket fashion? In other words... hacking... Not a request for SC to change anything or do more work to his already superior game. Just wondering if a commander could modify his ship were he to learn sufficient coding skills. you could probably play around with the assets.ini *****I AM NOT RESPONSIBLE FOR YOU DOING SOMETHING INTHERE THAT COMPLETELY TRASHES YOUR INSTALLATION OF BCM/BCMG***** or play around with GBS if SC ever posted it. personally I'm working on changing damage factors for weapons again to make everything a bit more "balanced"
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basically you look through which fleet you think you would be most interested in and then ask if you can join it. The Insurgency is always open to those who wish to fight the stranglehold of Galcom on Earth
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Yikes. really old thread alert!
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Anyone else tried Star Wars Galaxies?
Eclipse replied to Scrivener's topic in PC Gaming & Technology
I remember alot of talk about the Jedi thing and from what I remember they said it wasgoing to be very difficult to become one.
