Jump to content

Recommended Posts

  • Replies 269
  • Created
  • Last Reply

Top Posters In This Topic

Posted

So we can blockade incoming ships now? If we send all of our ships to Jupiter and Pluto, we shouldn't have enemy ships appearing at Mars without them travelling past us?

Posted

quote:

If I launched the R.A.N.D.O.M. weapon at a planet, then transported myself there, could I get a cool view of armageddon?

You could achieve the same thing by watching from the safety of your trusty TacOps computer.

Posted

But then I wouldn't get as good a view... haven't your parents ever told you that t.v. was no replacement for real life?

I think it would be cool to send everybody to a gas planet and hear them screaming over the comm channels...

Me:How do you boys like it down there?

Crew:For the love of God! Help US!

Me:I might push it... reaches towards the transporter control... lifts hand back up and I might not!

Crew:Ahhhhhhhhhhhhhhh! *ZAP*

Me:Hehe... now how do I run this damn thing...

Posted

quote:


Originally posted by Badgerius:

So we can blockade incoming ships now? If we send all of our ships to Jupiter and Pluto, we shouldn't have enemy ships appearing at Mars without them travelling past us?


It depends on if they have HSD tech or not

Posted

quote:


Originally posted by Urza:

You could achieve the same thing by watching from the safety of your trusty TacOps computer.


Untrue.

In BCM, once you launch any OTS missile, you are auto-switch to the spectator view on the planet just as soon as the missile is about to detonate. This way, you can survey the damage from ground-zero, before going back to Tacops.

Posted

quote:


Originally posted by Badgerius:

So we can blockade incoming ships now?


Nope.

Cloaked vessels can sneak right past your blockade. The only warning will be a bridge officer saying...

"There's something out there."

Posted

Or better yet, what does the RANDOM explosion look like?

While I'm on that topic, what happens if you RANDOM the same planet twice?

[ 10-11-2001: Message edited by: Urza ]

Posted

Thanks to everyone for the answers about the AI. I guess I'm like a kid in a candy store who can't get the candy yet, so he just wants a detailed description on how it tastes. My questions were answered beyond what I had hoped to get and I can't wait until the game is delivered to my door.

Posted

quote:


Originally posted by Epsilon 5:

My question? silly? No I really wanna know, how am I supposed to know?


Yes, asking about EXPLOSIONS is a down right SILLY question.

Posted

quote:

Originally posted by Epsilon 5:

My question? silly? No I really wanna know, how am I supposed to know?

Play the game, then you will know.

Posted

SC wrote:

quote:


Notice the texturing, White banding etc

fp mode, crouched

fp mode, standing

fp mode, standing + firing


I didn't experience these clitches with my V3 after the latest patch.

Posted

quote:


Originally posted by Papi:

SC wrote:

I didn't experience these clitches with my V3 after the latest patch.


Patch? What patch?

What drivers are you using? What OS?

Posted

I mean after the last beta patch (v2.3.09.09), and here's my specs:

CPU: AMD K6 2/500

RAM: 128mb

OPERATING SYSTEM win98

OS ENVIRONMENT 1024*768/16bit

BCM ENVIRONMENT 1024*768/Full-screen/16bit/16bit

VIDEO CARD INFO Voodoo3 PCI 2000/1.07

I ran bcm release with /NM /LT options in command line.

Posted

Papi, check your mail, I've sent you some questions.

btw, the /NM and /LT flags are for the planet surface only. They won't prevent the artifact in image #2 from happening.

All flags are at the end of the FAQ

Posted

Ok, here is sort of a silly question, but something I am kinda curious about....

So, how nasty are the bases in the shipped version of BCM compared to BC3K?......And does an A.I. fleet, being unsupported or unobstructed by a player, have a chance at successfully knocking one out?

[ 10-13-2001: Message edited by: Korono Lakeela ]

Posted

This may have already been asked, but I'm curious, IS there a way to change your caste in-game? Like going renegade, or somehow resigning your commision to become a trader? Probably not, but I thought I'd ask

No, unless it is scripted in the mission/campaign OR you are court martialed

And also, I forgot what it was called, but I read that there's a feature in The Game which let's you recieve AND send messages to NPC ships(and PC ships after the MP patch). Has it been enabled, or is it still in testing, or just removed?

Not enabled

[ 10-13-2001: Message edited by: Gallion ]

Posted

quote:

I read that there's a feature in The Game which let's you recieve AND send messages to NPC ships

yes, i have been wondering about this too....if it is in the game, will you be able to conduct one-on-one NPC deplomacy??

Posted

quote:


Originally posted by Korono Lakeela:

Ok, here is sort of a silly question, but something I am kinda curious about....

So, how nasty are the bases in the shipped version of BCM compared to BC3K?......And does an A.I. fleet, being unsupported or unobstructed by a player, have a chance at successfully knocking one out?


In my opinion (and I think it was other betatesters opinion too) starstations are nastier, I didn't try to take out starbases if you mean them though...

And I had to change the whole strategy against npc's, they are harder all around.

quote:


Originally posted by R_wilco:

This may have already been asked, but I'm curious, IS there a way to change your caste in-game? Like going renegade, or somehow resigning your commision to become a trader? Probably not, but I thought I'd ask

And also, I forgot what it was called, but I read that there's a feature in The Game which let's you recieve AND send messages to NPC ships(and PC ships after the MP patch). Has it been enabled, or is it still in testing, or just removed?


You can't change your caste in the created profile. But of course you can go and start rebelling, but you'll get those fighters on your tail that stations sends after your butt

No, there's no feature to send messages to npc's.

[ 10-13-2001: Message edited by: Papi ]

Posted

I could go for some comunications with the NPC. Like "drop your cargo or be destroyed" and the more damaged they get the more incentive they have to drop their cargo. Or something like "Please leave me alone you can have my cargo"

Posted

Question: When Mp comes out, what will the protocalls that are supported br,,, and what modes of MP will there be, such as: Cooperitive and (EG) capture the flag

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×
×
  • Create New...