Epsilon 5 Posted October 11, 2001 Report Posted October 11, 2001 quote:It depends on the crew member you lostHe said ALL the crew member, as if you can still kick-ass alone in your ship.
Badgerius Posted October 11, 2001 Report Posted October 11, 2001 So we can blockade incoming ships now? If we send all of our ships to Jupiter and Pluto, we shouldn't have enemy ships appearing at Mars without them travelling past us?
Urza Posted October 11, 2001 Report Posted October 11, 2001 quote: If I launched the R.A.N.D.O.M. weapon at a planet, then transported myself there, could I get a cool view of armageddon? You could achieve the same thing by watching from the safety of your trusty TacOps computer.
Guest $iLk Posted October 11, 2001 Report Posted October 11, 2001 But then I wouldn't get as good a view... haven't your parents ever told you that t.v. was no replacement for real life? I think it would be cool to send everybody to a gas planet and hear them screaming over the comm channels... Me:How do you boys like it down there? Crew:For the love of God! Help US! Me:I might push it... reaches towards the transporter control... lifts hand back up and I might not! Crew:Ahhhhhhhhhhhhhhh! *ZAP* Me:Hehe... now how do I run this damn thing...
Supreme Cmdr Posted October 11, 2001 Report Posted October 11, 2001 quote:Originally posted by Epsilon 5: He said ALL the crew member, as if you can still kick-ass alone in your ship.No
Supreme Cmdr Posted October 11, 2001 Report Posted October 11, 2001 quote:Originally posted by Badgerius: So we can blockade incoming ships now? If we send all of our ships to Jupiter and Pluto, we shouldn't have enemy ships appearing at Mars without them travelling past us?It depends on if they have HSD tech or not
Supreme Cmdr Posted October 11, 2001 Report Posted October 11, 2001 quote:Originally posted by Urza: You could achieve the same thing by watching from the safety of your trusty TacOps computer. Untrue. In BCM, once you launch any OTS missile, you are auto-switch to the spectator view on the planet just as soon as the missile is about to detonate. This way, you can survey the damage from ground-zero, before going back to Tacops.
Wolferz Posted October 11, 2001 Report Posted October 11, 2001 quote:Originally posted by Badgerius: So we can blockade incoming ships now? Nope.Cloaked vessels can sneak right past your blockade. The only warning will be a bridge officer saying..."There's something out there."
Epsilon 5 Posted October 11, 2001 Report Posted October 11, 2001 How does the OTS explosion itself look like? Nuclear mushroom? White flash and "poof!" no more base?
Urza Posted October 11, 2001 Report Posted October 11, 2001 Or better yet, what does the RANDOM explosion look like? While I'm on that topic, what happens if you RANDOM the same planet twice?[ 10-11-2001: Message edited by: Urza ]
Supreme Cmdr Posted October 11, 2001 Report Posted October 11, 2001 ..enough with the silly questions
Epsilon 5 Posted October 12, 2001 Report Posted October 12, 2001 My question? silly? No I really wanna know, how am I supposed to know?
Scotters Posted October 12, 2001 Report Posted October 12, 2001 Thanks to everyone for the answers about the AI. I guess I'm like a kid in a candy store who can't get the candy yet, so he just wants a detailed description on how it tastes. My questions were answered beyond what I had hoped to get and I can't wait until the game is delivered to my door.
Supreme Cmdr Posted October 12, 2001 Report Posted October 12, 2001 quote:Originally posted by Epsilon 5: My question? silly? No I really wanna know, how am I supposed to know?Yes, asking about EXPLOSIONS is a down right SILLY question.
Soback Posted October 12, 2001 Report Posted October 12, 2001 quote:Originally posted by Epsilon 5: My question? silly? No I really wanna know, how am I supposed to know?Play the game, then you will know.
Papi Posted October 12, 2001 Author Report Posted October 12, 2001 SC wrote: quote: Notice the texturing, White banding etcfp mode, crouchedfp mode, standingfp mode, standing + firing I didn't experience these clitches with my V3 after the latest patch.
Supreme Cmdr Posted October 12, 2001 Report Posted October 12, 2001 quote:Originally posted by Papi: SC wrote: I didn't experience these clitches with my V3 after the latest patch.Patch? What patch?What drivers are you using? What OS?
Papi Posted October 12, 2001 Author Report Posted October 12, 2001 I mean after the last beta patch (v2.3.09.09), and here's my specs:CPU: AMD K6 2/500 RAM: 128mb OPERATING SYSTEM win98 OS ENVIRONMENT 1024*768/16bit BCM ENVIRONMENT 1024*768/Full-screen/16bit/16bit VIDEO CARD INFO Voodoo3 PCI 2000/1.07I ran bcm release with /NM /LT options in command line.
Supreme Cmdr Posted October 12, 2001 Report Posted October 12, 2001 Papi, check your mail, I've sent you some questions.btw, the /NM and /LT flags are for the planet surface only. They won't prevent the artifact in image #2 from happening.All flags are at the end of the FAQ
Korono Lakeela Posted October 13, 2001 Report Posted October 13, 2001 Ok, here is sort of a silly question, but something I am kinda curious about....So, how nasty are the bases in the shipped version of BCM compared to BC3K?......And does an A.I. fleet, being unsupported or unobstructed by a player, have a chance at successfully knocking one out?[ 10-13-2001: Message edited by: Korono Lakeela ]
R_wilco Posted October 13, 2001 Report Posted October 13, 2001 This may have already been asked, but I'm curious, IS there a way to change your caste in-game? Like going renegade, or somehow resigning your commision to become a trader? Probably not, but I thought I'd ask No, unless it is scripted in the mission/campaign OR you are court martialed And also, I forgot what it was called, but I read that there's a feature in The Game which let's you recieve AND send messages to NPC ships(and PC ships after the MP patch). Has it been enabled, or is it still in testing, or just removed? Not enabled[ 10-13-2001: Message edited by: Gallion ]
Rosko Posted October 13, 2001 Report Posted October 13, 2001 quote:I read that there's a feature in The Game which let's you recieve AND send messages to NPC ships yes, i have been wondering about this too....if it is in the game, will you be able to conduct one-on-one NPC deplomacy??
Papi Posted October 13, 2001 Author Report Posted October 13, 2001 quote:Originally posted by Korono Lakeela: Ok, here is sort of a silly question, but something I am kinda curious about....So, how nasty are the bases in the shipped version of BCM compared to BC3K?......And does an A.I. fleet, being unsupported or unobstructed by a player, have a chance at successfully knocking one out? In my opinion (and I think it was other betatesters opinion too) starstations are nastier, I didn't try to take out starbases if you mean them though...And I had to change the whole strategy against npc's, they are harder all around. quote:Originally posted by R_wilco: This may have already been asked, but I'm curious, IS there a way to change your caste in-game? Like going renegade, or somehow resigning your commision to become a trader? Probably not, but I thought I'd ask And also, I forgot what it was called, but I read that there's a feature in The Game which let's you recieve AND send messages to NPC ships(and PC ships after the MP patch). Has it been enabled, or is it still in testing, or just removed? You can't change your caste in the created profile. But of course you can go and start rebelling, but you'll get those fighters on your tail that stations sends after your butt No, there's no feature to send messages to npc's.[ 10-13-2001: Message edited by: Papi ]
Soback Posted October 13, 2001 Report Posted October 13, 2001 I could go for some comunications with the NPC. Like "drop your cargo or be destroyed" and the more damaged they get the more incentive they have to drop their cargo. Or something like "Please leave me alone you can have my cargo"
Baloogan Posted October 13, 2001 Report Posted October 13, 2001 Question: When Mp comes out, what will the protocalls that are supported br,,, and what modes of MP will there be, such as: Cooperitive and (EG) capture the flag
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