Jump to content

Pugwash

Members
  • Posts

    369
  • Joined

  • Last visited

Everything posted by Pugwash

  1. If you haven't already done so please read pages 17 through to 70ish but if you have never played a BC game before you need to read more than that. Page 22 shows the bridge(Viewer) which should be similar to the view you have except for the menu now showing and some missing icons. This is a good time while the game is paused to familiarise yourself with the bridge layout. quote: From BCMG manual page 126 paragraph 3 and 4 As soon as you launch, and the flyby transition is finished, click on the ship icon on the lower right side of the display the Craft Status Menu, CSM. This also pauses the game, as does the CTRL+P key. You are now on the bridge of your craft. There are two banks of icons on either side of the bridge. The icons on the left (LHS) host all of the ships primary systems. to see tooltip describing each icon, click anywhere on the bridge to remove the CM and resume the game, Then move the mouse over the icon. To activate an icon, just click on it. If it has settings, a menu will popup, allowing you to change those settings.I can see where your getting confused, but you are already on the bridge the use of the CSM was just to pause the game, not bring up the Bridgeview.
  2. You're not far off with the items you selected but FPI-PSS gives a 87.5% better credits per displacement ratio but then you'd be lucky to find a station with enough stock to fill a weapons bay. For the lazy among us here's a web page with the date you require. UC trade data I had to pad the numbers with zeros as a work around till I fix the sort code. It's an activeX page so if you have Opera it won't work. Just choose a filter, in your case AD items, hit submit, then click on the Price/Cd table header to sort on that column (click again to reverse sort) Once you run out of cargo space in the shuttle runs to spend all those credits you've amassed it's time to use the old CC so apply an additional cargo bay filter to determine the item with the best ratio for the each bay, Your CC may be around seven times slower than a MK1 Shuttle but depending on your choice of asset should have over eight times the cargo space without taking into account the fuel tanks. Don't forget if you unload the CC's missiles you can then load up ODS and save the cargo space. Also fill the Transporter, cargo pod, Shuttles (with OCs and drones unloaded) and OCs with cargo. It takes time to move all the cargo about when loading and unloading but it does optimize your load.
  3. quote:Originally posted by Jaggers: Is my sig working now? No but I corrected it. Your Profiles lacking in detail somewhat.
  4. But can you reliably reproduce the problem from a new game? If all your doing is copying back an old saved game all that proves is the is a problem with that saved game. Was this saved game file created with the current 2.00.12 or an earlier game version? The only advice I have is to delete the entire contents of your "save" folder and start again following Shingen's advice full save regally using all 10 slots. I would add to that for absolute security once all 10 slots are full, copy off and archive the contents of the "save" folder so that you can always return to them I'm an excessive compulsive when it comes to saving
  5. quote:Originally posted by TowerJockey: Dunno where to find information on how to solve CTA anomolies as I have tried to do different things but no matter what I do when my intercepters or shuttles dock game CRASHES to desktop. I have restarted numerous times from saved game and each time it happens like clockwork. Very nice game but seems to be very unstable. please reply with fix if one exists. This is the sort of post that is no use to anyone, no details are given on what game version you are using and don't say the latest because that's another bit of useless information. If you have patched the game did you patch it correctly (see FAQ for details) most of the reported CTD are caused by users failing to patch the game correctly. You have tried different things, what exactly have you tried? Did you do a clean install and patch correctly to v2.00.12 then start SNG? What are the exact steps to produce this problem? Include Race/Caste/Launch Base/Launch Asset Does this event occur with different game parameters? As with any other reported issue if it can't be verified and reproduced by a beta tester or trusted member the SC won't touch it. As I don't suffer from this problem I can only surmise it's a problem at your end, that's until you can provide a method of reproducing your issue. quote:Originally posted by TowerJockey: I reluctantto purchase another title cause of the extreme arrogance of "the supreme cmdr.". he is too full of homself and seems to get great pleasure from acting like "God" since he designed the game. He concieved a great idea I give him that but "you catch more bugs with sugar than vinegar". Round here the SC is God. Admins, Moderators and other CAT members are God's right hand This the SC's board he pays for it, he says what is and is not allowed, guests abide by these rules while here. You could always go to the DreamCatcher forum. This (Bc3k, BCM, BCMG, UC) is his game/s and he is rightly proud of it and defends it accordingly. Got called away while writing and by the time I returned many new posts had been made.
  6. Did you really download version 1.0 or is it BC3000AD v2.09? If the former delete it and find and download version 2.09. If the latter then read this section of the forum (use the search function) you will find your answer without making duplicate posts. In any case I would suggest you go to your local games store or ebay and look for a copy of UC it's only $20 you may find it cheaper I've seen it from 1 EUR! If your computer is not up to playing UC look for a copy of BCMG.
  7. I'd go along with maccca on this one the UK Box gives the impression that you don't need a Pixel Shader (minimum specification) but having one is recommended not a requirement. Not all gamers know what the full DirectX 8.1 or 9.0b requirements means in terms of graphics card hardware and capabilities most like I used to, will think if the latest version of DX installs then it's compatible. box front box back Inlay card The fault lies with DreamCatcher not BC3000ad or SC. Dreamcatcher changed the wording and box layout for the UK edition.
  8. Moved quote:Originally posted by Stargazer: I've done numerous searches on the forums here to see if this question had been posted yet, and I haven't found it. If it's already been answered, I apologize. I was messing around with editing the INI files in the data directory, changing some prices and all that good stuff. My problem is that the game now crashes when I attempt to start a roam scenario. Basically, I just wanted to find out if editing these files has been disabled in some way (for multiplayer purposes possibly?). If editing isn't disabled, then I'll know I'm changing a value somewhere that's too high or low or something. If it IS disabled, then I'll know and I won't have to bother with finding the hidden problem. If editing is disabled, is there any way ro re-enable it? I don't play multiplayer at all, I pretty much only play the roam scenario. Thanks in advance for your help! also see Mods: File ASSETS.INI authenticity verification failed and have a look at the GBS-II For Battlecruiser Millennium Gold threads most of whats is relevant to UC.
  9. My navchart.ini file ( with md5 signature 81DE3F75AB69E1B691078BDD07DB2444 )shows the data as code:.JUPITER G 8 13 5 22 2 V C 16 0 18 JUPITER 622 503 .so I'm sticking with that as it's the game file until it gets updated.
  10. Either you got a bad download or It might be because I zipped it with Winrar. I just tried extracting with winzip (8.1 SR-1 5266) and that works fine for me. Try downloading again.
  11. quote:Originally posted by Admiral Tigerclaw: And as for the appendix where I found the NAV links, unless they're updated with this download, they're inaccurate because nothing said anything about Pluto's fluxfield leading into the event horizon of a black hole like Jupiter's, Mars' and Mercury's did... (Which hurt quite a BIT when I jumped, and found myself getting ripped apart...) Looks like you spotted an error on the Navlink page but look at the Navcharts they are easier to read. Rule of thumb if your going to use a fluxfield that has a Blackhole as a possible destination save first. On the Navchart page the second map GALAXY MAP LINKS clearly shows the two possible outcomes of using the Fluxfield-3 i.e. Supernova-01 a safe destination or Blackhole-01 an unsafe destination If you want a printer friendly version of the GALAXY MAP LINKS one with a white background you can download it or preview it, it's the second map
  12. ok then here's a version of the planets.html page that never made it into the appendix. quote:Originally posted by Admiral Tigerclaw: And as far as having fleet C&C... Eh... Okay... sure. IF I can STOP getting these 5000 point deductions for letting a foe take out a friendly transport. Kinda hard when you see them, make a jump to them (Or send fighters)and they kill the freighter long before you make it to them... That or you bring back the fighters for repairs and rearming and BAM, two insurgent ships instead of that one raider you were fighting. And they procede to go after two different targets. You should be actively protecting those Friendlies and Neutrals from those Hostiles you know. If your doing nothing else jump to one friendly and stay close before the bad guys show up. Then send your fighters to protect another when needed. Or just leave the system before the Friendly blows Edit: No need to dl the file it's now in the game patch. [ 10-08-2004, 08:43 AM: Message edited by: Pugwash ]
  13. You'll find some of the answers by reading the appendix. You do realise that the Artifacts don't start to appear for 3 days real time (SP only) don't you? While your waiting for the time to pass and while your drones are mining you might as well study those maps, Base data and find a lucrative trade route to ply. By the start of day three you should have plenty of credits to buy those artifacts and have amassed enough experience points to have Fleet Command & Control. I thought we had a Planet Data page in the Appendix, maybe it was only a draft and never made it to the finished Appendix? If you want the planet data find out who drew the Galaxy Map Links and Eluria Galaxy (MP) Map Links then find his web pages.
  14. ShoHashi I was going to wait until the last day of the month to post in this thread but you have edited your post. Well as I'm working 5pm till 4am GMT weekdays I'm only really available weekends.
  15. I know your working hard but this has been posted twice already. This land... This Land Still funny but my favourites are still Mad Cow and You don't know Jack
  16. Try and keep up at the back KnightBalde = Xbox KnightBlade announced months ago I'm already committed to buying KnightBlade next year Therefore I'm also committed to joining the devil i.e. buying an Xbox
  17. It reflects badly on your whole community when you have when your member like this. code:[21:00] * Cloud02 ([email protected]) has joined #battle cruiser [21:00] <Cloud02> fux yuo [21:00] * Cloud02 ([email protected]) has quit IRC (Quit) [21:59] * TheVirtu ([email protected]) has joined #battlecruiser [21:59] <TheVirtu> You poor people... [21:59] * TheVirtu ([email protected]) has left #battlecruiserIf you get the license I'll probably buy it after all your making me join the devil and buy a Xbox
  18. quote:Originally posted by Supreme Cmdr: quote:Originally posted by Pugwash: The main reason I include the source in my distributions is so that I don't loose them and always know what code the release is based on. Surely you could archive them on your end? I'm not as organised as you. I tend to script on any one of 5 PCs or even a laptop so the files sometimes get out of sync, to prevent that I just download the version off the server and work on that one. I don't get a CTD at the start of TOD2M1 it could be caused by the interaction between the script and AG events. It's difficult to track down errors like that as I can't run the game in debug or even with logging. I did come across a logic error in TOD2M2 that makes it impossible to complete but you only get penalised 250 points.
  19. The main reason I include the source in my distributions is so that I don't loose them and always know what code the release is based on. File in question have all been deleted or replaced with files without the source. For those of you who really need to view the original source code its available in the BC3K GBS-1 package that can be downloaded off the product download page
  20. From this thread quote:Originally posted by Marvin: quote:Originally posted by Pugwash: Here's a GBS-3 script and saved game. Artifact_Script_saved_game.zip contains two zip files cmdr_c0006.zip and save.zipPug, will GBS-III scripts work with BCMG ... or am I in the wrong part of the forum? Either way, thanks. I'll try it on whatever game it works with. [/QB] Nope the parser uses different data sets. Lets hope I did the right changes BCMG compliant version here cmdr_bcc0006.zip This time put the file in the Scripts folder, Start a new game and remember to select ROAM Your choice of CC but your going to be TER/MIL and start in Earthz.
  21. I converted these ACMs a while back but never got around to actually playing them. Still have the extreme edition to finish. They can be considered work in progress as they have not been played/tested so if they cause a CTD or there "seems" to be an error in the logic please report it here and I'll correct them. The original ACM in full The Future is now-Redux Insurgent Script Rendition N.B. in this script you don't have to worry to much abut completing the missions in the time or in the correct order. Just incase you want to start a ROAM script as TER/MIL/Megaron/Earthz with the all the Artifacts, upgrades, extra missiles and fuel onboard N.B. AG does not start for 360 minutes. This Artifact script was for testing from this thread but can be played as a stand alone. For the n00bs or those who have never added a script to UC just download the file and place it without unzipping it into the mods directory i.e. C:Program FilesDreamCatcher3000ADUniversal Combatmods if your installed to the default. [ 07-18-2004, 06:59 AM: Message edited by: Supreme Cmdr ]
  22. quote:Originally posted by Cc: Thanks for the new toy. BTW, we don't yet have access to the -cheat command. Your not supposed to be playing it as a stand alone is was intended to demonstrate Artifact useage I know thats why I had to include a saved game Officers with AI of 100 The "cheat" command has restriced access on it.
  23. quote:Originally posted by Stardate: Thanks again, Pugwash. I found it, the word LOC. The H.S.D. works fine. Your welcome. quote: My CE now has an AI above 75. The T.M.C.D. is installed and all conditions are met. My clock time when from 5:?? to 22:??, but I can't find cloaked ships. Guess that might just be an indication that the T.M.C.D. is installed and working After all it does use 75% less Iridium (i.e. 4 x the cloaked time for the same amount of Iridium) quote: Do I need to search for cloaked ships by activating something or using TacOps? I know there are cloaked ships because the CAS light is red, then several minutes later, an enemy carrier comes out of "nowhere". Nope cloaked assets are visible in TACSCAN (depending on mode settings) just cycle through the targets (. key). N.B. Cloaked targets are not visible in the view from the bridge but will have the targeting recitals on them. Rule of thumb you can determine if a target is cloaked (when the T.M.C.D. is installed) via the CVD/VID If there is no craft image (N.B. target must not be mid HJ) in CVD/VID then it is cloaked. Here's a GBS-3 script and saved game. Artifact_Script_saved_game.zip contains two zip files cmdr_c0006.zip and save.zip The script is basically a ROAM script as TER/MIL/Megaron/Earthz but you start with all the Artifacts, upgrades, extra missiles and fuel onboard at start up. To play it just extract the cmdr_c0006.zip from the Artifact_Script_saved_game.zip and place it in the Mods directory of your UC install no need to unzip the file the game can read it as it is. Then select the TEST SCRIP GIVING ARTIFACTS campaign to play. If you want to continue and play test the Artifacts use the save.zip files, extract the files from the zip into your save directory. They use the last saved game profile slot so if you are using this back up your files first. You must have the cmdr_c0006.zip installed first. All Artifacts are onboard and most of the crews AI is 100. Start UC > SAVED > CHEATER > cloaked ship inbound cycle through the targets (. key) the four Gam carriers Cloaked_1 - Cloaked_4 are guess what cloaked . N.B. TRS should be in SPC and ACTIVE mode Note you can target the cloaked craft and the HUD shows all the usual targeting information. To destroy them use the TLD as the aim point for your main guns. But first go to Tactical > loadout and place the T.M.C.D. in a shuttle. Back to the bridge and within a short time the Cloaked Gam carriers will disappear off TASCAN Put the T.M.C.D. back in to your CC bay and soon you will be able to see the cloaked carriers again. I supposed I'd better get ready to answer questions on the other Artifacts. Edit: How this for being slow on the uptake I've just noticed this thread is in the Battlecruiser Millennium Gold section of the forum. No wonder Stardate was struggling following the instructions. That's what happens when you always select "Today's Active Topics" to brows the forum. One of you could of given me a nudge. So here's the BCMG version cmdr_bcc0006.zip This time put it in the Scripts folder and remember to choose ROAM [ 07-17-2004, 06:26 PM: Message edited by: Pugwash ]
  24. It almost makes me want to become a Raider
  25. quote:Originally posted by UnderLord: "Be careful asking questions, like this one, that is in the appendix manual under upgrades & artifacts. Doing this can get you yelled at or possibly banned from the forum." I don't see why you'd get banned from the forums for asking that question I know SC must have complete control but still =P this is the most strict forum I've even been on....or maybe I'm just not used to the rules LOL either way I'll shut up before i get banned = Normally I wouldn't answer a post like this and would probably delete it for taking the thread off topic (which I am doing further by replying) because to most members of this forum the answer is obvious. Your post meant I had to do some work, (which I do not like) I had to go back and find the post you had quoted (No reference to its origin). This is the original authors post quote:Originally posted by Stardate: RamStone, the RE (Research Engineer) needs an AI of 100. Your TO (Tactical Officer) and CE (Chief Engineer) also need an AI of 100 to operate. Be careful asking questions, like this one, that is in the appendix manual under upgrades & artifacts. Doing this can get you yelled at or possibly banned from the forum. Hope this answers your question. which is a reply to the preceding post quote:Originally posted by RamStone: My only question is what AI level does she need to be at for me to use the RANDOM weapon to blow xxxx up Normally you would not get banned on a first offence for a post like RamStone's (unless you catch me on a bad day) but if a person continued to post questions that had already been answered in detail in other threads (use the Search function Luke, Use the Search), are covered by the Manual, Appendix or by playing and reading the Tutorial documentation then they need to be "educated" in the ways of this forum. I was going to quote the relevant parts of Welcome page but is easier to just put a link to the full document. If your not sure what I'm talking about go and read it then read it again. If a new thread had been started for this type of post it would certainly have been deleted on sight, the poster has at the very least posted in an active thread discussing his area of interest. It would have been better if you had posted your concerns in this thread When people get banned..... Now lets try to keep on topic.
×
×
  • Create New...