Rattler
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I'm posting this topic in all Fleet Forums. I want to make sure that you all see it and act upon it accordingly. Gentlemen, While preparring to send your files along to the SC I've discovered some conflicts that must be settled. I'll list them by Fleet. Wraith: MZ 207-Not Terran Military MZ 37-Not Terran Military MZ 70- In conflict with Orion Fleet. ISS: MZ 28- In conflict with Orion Fleet Orion: MZ 13- In conflict with EarthCom. Not even a Terran Military Location. My fault I fear Blades, I must have given you the wrong coordinates for it. MZ 28- In conflict with ISS Fleet EarthCom: MZ 13- In conflict with Orion Fleet You Fleet Commanders solve these discrepancies and We'll be done. All in all you've done an outstanding job. Fix the above poste haste please. I'd like to start enjoying the game again instead of researching paperwork. ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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I'm posting this topic in all Fleet Forums. I want to make sure that you all see it and act upon it accordingly. Gentlemen, While preparring to send your files along to the SC I've discovered some conflicts that must be settled. I'll list them by Fleet. Wraith: MZ 207-Not Terran Military MZ 37-Not Terran Military MZ 70- In conflict with Orion Fleet. ISS: MZ 28- In conflict with Orion Fleet Orion: MZ 13- In conflict with EarthCom. Not even a Terran Military Location. My fault I fear Blades, I must have given you the wrong coordinates for it. MZ 28- In conflict with ISS Fleet EarthCom: MZ 13- In conflict with Orion Fleet You Fleet Commanders solve these discrepancies and We'll be done. All in all you've done an outstanding job. Fix the above poste haste please. I'd like to start enjoying the game again instead of researching paperwork. ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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I'm posting this topic in all Fleet Forums. I want to make sure that you all see it and act upon it accordingly. Gentlemen, While preparring to send your files along to the SC I've discovered some conflicts that must be settled. I'll list them by Fleet. Wraith: MZ 207-Not Terran Military MZ 37-Not Terran Military MZ 70- In conflict with Orion Fleet. ISS: MZ 28- In conflict with Orion Fleet Orion: MZ 13- In conflict with EarthCom. Not even a Terran Military Location. My fault I fear Blades, I must have given you the wrong coordinates for it. MZ 28- In conflict with ISS Fleet EarthCom: MZ 13- In conflict with Orion Fleet You Fleet Commanders solve these discrepancies and We'll be done. All in all you've done an outstanding job. Fix the above poste haste please. I'd like to start enjoying the game again instead of researching paperwork. ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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Ok Boss, You asked for it! Thanks Ron, I hope I have it right! Timeline: 3008-In an unprecedented maneuver, Ambassador RaVeN opens dialog with Vesperon officials utilizing Free Trade Agreements as a starting point for a better future within the Galaxies. Citing the Insurgent's non-conformance to GALCOM's Restricted Technological Transfer Policy, it was negotiated that the Insurgency would investigate into the research of developing a means of connecting Procyon with Vesperon claimed space. Negotiations continued for the next 2 years with minimal success. 3010-Vesperon Trading vessels are attacked in Procyon by suspected Raiders. These attacks became more frequent and began to strangle the economy of the Vesperons. With the Vesperon economy near collapse, the Vesperon Trading Council becomes desperate and attempts an armada of Vesperon War and Trading Vessels venture through the Flux Field into Barnard's Star. They are amazed that they were actually allowed to pass through the system and even allowed to dock with Sygan Spacestation for emergency repairs. 3011-With the Vesperon economy gaining status quo, they become more aggressive in their appeals to GALCOM for the development of the enhanced jumpgate to Procyon. Again their wishes are dismissed by GALCOM, infuriating their leaders. Activities of Raider involvement increase, threatening to plunge Vesperon economy into ruins. Again the armada is sent through the jump gate to Barnard's Star. The Vesperons bypass Sygan on the way to Procyon, electing to not involve the Insurgents. Once in Procyon, Raiders again attack the armada. Insurgent Vessels who are on patrol observe the attack and join with Vesperons to repel the Raiders. Additional Vessels from Sygan are dispatched for support of the armada of Vesperons. Negotiations reopen with renewed anticipation. 3012-Insurgent One and Vesperon Leaders meet face to face for the first time. Negotiations are conducted at Ramis. Vesperons agree to open trade agreement with Insurgents on the condition that the Insurgents will assist in the development of jumpgate technology. Insurgent One counters with agreement to assist in this development if Insurgents are allowed to build a Starstation in Vesperon controlled space. Additionally Insurgent One promises continued support to the Vesperons with control of Raiders until Vesperon Military can gain control themselves. It is agreed and construction of Destiny begins in the orbit of Frellis. **LAST paragraph deleted at request form Insurgent Fleet Commander** ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!" [This message has been edited by Rattler (edited 03-26-2000).]
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OK Gents, I believe I have all that I need for the .docs now. I'm checking them to make sure that none of you chose the same locations for your bases. From there I'll gather all data and forward on to the SC. Thanks! Hopefully we can get this all done and on to bigger and better things. Again, Thanks! Rattler
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Yep, it works just like that! If you want to really save yourself some time, just before your shuttles collect that last pod, zoom into tacops and then zoom into the debris field. Return immediately to the bridge and all pods are now restored with different items in the debris field. Now don't go and tell everyone this secret! That's how all the loopholes in this game have been removed. Loose Lips Sink Ships! ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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W/B Phased, good to hear that you'll be joining us more frequently in the future! ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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EXTREME DANGER WARNING TO --- 3DFX VODOO 3 --- USERS
Rattler replied to Ice's topic in General Chatter
Nice hint there Ice, but I'm getting pretty tired of your methods of posting. All Caps P!@@@!#$ me off! Too much fluff does the same thing. Just thought you might want to know that for future reference. Again, thanks for the info on the overheating. Somebody will need to know that information soon, BCM's going to be a real time burner. ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!" -
Having been in consultation with My Fleet Commander and Operational Commanders, it has been unanimously agreed that Frellis would be the likely place of choice. We'll get back to you on the exact information and our attempt to convince you SC. Right now I've got some delinquent Fleet Commanders that don't understand deadlines. Have my rights to practice law in GALCOM Courts been revoked? If not, I'm sueing for impeachment if my demands have not been met by 0900 CST tomorrow morning. ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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Well Gentlemen, 1800 hours has come and gone no matter where you live on the Continental Americas. I've got one negligent Fleet Commander and One Negligent Fleet 2nd in Command. Guess It's time for me to fix your documents myself and let you settle for what I want you to have? Nah!! I won't do that, I promised to remain impartial. Wraith and Earthcom, If you want your docs to reflect the latest changes, I'll wait until tomorrow morning, 0900 CST for your inputs. I know TC's on maneuvers so if you are his 2nd I'd get hopping! Wraith, No excuse for you. You've been posting on the forums this weekend I believe and I know you have since I asked for the updates. After 0900 deadline I'm sueing for impeachment proceedings. Notice there's no smiley face here? Rattler
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I've got them all except Wraith and Earthcom's updates. Time bomb's ticking Gentlemen! Rattler
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Send it to me Greg, my server must have ate it! Thanks, Rattler
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Derek, I'm sitting here reading the posts in this thread with both amasement and bewilderment mixed into one solitary molecule. You and I both know that Destiny is space dust within 20 minutes of the first launch of BC's from GALCOM Facilities. That's not even considering what EarthCom will Throw at it as well. It's a given fact unless you've made it the "Mother Of All Starbases" when it comes to self defense. I just can't see you doing that. That would totally unballance the game. Now as to why I would put 3 Stations that close together knowing that it wouldn't be allowed by that sector's inhabitants because it would signify dominance of that system? That WAS my intention. We've got to have a strong foundation to work from. As you stated, Insurgents aren't stupid. Far from it! Now I see one of my Senior Officers saying that he would rather see it removed from the game if it couldn't be moved? This is totally unacceptable, In Rattler's mind. I will not now, nor at any time in the future willingly give up anything that has been thrown our way simply because it's not fun or too hard. I'll defend Destiny's existance in this game. We might lose it to a superior numbered enemy but, I will not just throw it away! Ron makes some valid points about possible locations within Vesperon Space. It's more plausible to attack Sol and GALCOM from there than in minor skirmishes across the galaxy, if The Insurgents even stand a chance of success. Maybe that's the plan all along. I don't know. I'm just enjoying the game too much to worry about the end result. My last plea comes here. Please move Destiny from Uranus if you intend it to survive. If it's not a viable decision to move it, then It STAYS at Uranus! I'll just re-align it with the Covert Ops Task Force and move one out of Covert Ops into Overt Ops. I can do that. Last time I checked, I spoke for the Insurgency. If that has changed, somebody tell me now and I'll quit speaking. Rattler
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Fair enough SC, Destiny stays at Uranus. ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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OK, Now that we've all had time to settle down a bit, "Uncle Rattler's" going to make ONE final plea to ALL Fleet Commanders here! Get me those FINALIZED Documents. If your world has changed as a result of the latest intel released by the SC, then fix it and get it in! Be sure and give me the exact coordinates of your Bases, and don't forget to list all of your assigned Commanders as well. I need them NLT (That's Not Later Than for you civies out there) 1800 hours, 25 March 2000! All improperly formatted or incomplete documents will be returned with big reject stamp on them. Then I'm initiating Courtsmartial proceedings for the offenders. Don't know if an Insurgent can hold court in GALCOM space or not but I sure do have a friend that can! If you think you already have your stuff into me and it's right, say so! I'll double check what I have and personally email you to confirm or deny. I don't want to seem harsh here but I've got a sometimes 17 hour a day real job and maybe an extended excursion on the horizon. Time's very valuable to me right now and this project is also very important to all of us. I know that I can count on all of you to lend a hand here. Thanks, Rattler
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Ok, Boss, I'll give this one shot and, if not to your satisfaction, It'll stay at Uranus. Time Line Modification Proposal: After successfully salvaging an almost completely destroyed Galcom Starstation and rebuilding it into New Frontiers, The Insurgency started building a new Starstation. As a site, they chose the darkest sector of Cyrian. The new construction could be defended from New Frontier and resupplied from Spectre H.Q. Immediate help was 2 waypoints away and for the bravest of the Insurgent Commanders, Re-supply could be achieved in 5 Waypoints and a final navigation through a flux field. Insurgents were not afraid of such perils. It was a way of life for them. In exactly 27 months from the completion of the recovery of New Frontier, life breathed into Destiny, Newest Starstation Of the Insurgency, hidden on the dark side of Capella. ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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Maybe I came across too strongly or gave the wrong impression in my previous post. If so, I appologize. What I was trying to convey was that I am not, at present time, preparred to sit down and flush out a complete history for the Insurgency. My time is limited and already taxed to it's collective "full plate" status. This does not mean that I would be willing to let just anybody decide what Insurgent History should be. It's just too important for that. Again, appologies to any and all that I might have offended. ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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Well, Insurgent One's been quiet long enough. quote:Finally, you have to wonder what Insurgent One is thinking, putting a station in Uranus, 1 jump from Earth, knowing fully well that the UFN would definitely give its destruction or capture, a high priority. Its not like he can amass a fleet there, knowing fully well that (a) they had 3 jump gates to defend and ( any Insurgent craft going into or out of Uranus, had to fight its way through Neptune, Pluto and/or Jupiter, in order to leave Sol. Unless of course, they knew something the UFN didn't. Insurgent One's had the last 15 years flying this route and did not just pick this site from whim. Insurgent One knows battle tactics. He learned them from GALCOM and refined them, seeking weaknesses. A Station at Uranus would undoubtably draw attention and would as well draw fire from opposing forces. There's 3 ways in and 3 out. The Insurgency would use Trader IFF tagged vessels to mine the gates coming into Uranus. As UFN/GALCOM/EarthCom fleets massed outside these gates and fought their way into Uranus, they are reduced in number by approximately 30 percent. Another 30-35 percent would be lost in the Capture of the Station. Now we are down to, at best 40 percent left with some of those damaged. Now to leave????? Those same merchant ships mined the way out and there are Warmongers (Fast, Mean little Suckers) on the outside of the gates. Those that DO manage to clear the mine fields are now like Chaff before the Winds. Fodder so to speak. It will be simplistic to take the station back. The Station is not yet repaired enough to defend itself, so Reclamation would be complete. It would only take an estimated 10-12 repeats of this scenario to accomplish what the end objective was all about. Reduce the available assets that our enemies have and clear the way to return to Sol Proper. Think about it. We are not weak and we are not without means to accomplish this goal. Now I'm perfectly willing to fly the course that Derek has set out for us. He's been writing it for 15 years. If you want to write a piece of history, then by all means do it. Just do not attempt to write Insurgent History. He'll do that for us. Live or Die. Also, do not attempt to influence Insurgent Technologies. Same rule applies. If I want a piece of Technology, I'll personally ask him for it and live with his decisions. ------------------ Rattler, Insurgent One Commander-In-Chief, Insurgency Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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Welcome Commander! Have you contacted our home office yet? Cmdr Andergum needs all your vital information for the official records. ------------------ Rattler, Insurgent One Spectre Fleet Spectre StarStation ICV Necromancer Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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New Fleet Locations
Rattler replied to Supreme Cmdr's topic in General Multiplayer Fleet Discussions
OK, thank you Derek for restoring Destiny. I owe You big time for that one! Now on to the how's and why's. why not give Destiny cloaking technology. Insurgents are resourceful, and we are natural born thieves when it comes to survival. Have to be. Could have stolen the cloaking technology from the gammulans. Did it already in an RP thread. Just a thought! ------------------ Rattler, Insurgent One Spectre Fleet Spectre StarStation ICV Necromancer Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!" -
New Fleet Locations
Rattler replied to Supreme Cmdr's topic in General Multiplayer Fleet Discussions
Right you are Karl. I can see his intentions and know that we were getting powerfull. I'll live with it and the Insurgents will live with it as well. Now how do I tell my people that they no longer are in the positions that we thought they were going to be. Well, that one's up to me. My job. Insurgents, Please do not post to this thread. We are not whiners or complainers. We take what we are given and still will KA in BCM. The SC knows what he's doing. I trust him! Just don't get in the habbit of calling us a Rag-Tag Outfit! Only I get away with that! ------------------ Rattler, Insurgent One Spectre Fleet Spectre StarStation ICV Necromancer Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!" -
New Fleet Locations
Rattler replied to Supreme Cmdr's topic in General Multiplayer Fleet Discussions
Hey, I don't mind being on the front lines. We live there anyway! What does concern me is the loss of an asset. What did we do wrong to deserve that? Yours is the choice and we'll live with it. We follow orders. Not to offend, but I don't remember getting kissed here! Rattler, Insurgent One [This message has been edited by Rattler (edited 03-20-2000).] -
While this thread is still active I need to straighten out a thing or two. Earlier I said that New America was a Starbase. It's been Clearly pointed out to me that I was in error. From this point on, New America will be classified Starstation. I see that we still have some unfilled vacancies on our Organization chart. Nobody out there wants to have a Starbase all their own? You've got to be kidding me! ------------------ Rattler, Insurgent One Spectre Fleet Spectre StarStation ICV Necromancer Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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AW Right! When you gents get through hashing through the dirty laundry, someone please tell me what's going on here! I still need to finish that ~!@$~@#$@#$# Fleet Structures document and this isn't helping. Somebody better start singing to "Uncle Rattler!" ------------------ Rattler, Insurgent One Spectre Fleet Spectre StarStation ICV Necromancer Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
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BCM content use now sanctioned
Rattler replied to Supreme Cmdr's topic in General Multiplayer Fleet Discussions
Hehe, I was going to ask for Gammula again since we got away with it last time. However, I did pay attention and the SC clearly stated that GALCOM, Gammula, and New America were unique. To me that meant "Hands Off!" Had to read it twice before I understood it though! Guy, I thought very seriously about #5 for Spectre HQ, but there's just something about it that looks weak. I only had to look at that Firestorm going into that Docking Bay and what looks to be a Garid being dwarfed by it to know that #7 would be a good choice. As to New Frontier, I think the SC's already covered that. He makes the choices on the new stations. ------------------ Rattler, Insurgent One Spectre Fleet Spectre StarStation ICV Necromancer Official BC3K Tester [email protected] ICQ 12894104 "Long Live The Insurgency, Long Live Mother Earth, And Long Live Battlecruiser Developers and Fans!"
