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Urza

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Everything posted by Urza

  1. Urza

    Derek

    I suddenly get the feeling my Oct. 6 guess was too conservative.
  2. Perhaps whoever planned this chose that particular day based on that reading. That would seem to make sense, since there were some other ironies present. Once again, my sig would seem to apply here. [ 09-17-2001: Message edited by: Urza ]
  3. Mildly amusing at best...
  4. There's supposed to be an animated Graemlin, but you obviously can't see it.
  5. I've been playing Battlecrusier for a long time, much longer than I've been posting on this forum. (E-mail issues) While I was fumbling around the drawers in my computer desk, I discovered the old manual that came with Battlecrusier 1.0. Intrigued by this discovery, I flipped through it, to remember how Take 2 really bolloxed everything up. At that point, I noticed something interesting twards the beginning, in the "Dedications and Acknowledgements" section, or something like that. One of these acknowledgements said quote: To the great guys at Take 2. All I can say is: Yeah. Right. [ 09-15-2001: Message edited by: Urza ]
  6. Urza

    VCF

    Yeah, here's to stupid people asking stupid questions! Really, sorry about all those stupid questions I've been asking.
  7. That brings me to a question... Is GCO just going to have a flat cost, or is it going have a monthly rate, too? (Though from what salisbury said, and my prediction, I think it will have a monthly rate, but I want to be sure.)
  8. Urza

    VCF

    What does RTFM stand for? Is it Read The *% Maunal?
  9. Urza

    VCF

    SC, thanks for continuing to update the VCF for it's avid readers like myself. (Though I seem to have missed the hit detection bit). About the packaging, I understand it, but I expected a jewel case. (BC2.0 had one) No biggy, though.
  10. Oh, God, I didn't even think about the gas prices! Lucky for me, I'm not allowed to drive on campus yet, and by the time I am, things should have normalized.
  11. Sorry about what I said earlier. I was upset and angry. I apologize if anyone was offended.
  12. I don't know what to say. Some wierd new bug, perhaps?
  13. Oh, and NUKE THEM!!! NUKE THEM ALL TO HELL!!!
  14. I heard about it in my Economics lecture, and all I can say is OH MY GOD!!! College Park is only 10-15 minutes from DC, so I don't know what's going to happen here...
  15. Actually, the only thing missing is hit detection, but I can live without it. And who knows, maybe someone will mod it in.
  16. I've played BC 2.0x for quite some time, but I've never been in "null space". What happens once you end up in null space? And how do you get out?
  17. I agree with you. It's quite unique having direct contact with the main man behind the game. No other company that I know of does that!
  18. Wait, doesn't SC live in Florida?
  19. What's the bug? Trying to beam up?
  20. I demand a recount!
  21. Ugh, not even a whole percent yet. Oh well, as soon as they figure out how good it is they'll all come back, begging for forgiveness!
  22. I've been wondering how much hit detection is going to be in BCM. I've heard that it can detect head shots, but doest it differentiate between arm shots, torso shots, and leg shots? And if so, do such injuries have specific detremental effects to the character (e.g. arm shots reduce accuracy, leg shots reduce speed and dexterity, torso shots reduce FF recovery)?
  23. Come to think of it, I don't even know why I beamed down to the planet in the first place. I guess I just wanted to see my marines and go on a little pointless patrol. By the way, I was wondering what would happen if I tried to beam into an ocean... I'd probably drown, unless I could beam back up.
  24. I also seem to be having a problem. Although the game starts properly, it seems like it's crashing a lot. Is everyone having this problem, or is it just me?
  25. OK, that seems to explain why I didn't find any marines, but is there really a way to access TacOps from first person so I can beam back?
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