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Rico Jansen

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  1. Hmm, funny that you mention this, SC. Though I know that it's way to late for this. In the sense that it allready should have been noticed. Myself included, I should have reported this sooner but I was too much of a chicken. Don't know why, just was. If it is true what I think, maybe we can prevent this from slipping into BCM. I did some checking at various (famous) stations in the game to see how much they coresponded to the appendix. I noticed in my game (upgraded v1.-uk to v2.09+mappak), that the info pages of the stations had some error-ishy values. Not the sort of thing I noticed the starbases having some time ago, with incredible inflation rates (in the 100s). But technology classes not showing up. Or in case of Majoris spacestation, it showed up with class "D" on the infopage, HT when comparing prices, and it should have been AD according to the appendix. This was found with a new profile of freeflight. I also noticed the appendix was not updated for Gazer's inflation reduction (at Pluto). I don't know if anybody else has it too. Last sunday I asked Charles to verify my findings if he had the time. I haven't heard from him yet. I know this is not the place to start a bug reproduction. But while on the subject... I'll put my findings in a table so you can see what I'm talking about. If it is in-apropriate I'll remove it later. Appendix NavchartInfo Tradcomfrom price comparisonstationclassinflationtech levelclassinflationtech levelclassinflationtech levelcommentISSAD20%2-20%-AD20%?tech. class/level missingOrionAD10%3-10%0AD10%?class missingGazerHT30%4HT10%2HT10%?appendix not upd.?WraithHT20%3-20%0HT20%?class missing, not AD but HT?MajorisAD40%2D10%2HT10%?class is just D ; inflation incorr.I do not say that these are all. I didn't have the time to check for more. But most other 'old' stations (not added due to fleet additios) seem to be ok. But atleast Majors is 'the odd one out'. ----------------- Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron [This message has been edited by Rico Jansen (edited 10-03-2000).]
  2. Ehm... it's a great tip, especially if you get get almost all your ships upgrades this way. (I know, I got alot of ugrades too some time ago this way, but I allready had the upgrades bought) But shouldn't this tip/trick deserve it's own thread? I mean, it's not really about trading. Just about acquirering items at not cost. This makes searching a bit difficult. But those are my 0.02 creds, ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron
  3. I meant with 'buckdensity' exactly what Gallion said, (standard)price/cargo displacement. And since Radine only has a 'buckdensity' of 2500/1 (creds/cdisp), I can't agree with you. As apposed to Defl. arrays having 25000 cred/cdisp. I do agree that it's a big fuel tank and that you can store milions of credits in there to make profit with (as they are also AD items, and guess what who has the lowest buy price in Sol). But it doesn't have the most 'value per square(or qubed) foot'. ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron
  4. true, Deflector arrays are efficient transport wise. Less hauling. You don't get more value out of it than what you put into it. It's just a higher 'buckdensity'. Deflector Arrays don't multiply inside the shuttle. [G] ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron [This message has been edited by Rico Jansen (edited 10-01-2000).]
  5. Thanks guys, I'm quite proud of it myself. Only it's pretty lengthy. I guess I like to write. But you're right Gallion. That was something I forgot I think. But maybe it's also a different topic, I don't know. Anyway, Deflector arrays are the best items to make money with. I remember some lengthy disscusions I had with some people (even bc3k-pros) trying to convince them that OTS' aren't the most efficient items. (Bugnors where supposed to be the best right? According to some) For those who still disagree, imagine filling up your SH's cargobay with the OTS' and count how much money it would have cost you. It takes 80 Bugnors to fill up your SH (cargo displ.=25). Times the STDP of 5 Mcreds per Bug, you've got 400 Mcreds radiating in your SH. ... But, if you filled it with Deflector Arrays, you would have a 1000 arrays in your shuttle (cargo displ.=2). Times the STDP of 500 Kcreds per array, you end up with 500 Mcreds 'arraying' in your shuttle. 25% more value sitting in your shuttle. Now, multiply that by your profit margin! Rico [This message has been edited by Rico Jansen (edited 09-30-2000).]
  6. I put the price data in HTML tables to clean it up. for some reason ubb doesn't consider multiple spaces as multiple spaces. Oh well, it cost me some sweat. And a few minutes of ST Insurection, but it's done. Rico
  7. I wrote a similar tip like this one about a year back. ("My BC3k-rules of acquisition" I believe) But because the message board got too big, alot of the old topics were removed. Unfortunately some good ones too. As this one was considered too at the time. Many commanders considered this very insightfull information in the trading process. So, by popular demand, my rant again. Well, I'm not going to tell you where to get what, and where to dump it. Well, not entirely. I'm just going to explain the mechanism of the bc3k universe on trading. "What", as in classes of items. "From where, and where to", as in places with the right price levels. This way you can predict prices on the numerous stations in the universe. REMEMBER, this tip or explanation is only valid for Battlecruiser 3000AD v2.09. Earlier versions might work the same, but they are not supported anymore. v2.09 is the last. The prices to buy and sell are not fixed (they change over time) and can differ across the entire known BC-universe. Trading is possible at starstations (by BC or SH) around planets/moons and starbases (by SH or ATV) on planets. The prices are determined by the economy on the planet/moon. More precise, prices are dependand on the inflation level and technology class of the economy on the planet/moon. Inflation and production will be the same for, a starbase on, and a starstation in orbit around the planet/moon. Also, there is no difference in buy and sell prices. You will not loose money if you somehow bought too much of an item. For those who don't know what trading is, it's a way to make more money. You start out with a bit of money. Buy things at a place that has low prices. Go to a place with higher prices and find someone that will buy your goods (or you will sell it to him) for a higher price than what you bought them for. If that happend you made profit. The difference between your sell- and buy-price. Are you getting rich this way? Well, that depends on the costs you had to make to get the procedure going. Fuel costs, craft maintenance, protection against raiders, yada yada yada. You probably didn't have to make those costs, so you'll get to keep that money. And so you get rich(er) quicker. If your costs are bigger than your profit, then you should look for a different trade-route. But as I said, you probably won't have (operating)costs. So, all you need is a bit of starting money and a means to transport your goods. I am going to asume you have both. So, what are those prices? Well, let's look at something else first. There are 2 specific appendices to the manual, 'Appendix S Trade database', and 'Appendix E Galactic carthography chart' that are important for this subject. They should have come with your game. If not, download the whole package of (updated) appendices and the (updated) manual from the downloads page on the site. ( http://www.3000ad.com/downloads I would guess) Appendix S has a number of tables showing all the trade-able items in the BC-universe. From minerals to spareparts, from weapons to general items. It doesn't matter. It applies to all ofcourse. It shows the item's name, (standard) price, storage area, technology class, cargo displacement (or volume), and a few things more that don't concern us now. ... So, that's the item's buy price I see? ... No, it's the standard price of the item. Think of it as it's value compared to other items. Or the average price among all stations/bases in the universe. This is useful in comparing prices at stations that have different inflation and/or are of different technology classes. Appendix E shows all the planets and moons available in the BC-universe. It shows the planet/moon's name, some values that don't concern now, the name of the starstation and/or starbase (if available), the technology level, technology class, inflation, and 2 other colums that don't concern now. The technology level affects the availability of items. It doesn't affect prices. The technology class is an important factor in determining prices, it can be AD(vanced), H(igh)T(ech), AG(riculture), M(i)N(erals), RO(botics), or general (without any 2-character code). It means which kind of products the economy specialised in. And as a result, indicates which kind of items the economy likes to sell and which it likes to buy. The inflation indicates the price versus the value of an item. A high inflation results in a high price for a certain item. It has the biggest effect on prices. The inflation collumn shows values between 0 and 5. The number indicates prices are 10% higher than standard price for every unit of inflation. So 0 means prices are 0% higher, 1 means 10% higher (so 110% of standard price) and so on until 150% of standard price for inflation "5". The technology class indicates which items the economy likes to sell. As it is specialized into those kinds of products and likes to export. If it is specialized, it wont have enough industry for items of the other classes to support in it's own needs. And so it will want to import those kinds. So, the economy will lower the prices of their technology class, and increase the price of the other classes. The increase or decrease in price is 10% of the standard price. This is totally independant from inflation. (There are items that don't belong to a specific class, the general class if you will. They will cost more anyway. They won't be on 'sale'.) The game does not rate inflation in units of 10% like the appendix does. The info page of TRADCOM rates the inflation level per 1%. As inflation will change over time, the appendix E will not be of much use at later dates in the bc-universe. Expect your trade routes to decline. You will have to find different routes. I have a 3 week (bc-time) old game where GalcomHQ lost it's inflation free nature and is at 20%, and Genesis is at 32%. Prices are determined by summation of the effects of inflation and technology class on the standard price. So the price is: the standard price (let's call it STDP for short), plus the additional inflation (0..5 * 10% or the TRADCOM infl. value)*STDP, plus the class price reduc./inc. (-10%*STDP for specialty, +10%*STDP for non-specialty) Or in equation form: (sorry, I love math) price_of_station's_specialty= STDP * (100% + inflation_level*10% - 10% ) price_of_station's_non-specialty= STDP * (100% + inflation_level*10% + 10% ) Examples: GalcomHQ: techn. class : AD inflation : 0 (or 0%) (atleast at 04/04/3000) So for the following items of different class the prices are: itemclassstandard price (STDP)actual pricecommentRADINEAD2.5002.250(100%+0%-10%); no inflation, specialtyATV_TACSCANHT15.00016.500(100%+0%+10%); no inflation, non-specialtyFERMIUMMN3.0003.000(100%+0%+10%); no inflation, non-specialtyDROIDSRO3.500 3.850(100%+0%+10%); no inflation, non-specialtyNUTRIPAKAG1.0001.100(100%+0%+10%); no inflation, non-specialtyCOMBATKIT--5.0005.500(100%+0%+10%); no inflation, non-specialtyGenesis: techn. class : HT inflation : 1 (or 10%) (atleast at 04/04/3000) So for the following items of different class the prices are: itemclassstandard price (STDP)actual pricecommentRADINEAD2.5003000(100%+10%+10%); 10% inflation, non-specialtyATV_TACSCANHT15.00015.000(100%+10%-10%); 10% inflation, specialtyFERMIUMMN3.0003.600(100%+10%+10%); 10% inflation, non-specialtyDROIDSRO3.5004.200(100%+10%+10%); 10% inflation, non-specialtyNUTRIPAKAG1.0001.200(100%+10%+10%); 10% inflation, non-specialtyCOMBATKIT--5.0006.000(100%+10%+10%); 10% inflation, non-specialtyAs you can see you can make money by for example buying AD items at GalcomHQ (Earth) for 90% of the standard price, go to Genesis (Moon) and sell your AD items for 120% of the standard price. This way you have made a profit of 30% of the standard price (per item). This is one third of the money you started with. If you want to go back to GalcomHQ and are smart enough, you will buy HT items and sell them at GalcomHQ. This run you get 110% of the STDP (per item) while you payed for 100% of the STDP. 10% profit. Now you got 1.43 times the money you started with before buying at GalcomHQ (1.3*1.1=1.43). I'm not saying this is the best trade route. Not by far. It's just one, and close to home. Just one to show you the way it works. ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron [This message has been edited by Rico Jansen (edited 09-30-2000).]
  8. Ehm, I think I have to decline. Haven't written any line of HTML ever. And don't really have the time either. But there are a few other dutch BC sites. There is the Galcom Academy by Cmdr. M. Faber and others I think, it's got a dutch and english version, if I remember correctly. I know there was a page from a guy named Pepijn, that had a homepage about bc3000. I think about v1. though. But maybe he updated it. I don't know. But there are a few other dutch commanders. Maybe one of them. Maybe oneday I will have the time free to do something about my homepage. It's lame. Made with some kind of Geocities homepage wizard. Anyway, I didn't write any code for it. To be honest I only removed something I think. So, hop to it on your own accord. (Link is at my profile page.) But I warned you, it's lame. I just needed some online storage space for my pic. ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron
  9. Commander or CommanderS? You're talking plural right? I'm sure I'm not the only one. Anyway, I'm reporting as requested. Currently I'm on an intel mission, on the surface of Earth, near Haarlem, the Netherlands. (assessing the location of my 'forgotten about' lunchbox) ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron [This message has been edited by Rico Jansen (edited 09-26-2000).]
  10. quote:Maybe Rico will help Sure! It will be a bit different perhaps. But I still got the lobbes. Also, I'm quite curious about how much MB we posted together the past year(s). But you are right, better not digress. quote:*muttering* "I've stumbled upon the city of lexicographers..." It has a reason, you know. Have you got any idea how often Galcom is dragged into court for the inappropriate use of words in it's legal documents? ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron
  11. Ok, Tyrn beat me to it. But here's my rant. Aramike01 is right with: quote:As for the map pak, I believe you need it unless you have a store bought V2.09. But it also goes for the European release 2.08 from GT Interactive. You don't need it for this one. It's allready included. (I suspect is also goes for the australian relase, but I doubt you have that one.) quote:Mugging - beating someone up to take their stuff. Sorry, by that definition you do have to use violence. Which you actually don't have to. I know some people don't like the word. But stealing is the best description. The ship doesn't seem to know it happend. Or it doesn't do anything about it. Anyway, last time I posted I was hoping you'd go search for this thread. It was in the "New Commanders" forum. Here, go "Mug". http://www.3000ad.com/ubb/wink.gif"> http://www.3000ad.com/ubb/Forum2/HTML/000524.html ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron
  12. Ok, my turn. Rico Jansen - Just my real name. A bit odd maybe. Rico is known to be a spannish name, but I'm as dutch as can be. My parents have nothing in their life relating to Spain. My mom is just a normal dutch woman. And my dad is also dutch, but born in Indonesia just before WW2 started overthere. No reason for me to name me like that at all. But they did. Rico is supposed to mean rich or wealthy (which I'm not) in spannish, but also delicious, according to a mexican friend. Nothing wrong with that, I'd say. Jansen is prettymuch the most common last name here. Sort of like Johnson in english. I also have a middle name I hardly use. Valentijn, which I got because I was supposed to be born close to Valentine's day. my email adress: [email protected] I started my newby life on the internet on yahoo alot. I guess I'm nosy and like to search alot. In the beginning I was also chatting around alot. I had to come up with a nickname. I liked startek and had a thing for the space probes sent out in the solar system so my thoughts ended up at Startek The Motionpicture. I loved the story. So why not stick to it. v_ger. Or V'ger as I intended. But that wasn't allowed for some reason. Well, v_ger became the username of a yahoo profile and sometime later I figured out I could get an online mailbox. Handy, as I used to (and still do) be from home alot. So, that's it. As for my ship's name. It's a bit lame or not really meant one. It's named after a famous dutch navy admiral "Michiel Adriaanz De Ruyter" that lived sometime in the middle of 16-hundred. As it's common to name ships after famous naval commanders I thought, why not mine. But it's not really personal so I wouldn't mind changing it's name. But I'm going to wait until I loose it in MP. It shall deserve it's time to sail. My commanders name is the same as my real name. Except for the fact that used my yahoo username as my nick when I registered for the fleet. But I dropped it soon. Didn't matter that much. ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron
  13. Kirk (Stroiker , as I noticed there is another "Kirk" registered in the FDB), You don't have to worry about not being able to make enough time free for the fleet. Nobody will blame you. I mean, I detect a bit of hostility in your words. Nobody is demanding of you to do whatever job is in question. If you can't, you simply cant. This game is to be for fun. Not to burst your workload and/or your schedule. Besides, multiplayer hasn't started yet. So, what's the worry? ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron [This message has been edited by Rico Jansen (edited 09-22-2000).]
  14. Hi there Aleksey. Welcome to the game and the community here. I'll try to answer some questions you have but there's one I can't. As I am at the same spot you are. In Varan, wondering what the mission is really about. Anyway, I'll start. 1: The Battlecruiser is said not to be build for going planet-side. You can try. And you might live to tell it. But it will expire your garantuee period. No refunds. Indeed, as Eclipse said. BCs don't dock. So, try it with your ICs, shuttles and ATVs to do the trick. Where is the starbase? Well, there is a special appendix file with all the location of missionzones and all that with geographical coordinates of the bases. The longitude/lattitude thing. You know. I don't know the name of the file from memory. Just make sure you got the latest manual and appendices from the downloads page. How to do it? Well, the Version Control File (also available from the downloads page) gives you the procedure to make the starbase your target and then Alt-D should do the trick. Just make sure the craft is withing the docking range. 25 clicks I believe, just as spacebound docking. Can you trade in there? Yes ofcourse, but only just as well as in the space station. Same inflation values. 2: My worries exactly. Don't know what to do too. (yet) But I doubt you have to go planetside to finnish the mission. I haven't heard anybody about that in the past years. 3: Trashing is not neccessary. I had the same in Alpa Majoris, Majoris spacestation. They didn't like me for ripping apart the ship with the HSD. Instead, launch a shuttle and let it "mug" using Tacops. (special thanks to "Uncle Rattler") Or whoever figured it out. Check the New commanders forum or the Tips forum for more information. I learned it last week this way. Absolutely no need to create bad faces this way. 4: I learned a valuable lesson. Don't disconnect your probes unless you need the channel. I still had some probes hanging around in vesperon space or in the vicinity due to the previous missions. Anyway, my probes told me it was in the vicinity. I am sure I had visited pretty much every region from Alpha Majoris to Barnard's Star and further. But no Daisymae. So I must have passed it by. It showed up on probe sensors way closer to it's originating location. Read the mission descriptions. I ordered my shuttle to tail it and drag it to me. Artifact? Well, same as above. No bad faces needed. To operate them certain rules have to be met. Especially AI level of officers. See the manual. It's too soon to use them now. You (the crew) don't know how yet. Unless you used cheat tools on your game. To lower fuel consumption, get the best upgrades (not artifacts) at the beginning of the game. You'll have to sell pretty much everything you have. But you can be stocked up again before the next mission starts. If you use the time wisely. Just dig into the tips people gave. Hope this helps ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron [This message has been edited by Rico Jansen (edited 09-22-2000).]
  15. Thanks guys. It's been a while. and alot of different things happend too I noticed. I got to catch up bigtime. .... Ehm, yes I've heard something from our Wing leader. Well, actually 'seen'. I've requested icq permissions from several people the last weeks. and so I also got our leader on my list. Last sunday I think I noticed him on my list as being N/A. And after some time he went offline totally. I didn't get a chance to talk to him. I guess he's busy with work or something. ------------------ Cmdr. Rico Jansen GCV de Ruyter, Genesis (Moon) 16 Squadron Leader - Prime Fleet, Gamma Wing, 1st Squadron
  16. Hi there, Am back. Changed my sig, registered for the FDB (awaiting email that is). And dying to get back in the gall's seat. Not to mention BCM ofcourse. I guess I'm active again. Oh yeah, I got a icq number : 85776327 For those interested. But you'll usually get me online on icq during the weekends. Email is for the rest of the time. Prime fleet newsflash or something? I think Badgerius proposed it before the summer. Actually, might even have been before may. But I wouldn't be surprised if the PR officer is on it. Later, ------------------ Cmdr. Rico Jansen GCV-de Ruyter, GENESIS (MOON) 16 Squadron Commander, 1st Squadron - Prime fleet, Gamma Wing
  17. Hi guys, Back from vacation. School starts and the BCM is comming. Now, let's get this new sig in order and register for the fleet db. p.s. Alfa Wing is at GalcomHQ Beta Wing is at GalcomHQ Gamma Wing is at Genesis (Moon) Delta Wing is at Starpath (Mars) Epsilon Wing is at Starpath (Mars) ------------------ Cmdr. Rico Jansen GCV-de Ruyter, GENESIS (MOON) 16 Squadron Commander, 1st Squadron - Prime fleet, Gamma Wing [This message has been edited by Rico Jansen (edited 09-03-2000).]
  18. On top of that. And I know this is not the right time. With BCM comming across the (event) horizon soon. I need some shore leave. My girlfriend came over from the states (to here, the Netherlands) yesterday. My apologies for the short notice, I've known this for a while, but never cared to think of it much until now. And we won't have much internet access during this period, so I need someone to cover for me while I'm away. She will be here until the very first days of september so after that I should be available again. But I might drop in from time to time and see how the community is bitting their nails off with anticipating BCM. But don't worry, you guys will probably have it running sooner than I will. ------------------ Cmdr. Rico 'V_ger' Jansen GCV-de Ruyter Prime fleet Gamma Wing, 16 Squadron Commander 1st Squadron, (The Guarddogs) "... to boldly show, where no one has gone before"
  19. Agree with who, Eclipse? I think I meant the same thing about interstellar travel. ------------------ Cmdr. Rico 'V_ger' Jansen GCV-de Ruyter Prime fleet Gamma Wing, 16 Squadron Commander 1st Squadron, (The Guarddogs) "... to boldly show, where no one has gone before"
  20. quote:They refuel on Mars and continue onwards...Then refuel on another planet that contains water like Europa near Jupiter, Neptune, Pluto, now we're travelling to other galexy's! And we're able to return! Well, I think you're going a leap too far now with that last. Even for Neil Last thing I heard was that the nearest star, our all to familiar Alpha Centauri, is about 4 lightyears away. Consider the fact that (ignoring that 'speed of light' thread from some time ago) light travels at about 300.000 km/sec, or 186.000 miles/sec (correct me if I'm wrong, please). And count the numbers of seconds in a day and the number of days in a year. Multiply and then fall backwards on the back of your head when you look at what distance that star lies. So I think a refuel stop at Pluto will still get us an empty tank before we are out of the solar system. But we were talking about colonizing or Mars. I think this is a step too far too. Or a bridge if you will. I think I heard of Nasa studies and probes that orbited the moon having detected water on the moon. (Clementine mission???) And also from the rocks that the Appolo gang took back, scientist have said that the moon is rich of very interesting metals and minerals. I believe the moon is a much better place to start. That's where the money can be made in my opinion. True, no atmosphere, but Mars is no picknick either for man. And the moon is a lost closer. Let the space industry mature a bit more before we go around the block My $0.02, ------------------ Cmdr. Rico 'V_ger' Jansen GCV-de Ruyter Prime fleet Gamma Wing, 16 Squadron Commander 1st Squadron, (The Guarddogs) "... to boldly show, where no one has gone before"
  21. True, there are 8 starsystems in the quadrant. But 3 of them contain 5 starstations of aggressive castes. (status quo of BC3k, the way it is now, as I'm not yet very familiar with the changes in 3010) So, patroling in those regions will immediatly be considered as an act of war. (to those stations anyway) Is it the intention to just clear the region/sector of unwanted traffic or are we supposed to sweep the whole area, including stations? As that's what I consider a direct strike. And being part of an offensive. Not the same as keeping traffic lanes open and save. I mean, I don't mind doing it. I just considered attacking a station one level further. Just give the order and we'll flaten space out for ya. As for a favourite spot, I don't think I have one. Just a practical idea. As Gamma has the most squadrons right now, and Sol has the most regions, I call for home. But it is a good idea to chance places form time to time. Apart from this I will just have to stick the map to a dartboard and let the dart and Newton decide where. I have no real preference. ------------------ Cmdr. Rico 'V_ger' Jansen GCV-de Ruyter Prime fleet Gamma Wing, 16 Squadron Commander 1st Squadron, (The Guarddogs) "... to boldly show, where no one has gone before"
  22. quote:Mappak Good point. Sorry, I forgot about that one. ------------------ Cmdr. Rico 'V_ger' Jansen GCV-de Ruyter Prime fleet Gamma Wing, 16 Squadron Commander 1st Squadron, (The Guarddogs) "... to boldly show, where no one has gone before"
  23. It's in there allright. It's supposed to be in or around a group of those white rectangles. I remeber there were also yellow ones nearby. As for no other buildings. They must be there. I'm not really sure how or what happends, but it's familiar. Try zooming al the way back and then in again. It usually works for me. p.s. There is an appendix with planetary mission zone coordinates available. If it didn't came on your CD, download the appendices from the downloads section of the site. Seek and thou shall find. ------------------ Cmdr. Rico 'V_ger' Jansen GCV-de Ruyter Prime fleet Gamma Wing, 16 Squadron Commander 1st Squadron, (The Guarddogs) "... to boldly show, where no one has gone before" [This message has been edited by Rico Jansen (edited 06-11-2000).]
  24. Maybe this can bring some insight, if the non-3DFXcard/3DFX game version is not the issue. I mean, he never said he ran the 3dfx version. Though he never said he did too. Look at the properties of the shortcut for the BC3K.bat file. (I'm assuming this is the one you used to start the game) In the "program" tab there's a check mark named "close on exit". You probably have it checked. Un-check it to let the window remain shown on your desktop and possibly give you hints as to why it ended running. Setting it checked makes the window disappear when ended/crashed. But it is wise to wait with that until everything is running as it is supposed to. ------------------ Cmdr. Rico 'V_ger' Jansen GCV-de Ruyter Prime fleet Gamma Wing, 16 Squadron Commander 1st Squadron, (The Guarddogs) "... to boldly show, where no one has gone before" [This message has been edited by Rico Jansen (edited 06-10-2000).]
  25. Same here! Congratulations to you both, Badgerius. ... 28 hours up? And fainted? ------------------ Cmdr. Rico 'V_ger' Jansen GCV-de Ruyter Prime fleet Gamma Wing, 16 Squadron Commander 1st Squadron, (The Guarddogs) "... to boldly show, where no one has gone before"
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