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TARWMSRK

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Everything posted by TARWMSRK

  1. quote:You failed to mention that there are NO craft on BACK cover of the manual. BLAST!!!! But you didnt say to say that there was no craft on the back of the manual (though I did look really hard) I want my bragging rights!
  2. Oh yeah--- bragging rights..... ...... ......
  3. Manual-- front cover Battlecruiser MK1 (1) GALCOM HQ (1) Interceptor Mk2 (2) ATV (1) Lightstar (1) ADV-Hawkeye (1) there looks to be a unit next to the hawkeye but i cant tell what it is..
  4. Your pilots should do what their told.. Have them executed and tell your medical officer to colone them correctly this time or she will be shot
  5. Well, I looked at Nova's story and found it really interesting.. interesting enough to fly my MK2 (ter/mil) all the way over there from earth.. Of course it wasnt easy.. Not many people liked me over there to there were alot of fights.. I FINALLY got to the flux .. No location change 3 times... I was about to quit it and take my rage out on the Alteris station but I went to the flux one more time and went through!! It seemed that a bunch of other very hostile ships decided to follow me... So after about 5 minutes of fighting I finally got to explore the planet.... I used tacops and found the utopia and the embeded probe.. Gal/Exp.. But there was not one but two probes! They were both Gal/Exp i believe but the other wasnt embedded .. it was hovering beside the other. So I decided to check the probe out.. I decided that it was an acceptable risk to bring the ship down... But a second after I plotted the waypoint the other probe sped off.. Not very fast however... I went down to the planet beginning to take dammage.. The atmosphere seemed to be corrosive to my ship or something like that... I came closer to the probe and wanted to study it... I couldnt study it in this atmosphere so I decided to tractor it... Couldnt.. I decided to let some so called hard-ass marines go out there but it was strange they didnt follow orders and the ship wasnt nearly damaged enough to keep them from going to the transporters.. everything was fine. I looked on perscan.. medics were just standig there so was everyone else.. just as a test I sent some officers off duty.. they had high fatigue so i figured.. ah they will go to officers quaters.. nope.. they stayed at their stations and just gained more fatigue.. of course then I noticed the ship was starting to take a little much damage.. There was nothing special about it besides it being an embedded probe of some strange race... But the other probe.. I was sure I could tractor that one... But it was fast and I didnt want to lose it... I thought disableing it would make it easier but I feared I would destroy it.. Anyway hearing stories about the galaxians It kinda spooked me so I got out of the planet.. Next time I play bcm im going to explore utopia a little more.. (One day im going to use the random weapon on the planet if I dont find anything on my next search.. )
  6. no, no NO!!! You did it ALL wrong! 10 marines? The bases prob sent out around 40 marines to take out yours and the others were just waiting to die... That was more like a puny raid.. The FC's are mainly your 'first in battle people' (make sure you arm them with ATA/ATS .(mainly ATS) msl's that kinda helps with blowing away bases) You are going to want to first focus of all of the anti air before your send anything in. (we are going to say you are flying an FC instead of being on the ground)It sometimes can get sorta hellish when getting rid of those things. (the only thing I hate about this game is things are simply too small to destroy easily in FC's which is why I prefer being a commander or a marine) Normally id take out stationary objects first (of course the way I do it takes some skill since I swoop down REALLY close to the ground and start shooting then quickly switch to VTOL and shoot up in the sky, then hit FTOL again and go on another pass which normally is what usually damages my craft.. But hey its a habit ) Now normally if you value your pilots (and even more... your FC's you should leave the others in the CC (but ready to launch) unless they are REALLY good at bombing or you have ALOT of FC's. (but you wont unless your CC is a space station) Of course if you arnt skilled enough you wont beable to pull this off with one FC.. eventually youll make mistakes so if your craft is really getting banged up to the point where it just isnt going to fly for much longer fly a little ways from the base so your enemies cant reach it. Then ditch the craft..(if theres enemy air then you should have wingmen to take those guys on, ditching will only give them an excuse to blow your fc up..) But dont ditch in the water.. You wont beable to exit your craft and ejecting will just make it explode. (why it explodes is beyond me.. better look up the def. for eject..)Anyway once you ditch exit your craft open up TacOps and beam yourself back on the ship.. By now you should have destroyed enough anti air.. Get into another FC anyway because now here is where the fun begins .... (if you lost 2 or more fc's in the anti air busting then just nuke the place.. it isnt worth the lives lost..err on your side)launch your shuttles and the rest of your fc's tell your fc's to escort the shuttles.. get down to the planet and have your atv's deployed just outside the base (you dont want to get too far in there if there is still anti air around there... believe me..seeing the craft that are your escape pods when your CC is screwd blow up isnt pretty..) once the ATV's are deployed tell the shuttles to get a little ways from the base and hang around there.. get your FC's to start blowing up buildings... by the time you order your fc's to start building busting your oc's will be in the base... Now deploy the marines.. And now you start blowing up buildings.. (before you deploy the marines... If you dont want to see your marines get massacred but want to see a firefight then blow up a few buildings that deploy marines.. I believe barracks and bunkers normally deploy marines.. I think command centers and starports do also..) Now try and help your marine buddies out by strafeing some enemy marines. (make SURE there enemy .. In FP mode I made that mistake... I had 40 marines and I was down at the base fighting too.. Since everyone looks alike I went on a killing rampage on what I thought was the enemy... At the end of the battle when I decided to beam up the enemy killed 3 of my boys... I killed the other 37... ) At the end of the battle collect your boys, get back to your CC and count your exp points . As far as the dancing goes... I think your marines had been off-duty too long in the galley with the ships supply of alcohol [ 11-25-2001: Message edited by: Carl Burning ]
  7. Not that fast but I do get a GIANT fps drop... Thats nothing compared to when im strafeing a naval fleet... Got too close and it took 5 minutes to recover my comp from the amount of laser fire from those ships killed my comp...
  8. wot? saved games invalid? can this be? Oh well... Atleast this will let me get used to an MK2 now instead of a firestorm
  9. lack of air? The sys eng's look like knights in armor! Id bet they have little oxygen giving doohickies in that mask
  10. Yes Ive assaulted a base alongside with my troops... Let me tell ya... 40 marines seems like alot to send into battle but the enemy base churns out 3 times that amount... So usually I let the FC's blow up a bunch of things for a few minutes then recall them and let the OC's and the marines have the cleanup
  11. Err... The game is in real time... You start out at age 35 and you retire at 65... That means you can play for 30 years.... 30 YEARS!!! I think by then you wont care for BC:M because you will have fallen for the next bc title a while back and left bcm to collect dust
  12. when you first turn on tacops the only thing it will show is you if your on the planet... It will ONLY show you, and the mzones when it is on 2d view... Just zoom in untill you get to the 3d surface and use the arrow keys to look around... when you see your unit(s) just click on it with your mouse to zoom to it.. (BTW on the default keymap thing the arrow keys will move your CC if you look around in tacops )
  13. Ah yes... heres another war story... Anyway I wanted to pass time while waiting for my mining drones to fill up... Well, lately the insurgents had been giving me trouble so I decided... Wouldnt it be nice to take out new america? I decided this would be good... So I took a loooonnnngggg journey to new america (hey, it isnt that far but in a firestorm the trips seem to take forever) anyway along the way I blew away a couple of enemy ships.. No biggie.. I also took out a star station for beaming intruders on my ship. (intruders REALLY piss me off.. I have about 12 prisoners in my ship that im going to beam down to a planet and personally execute them myself) Well, continueing on-- when I exit the jump point to new america I notice one thing.... Too close for a HJ... In a firestorm 700 away... Jeez that only fueled my urge to blow away the place.. There was a line of ships flying to new america... Some of which were terran military like myself looking to waste the place I suppose.. But alas... Ter/Mil ships were ripped apart by NA and its fighters... I suppose they had nothing else to do so they decided to kill me... Not wanting to deal with the fighters I sent out 6 of mine .(the other 2 were too smashed up from awhile ago) I had them stay close to the CC because I saw the hail of PTA fire come from NA tear everything up and I didnt feel like buying new fighters... Of course this is where it got ugly.... I was getting a little close to NA so I ordered the fighters back... One fighter got destroyed but the others were comming... Or so I thought.. 2 fighters were stuck out there... the pilots dead.. (and poor hellraiser docked but died before he could get to the medibay. *sniff* poor guy) Well, I would have continued on but I didnt want to let perfectly good fighters get destroyed by the enemy fighters... So I ran and picked up one... Of course that disabled shields and the fighters ripped through my hull.... ---the horror---.... nobody on the flight deck stood a chance... The medibay seemed to be exposed to space because there was no longer a medical officer and what was left of the medics were standing outside of what used to be the medibay... Numerous other things were blown apart.. Like personal quaters 1... poor sods who were off duty ... some of em made it out ... A bunch of other things were leaking rads and everything else... besides that NA beams 6 intruders onto my ship... As if the marines werent in enough trouble since they were really messed up also (considering troop quaters was also a victim).. But anyway the good ol PTA turrets dispatched of one of the fighters... The other one of my stranded FC's was destroyed... I was pissed and wanted REVENGE!!!! I went at NA full speed taking all kinds of blows ..(i upgraded my hull to max so I could take alot of hits) Things started to read malfunction on the bridge but i pressed on... I locked on to NA and launched a full barrage of msl's on that damn place... heh I tore it up pretty bad and my PTA started ripping the place up... I was being chased with no hope for survival so I went into the canyons of NA and went straight for its heart... I got there and began shooting everything I had... I saw NA's hull level go down...and down... 230 hull left... At that everything began to malfunction the PTA's last shot brought it down to 23... I had one last shot in my main guns (considering the NRE had been critically damaged).. I fired ... It hit... And new america (hehe or should i say FORMER New America) had bitten the dust... (a little while ago I asked for a tow ship and to my luck, one was comming) Oh course as for my ship... Well.. It was on the disabled list... I checked perscan... Out of the 117 crew (+9 prisoners) less than 29 remained... (by the time the TOW came and I got life support back online there were 23 crew left).... Now im repairing my firestorm and trying to get it back to 'operational' status.. Of course that will take a long time since... Repairing and replacing everything (mostly replacing) costs ALOT of money... I cant even pay to recruit more slaves---err crew...
  14. Ok, heres my story... I decided (since I was waiting for my drones to fill up) to blow up a naval fleet (they come back later on after you blow em all up right?) .. Now I was going to do it alone since I figured my pilots were too stupid to do the job. So I loaded up my ATS msl's and went on my merry way ..(BTW: to all you other people.. Dont buy cheap msl's.. they suck..) But anyway when I finally finished off the carrier and was attacking the cruisers... I had a little problem.. You see.. Your alt thingamawatcha tells you your alt from the bottom of the seafloor 'i think and you cant really tell sometimes when your about to hit the water ..(the only thing that tells me im about to hit the water is those two things on your hud that get closer and turn into an X when youz about to hit terrain' So I slammed into the water... Lucky me I wasnt going fast enough to kill myself ..(though I did mess up my S24-Raven pretty bad but not bad enough to keep me from going back to my ship) Anyway is there a way to turn your craft back on? I can understand if I cant for reasons but what about exiting the craft? I couldnt exit the craft and ejecting just blows you up..
  15. Terrans do not have high enough tech to have a stormcarrier(or thats how ive always seen it).. Besides... its gammulan.. If you want a stormcarrier.. be a gammulan
  16. quote: Question 1. - Does taking out these buildings have any effect on the ability of the insurgents base to respond - eg the degree of response, and also would the neutralizing of the insurgents Launchpads prevent the launch of any insurgent Interceptors? well, if you knock out their radar bldg then they wont know your there untill they see you .... But keep in mind units like SAM have radars too quote: Question 2. Whats the story on these missles that won't bang or these buildings that appear to be protected by mysterious forces (grin)? Try taking out the shield generator or something like that. (its a building look in the appendix) But ya know if you are having trouble with bases then just nuke em They wont mind on earth as long as it is an enemy base not a friendly .. Oh but dont go using the random weapon on earth because that will screw everone
  17. Well, officers and pilots are the only others who carry weapons on the ship besides marines... BTW .. shouldnt disableing power to the transporter keep intruders from boarding? because of pg 59 of the manual it says they have to break your transporter security codes... Well, why not just simply turn the transporter off?
  18. alls i get is the transporter effect on the center of the screen when im looking at myself on tacops..
  19. Well, NOTHING and I mean NOTHING beats the Super carrier Firestorm! Man id dump my mk2 any day for this ship! Sure its big, and slow but it can hold alot more fuel then the aestorm! and 4 hav with 4 lav?? Go start a war!! You also have enough pilots for all of the fighter craft! You also get the crew that a storm carrier has! 40 marines?! intruders beware... 10 turrets? try and beat that! quick main gun recharge... a hull that beats even the stormcarrier (we wont talk about the shields) that AND it looks good!
  20. quote: As for launching missiles are SFMs. Man, thats just sick. Need I remind you to IA 10 --- I believe you have the player launching missiles at sfm's there
  21. My experience playing: Man oh man this game rocks!! When I popped the game in the first thing I did was check out the stormcarrier... What a mammoth! a warmonger came at me and with only the main guns I tore that ship up! and all of those fighters!! 12 of em!! (is it me or does the stormcarrier seem understaffed in the pilot department? Oh well I always have 4 backup fighters just in case ) Then after I got done screwing around with the storm carrier , I decided it was time to check out the firestorm... Did a Ter/Mil firestorm and decided so blow up some insurgent base on earth... Well I planned out the attack.. a shuttle would deploy an atv in the base and await orders just outside the base.. 4 fighters would also be flying around blowing stuff up... The transporter team (marines(20) and me )would beam down in 2 groups and start shooting along with the ATV for support.. well, I began the mission... just when the fighters and shuttle entered the atmosphere enemies entered the region and of course beamed intruders aboard my ship.. I didnt want to deal with them so I put 20 marines on search duty, shut off launch control and beamed down to the planet... The fighters and shuttle made it... The fighters were flying around shooting at things but the atv was nowhere to be found.... Since I was standing next to 20 marines I decided to carry on.. Well this is where things went bad.. I looked into the sky to see one of my fighters explode.. I look back down and the marines stationed at the base came out to greet their 'guests'.. There was ALOT of them.. Despite my failed efforts on getting my marines to follow my orders they just stood there looking at the other marines... Until about two of my marines were dropped they just sat there.. Then the real shooting begun.. I expended all of my ammo on one group of poor marines (jeebus those guys are tough.. I could have swore I used half of a pistol clip before one hit the ground) After a while I was down to my wristlaser.. A bunch of marines were dead and I was wounded.. I looked just to see even more marines marching toward me.. I decided to have the shuttle pick up our wounded(and me so I could get more ammo).. I went into tacops and ordered the shuttle to fly to my position... Well, I saw the shuttle fly over a hill, pitch down, then the SAM's had noticed it (whoops forgot about those) and decided to destroy it... The shuttle made a desperate attempt to pull up but to no avail... The shuttle blew up along with some supplies I put in it... and the mining drone I forgot to take out (damnit!) . At that point I decided to retreat..... I was the only part of my away team alive...(to my surprise) I beamed back on the ship and healed up.. Then I checked on the intruders... All dead but the marines did a BAD job on killing them.. 2 pilots dead and a few other people wounded badly.. I saw that ALL of the marines I sent on the away team (along with the missing ATV) were dead... The fighters made it back (except the one that I saw blow up) and the pilots were alive... I had done nothing to the base but blow up a bunch of marines, and 2 buildings... So I decided it was time for more drastic action.. I purchased a nuke and blew the little base away (I had no money so it was a cheap nuke... But there was only a solar plant left anyway so I didnt care) I checked on a little orbital marine battle that was insurgents vs galcom space marines... They just sat there and followed eachother when someone moved... (is this a bug?) The IA space marine senarios are the same... They dont shoot at you.. they just sit there (Sorry this should have been posted in another topic) All in all this game rocks !!!
  22. Question!!! Now, is it possible to create indoor enviroments? (im talking detailed indoors) No, ye has to wait for future products TTFN [ 11-20-2001: Message edited by: Carl Burning ] [ 11-23-2001: Message edited by: Gallion ]
  23. Well, if that was funny then you should check this out: http://www.newgrounds.com/portal/content.php?id=33641
  24. More like the cd is in a small plastic pouch glued to the book.. That and the reg code is the seal to opening the pouch so write it down somewhere before you rip it!!
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