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Everything posted by Supreme Cmdr
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You can get it over here. [ 10-28-2004, 05:45 PM: Message edited by: Supreme Cmdr ]
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Server Info & Passwords
Supreme Cmdr replied to Supreme Cmdr's topic in General Multiplayer Discussions
The passwords (which ARE case sensitive) haven't changed. The issue with being prompted for the password - after entering it correctly - is documented in the VCF. After entering the password - as long as it was correct and not rejected - just wait for the game to login and connect to the server. You can also create a shortcut and add the server IP and password to it if you don't want to use the in game browser. -
You guys are, well, bored I think. Anyway, the reason for this is because when the board was setup, I didn't register to post right away. I should probably just go in and hack the members dB and make myself member numero uno. Now that would really be a test of egotistical proportions. *moved*
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Universal Combat - First Impressions
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
LOL!!! Well, the point was that the game is not based on real world but rather on a sci-fi world. Hence the reference to Kirk. -
Universal Combat - First Impressions
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
quote: Originally posted by Login: First impression of this message board....don't post anything you would like to see in the game, it's not going to happen. Suggest something, you'll get your ass chewed, Like I'm about to do.... If you think it's a bug, be damn sure it's not operator error, or you will get your ass chewed. And before you ask for help on these boards, search em till your fingers hurt, and read the manual and appendix till your eyes bleed. Or you will get your ass chewed. Well gee, thanks for stating the obvious. Anyway, we like it clean, clear and naked around here. Too much clutter ends up in vital info being lost. Given the scope of the games; lost information is NOT a good thing at all. quote: (I'm a commander right? What Commander would EVER get dirty in the real world military)Kirk? quote: Is mid aft corridor near the transporter room, detention hold, shuttle bay....or do I have to just wait till they run into the intruders instead of setting up a choke point or surrounding them.... uhm, the corridors are based on the decks they are on. If someone is on an aft corridor on deck2, well, they're on the aft corridor on deck2. Its in the appendix actually. quote: All in all, very sound and straight forward. When I had first heard about this, I though it was going to be a great undertaking to learn the systems and menus. All it really took was a lil commmon sense. Not nearly as difficult as it was played up to be. Exactly. The people who keep shouting the same old rubbish that those who (a) haven't even played the games ( are stupid. -
Fleet Meets, Tournaments, Championships
Supreme Cmdr replied to a topic in General Multiplayer Fleet Discussions
Thats called lag. Nothing I can do about it. And let this be the last off-topic post in this thread. I have created a thread for this in the tech support forum. [ 10-25-2004, 07:56 PM: Message edited by: Supreme Cmdr ] -
I created this topic based on a PM Marvin sent me earlier today and based on recent comments from this rthread. quote: Sir. If I can, I'd like to clarify some of the things that have recently come to light concerning multiplayer in Universal Combat. First off, the options available in this game go beyond what can be done elsewhere. Boss, you stated in the open forum that, "...if you guys come up with a mode of play that doesn't fit in with what is available, don't do it." The thing is: all of the stuff we do is available ... or, at least, would be available if the MP environment was as steady as single player. In no other MP arena (BCMG aside), that I know of, can you deploy shuttles. Nowhere else can you go from space to a planetary surface, climb out of your craft and roam around. For gaming options, UC is numero uno. All this stuff makes for great scenarios. All this stuff is available. But, Boss, we can't use it effectively. Granted, all the reasons why are already listed in the VCF, one way or another. But that doesn't help when guys are trying to gin up support for Fleet activity ... or even MP activity on an individual basis. Here is what I've observed and what Shin and Denny were trying to convey earlier today: in a fire fight (in space) between more than two ships, maneuvering is quick and fast ... evidently too quick and fast for the MP environment to keep up. Updates don't come fast enough. As a result, when updates do come, the ship you've targeted is moved from where the computer thought it was a few seconds ago to where it really is. To the player, the target appears to jump around ... going from, for example, directly in front of you at 3km to above-left at 15km. Then, as you turn toward it, the target might jump further out or right up next to you, or behind. Our current solution is to use PTA and continually maneuver to keep the target's blip in the sweet spot. We figure (perhaps not correctly) that computer-controlled weapons have a better chance of hitting a target who's position is being tracked by the computer. Better, anyway, than trying to aim and fire at the jumping target itself. Granted, also, the lag increases when some of the players are using dial-up connections but, if the server has been up for a long time without being reset, it can happen even if all players are on broadband. Which is why hard-core Fleet players eagerly await the "silver bullet" MP patch for UC. I am well aware of the issues with multiplayer and they will be eventually be addressed at some point. The issue with warping of objects is common in all mp games. It is magnified in UC because of the vast speed at which ships can travel at. The fact that the server tries to keep everyone (regardless of bandwidth) in synch and at relative 56K dial-up speeds, also compounds the problem. While mp in UC is vastly more advanced than in BCM Gold, the decision Dreamcatcher made to ship the game when it wasn't fully ready, coupled with the fact that it was then sold at $19.99, all help to stiffle the amount of work that can be done. At $19.99 - half the price that was originally agreed upon - the earning potential of the game was halved and didn't make it feasible for us to continue working solely on it. In fact, at that budget price, I would have been well within my rights to not release a single patch for it; but a quick glance at the VCF shows that a tremendous amount of work has gone into the game since it was released in February. Those are all resources that could have very well gone into our follow-up games. The reason the single player aspects are priority (to fix) is because more people are interested in single player than in multiplayer and because problems occuring in single player have to be fixed there so that they are reflected in multiplayer as well. If you are on a good connection, the game performs as well as any other multiplayer game, except where the fp action (on planets) is concerned, due to the sheer amount of objects on the planet and the size of the planet area itself. So, I'm not interested in fixing multiplayer just because of one particular aspect (fleet play). The ppen issues (listed at the bottom of the VCF) will be resolved - in time - and based on priority as time and resources permit. Right now, our primary resources are allocated to our follow-up products instead of a product for which we were literally cheated out of our potential financial rewards. [ 10-25-2004, 03:30 PM: Message edited by: Supreme Cmdr ]
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Another one bites the dust This is the company that bought Particle Systems (the devs of I-War series) from THQ.
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GBS-III for Universal Combat Released
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat
No. If you didn't get it before, you won't be able to get it. Find someone who has it and have them send it to you. -
Fleet Meets, Tournaments, Championships
Supreme Cmdr replied to a topic in General Multiplayer Fleet Discussions
quote: Originally posted by DennyMala: Sorry I didn't express myself clearly; it's difficult to keep aiming to your target as it moves around not the targeting...; sorry for the misunderstood... Well, it works the same way in single player; this is not changed in mp. And there's nothing wrong with complaining; as long as it is within reason. [ 10-25-2004, 10:05 AM: Message edited by: Supreme Cmdr ] -
Server Info & Passwords
Supreme Cmdr replied to Supreme Cmdr's topic in General Multiplayer Discussions
For a limited time only, I have added the passwords for SERVER 3&4 to the registration page. -
Fleet Meets, Tournaments, Championships
Supreme Cmdr replied to a topic in General Multiplayer Fleet Discussions
quote: Originally posted by Shingen: On a personal note, I really don't see any point in further fleet matches until after the MP server/packet issues have been resolved!!! Well Shingen, if you don't see a point to it, don't participate in the matches. mp was not designed around any specific fleet type of play and if you guys come up with a mode of play that doesn't fit in with what is available, don't do it. For a $19.99 game, I think I've supported it thus far with what resources I have and its not going to be a perpetual quest to please everyone. There are tons of higher priced games and with more production dollars that have more problems, no multiplayer to speak of etc etc. quote: Originally posted by Shingen: quote:Originally posted by Remo Williams: They both have been documented I don't see how that can be said. So if there not going to be scored correctly your right theres no purposes in playing or using the system that was made for the fleet matches I'm done take care. Oh for Christ's sake! Are we in Kindergarden here or what? I scored the matches as best as I knew how, and if that ain't good enough then CHANGE IT! I'm just a Raider fer Christ's Sake. quote: Edit in: BTW the issue I was having is fixed had nothing to do with the game it was currupt video drivers. What does that have to do with the UC MP issues?! Are you saying there are none? I'm sorry, but things have got to change or there just ain't no point playing this game in MP, in a Fleet type tournament structure! Why do you think no one wants to play?? Am I the only one here with the balls to state the truth? No, just repeating the same thing over and over isn't solving anything; you're just pissing people off. Frankly, I don't care, since it doesn't bother me in the least. All I know is that MP works as it should and the problems you are talking about (that I have seen) are non-existent. The problems that I know of and which will eventually be resolved, are fully documented in the game VCF. quote: Originally posted by DennyMala: I must say that in a firefight it's almost impossible to target an enemy so most of the encounters are resolved by PTA or by a jump that allows some seconds of steady aiming. Targeting never has been an issue, so I have no idea what you're talking about. If you're on 56K (as you are) playing against people with higher connections and less ping time to the server, I'm not surprised. There is NOTHING that I can go about it. I can't imagine how targeting something in MP is a problem. quote: Originally posted by Papi: There is a lot that is not working in mp, space or ground, maybe due to lost packets. Lost packets are not a problem with the game. They are an issue with the client connection. The server uses guaranteed UDP packets in a client-server environment; it does not lose packets. If someone is on a bad connection or dial-up and their modem can't receive the data fast enough, their modem will drop packets in order to catch up and not flood the connection. Thats how all mp games work. The known issues with mp are fully documented in the VCF and there is nothing in there - that I can see - that is critical enough to render mp unplayable. It is quite clear that you need a fast connection to play and the only problem that those with fast connections will experience is fully documented in item #17. That an item #2 (nobody plays in fp mode anyway) are the only two serious issues in MP. -
I was coerced into watching this last night on DVD. I didn't get it. So, what am I missing and what was the frigging point of this movie?
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GBS-III for Universal Combat Released
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat
Everyone please read -
FC (Fighter) AI Weird Thing/Bug
Supreme Cmdr replied to TheDarknessIncarnate's topic in Universal Combat Series
Tell them not to do it. -
GBS-III is an unsupported tool and in no way, shape or form, requires a topic in the game's tech support forum. Please don't create topics about it again. And if you don't know how to download and unzip a file, you have absolutely NO business messing around with GBS-III because you won't be able to even use it. In fact, I have now deleted it from the downloads section and it will no longer be made available to the general public. Later I will create a different login section so that select people can continue to obtain updates to it. Thats that. *moved*
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FC (Fighter) AI Weird Thing/Bug
Supreme Cmdr replied to TheDarknessIncarnate's topic in Universal Combat Series
Its not the pilot; its the craft. If it has a slow turn rate, then the pilot will try to fly forward, bounce off and before the craft can turn around to head in a different direction, they've collided again. Eventually they will get out of that situation. -
The best way is to fight alongside them. Just beam a whole bunch of them down, beam yourself near them; then give them all SAD orders. As Wolfheart said, you might want to drop a few fighters down there to take out the barracks, bunkers and C&C buildings which usually spawn marines. But don't take them all out or there won't be anyone left to fight.
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GameSpy has a preview up. Let the hype begin!
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So who else besides me is waiting for WoW as a day one purchase?
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quote: Originally posted by jblades: Did the NPC troops destroy my entire supply of Radine in one hit? If you actually read the manual, the tips file or searched the forum, you would find that there are no less than five reasons for the loss.
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quote: Originally posted by Delaterius: The game works perfektly every time except when preload 3D models is on, in which case it crashes to desktop after preloading. I read the FAQ and did everything even remotely related to this problem. Nada. I uninstalled and reinstalled the game and my video drivers to no avail. Any idears as to why the preload option is the only thing that crashes my game? So don't use it. There is a reason why its off by default and why there is a warning in the config PDF file. quote: Originally posted by Cc: Well, 512 MB should be enough. No its not. Sure the game will use as much memory as it can find and then will use the swap file (assuming there is enough and someone hasn't gone in and changed their swap file settings instead of letting Windows manage it) but 512MB is not even close to being enough. If you ran the game in a window (/w1), then used preload while task manager is running, you will clearly see that 512MB is nowhere near enough for the game and the OS itself.
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Fleets General Info Pinboard
Supreme Cmdr replied to Supreme Cmdr's topic in General Multiplayer Fleet Discussions
There are four recruits who applied to Prime, Wraith, Orion and EarthCom. Why are they still in the queue and not yet approved by the respective FLs? -
No, I never heard of it before today either http://www.spaceinterceptor.com/ EDIT: This is in stores now. [ 11-11-2004, 02:42 PM: Message edited by: Supreme Cmdr ]
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quote: Originally posted by Eclipse: or someone where they replicate the cds uhm, thats considered an inside job too
