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Everything posted by Supreme Cmdr
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So now that Bush has won...
Supreme Cmdr replied to Takvah's topic in Politics, Religion & Legal etc
Despite my being a staunch democrat, I found myself being an undecided in the closing moments and that was simply because Kerry failed to impress me in any way, shape or form. All I gotta say at this point is, he's the president and good or bad, we have to deal with it. Those who are so polarized (Democrats vs Republicans) to the point of fanacism, are just stupid. Bush has done some good things, while failing in other areas; so throwing out the baby with the bath water is just plain silly. IMO, hopefully he'll spend the next four years fixing what he's broken and actually getting to issues that cater to the wide majority, rather than just the Republicans. Hopefully in 2008, Hilary Clinton will run for office; now that would be interesting. Of course, all eyes are also on Barack Obama. Those are my two fav picks for 2008. But just watch, our Dem friends are going to pick another lame duck to run for office in 2008 and give the Republicans another run at the White House. -
Looks like Bush has won Ohio. Its all over folks. I already knew it and said it, Kerry is just not a strong enough opposition for Bush. I'm just going to wait and see by how much he [Kerry] loses. Oh well, welcome to the next four years. Maybe we get to invade Iran and China next week.
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Predictions of the outcome of tuesday
Supreme Cmdr replied to Baloogan's topic in Politics, Religion & Legal etc
Looks like Bush has won Ohio. Its all over folks. I already knew it and said it, Kerry is just not a strong enough opposition for Bush. I'm just going to wait and see by how much he [Kerry] loses. Oh well, welcome to the next four years. Maybe we get to invade Iran and China next week. -
Never....ever...screw with a copier machine.
Supreme Cmdr replied to TARWMSRK's topic in Laughter, The Best Medicine
ROTFLMAO!!! -
Pretty cool tool if you've never come across it.
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LMAO!!
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I still have no idea what exactly it is you are trying to accomplish. If you're just trying to create a cargo pod with items, that script is completely wrong. And nowherje do you list the items (obtained from DATAITEMS.INI) you want the pod to contain when created. Do you have any experience with modding, scripting, programming etc or are you just winging this? If you are, I don't have time to teach you - or anyone - how to use logic flow. The GBS tools are for those who have a glimmer of an idea what they're doing; thats why modding is not something that everyone that owns a game, does. That said, this script segment will create a pod with items in it. It also contains several other cargo related examples. I have not attempted to parse it; so if it has errors, you're on your own. code: [dynamic] # mixed trader,,cargo_pod1,cargo2,goodies1 mixed trader,,friendly_trader1,canlon,Jimmy_Hoffa mixed trader,,friendly_trader2,lrt10,Abe_Lincoln # [ai] .cargo_pod1,100,100,100,100,100,100,0 start inactive near earthz^jmp-10 2000 jmp-04 stop events 101 !beginl1 activate this !startup # add 1000 units of Iridium and 500 units of Radine to pod add_store this 1000,058,500,071 !detect player broadcast "CARGO POD: I HAVE BEEN CREATED WITH A BUNCH OF STUFF!!" endevents # .friendly_trader1,100,100,100,100,100,100,0 face nat.bmp start near earthz^jmp-10 50000 jmp-04 stop events 101 !beginl1 halt on this !startup # add a bunch of stuff defined in the [set] add_store this cargo_stuff1 !detect player broadcast "JIMMY HOFFA: I'VE GOT A TON OF STUFF. CHECK OUT MY MANIFEST" !level1tick IF FLAG1 this RETURN IF HERE PLAYER 5000 THEN # only execute this block (once) if the player is 5km or less from me broadcast "JIMMY HOFFA: TRANSFERING MY CARGO TO THE POD" move_all_store friendly_trader1,cargo_pod1 FLAG1 on this ENDIF !create_stuff halt off this broadcast "JIMMY HOFFA: JUMPING TO CHECK OUT WHAT ABE LINCOLN HAS" jump friendly_trader2 !reach friendly_trader2 halt on this broadcast "JIMMY HOFFA: OK, LETS SEE WHAT YOU GOT. I WANT THE HSD ARTIFACT" IF friendly_trader2 CONTAINS 418 THEN broadcast "JIMMY HOFFA: OH COOL, YOU'VE GOT THE HSD. I'LL TAKE IT" move_store friendly_trader1,friendly_trader2,1,418 signal leave_now,1 ENDIF !leave_now broadcast "JIMMY HOFFA: GOING TO STARPATH TO SELL THIS STUFF" halt off this dock starpath endevents # .friendly_trader2,100,100,100,100,100,100,0 face mark.bmp start near earthz^jmp-03 50000 earth stop events 101 !beginl1 halt on this !startup signal create_stuff !create_stuff add_store this 1,418,1,419,1,420 broadcast "ABE LINCOLN: I'VE GOT SOME STUFF. WHAT DO YOU NEED?" !leave_now broadcast "ABE LINCOLN: GOING TO GALCOMHQ TO BUY MORE STUFF" halt off this dock galcomhq endevents # .galcomhq events 101 !leave_now broadcast "GALCOMHQ: YEAH, WE NEED SOME MORE ITEMS. CLEAR TO DOCK" endevents # [sets] :cargo_stuff1 5000,067,10,278,1,143,1,142 :cargo_stuff2 100,145,1,138,1,136 [event] !create_stuff !leave_now $
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quote: Originally posted by Cc: I posted here because I was blocked from opening a new post under GBSIII. Thats odd; it looks fine to me; but I'll check it. Anyway, I can't read your script; it hurts my eyes. You need to reformat and post it using the UBB 'code' tags.
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quote: Originally posted by Carl Burning: Derek needs to find a way to keep the game from cramming all of these monster packets through my line That'll never happen on a 56K modem. Your best bet is to stick to 2-4 player servers.
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Bin Laden: Another Attack Can Be Avoided
Supreme Cmdr replied to jamotto's topic in Politics, Religion & Legal etc
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*moved* quote: Originally posted by Cc: Thanks for the demo. But I am having a problem with Scripting Blocks [sETS] Specifically I am trying to generate multiple cargo pods using sets per the example in gbsIII_docs.txt page 30.However I am not having any luck.I can not get extra cargo pods to appear other than the initial scripted cargo pod.I am using the exact script fragment as on page 30 in an IA scenario.If you need the full script I will post it. Also I am somewhat confused about how to use the 'create' event action.The syntax is CREATE NUM,[set_member...] How about an example? Thanks. Please don't post in threads that do not pertain to the subject or it will be deleted. quote: I can not get extra cargo pods to appear other than the initial scripted cargo pod.I am using the exact script fragment as on page 30 in an IA scenario. What has this got to do with sets? The creation of sets and the creation of elements that use them, are two entirely different things. If you have an event that creates a single cargo pod that contains a 'set' of items, that event will only create that single pod (as in my example on p30). If you want several pods to be created or if want the same pod to be created a number of times, you have to use a cyclic event or several normal events. quote: Also I am somewhat confused about how to use the 'create' event action.The syntax is CREATE NUM,[set_member...] How about an example? Whats confusing about it? The syntax and an example are already right there on p30. Anyway, post the script and I'll take a look. [ 11-02-2004, 03:09 PM: Message edited by: Supreme Cmdr ]
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quote: Originally posted by Shingen: quote:Originally posted by Supreme Cmdr: So I take it Shingen is just making noise about not being able to enjoy multiplayer then? Look, I love BC as much as the next guy here, but when 6-8 players on the same server are experiencing the same problems then something's up. Plain and simple. I ain't never been afraid of conflict or of being wrong. I've been knocked down enough in my life to know how to pick myself up and start again. Something that continues to confuse me about you is why you have this notion that if something's wrong, only you can point it out. I get emails, PMs etc as well as posts in Area 51. If something gets reported, I check it out. If it is a problem, it gets logged. Nothing gets swept under the carpet because thats not my style, its not my history and its not my way of doing things. You of ALL people SHOULD know that by now. Yes, multiplayer is not the best; but compare US mp to BCM Gold. To me, thats progress. And given the size and scope of the game - again - I have to say that you're lucky it even works. To my knowledge, mp works ok. Its not great and there are problems which need addressing, areas that need improving etc but - again - for $19.99 game, I'm not going to spend my life making it absolutely perfect. Even if it was a $50 game, it would still have problems but then there would be a greater need and incentive to go the extra mile. Most companies won't have even patched UC to any degree, given the price point. I do it because I want to; not because I have to. I have had many multiplayer sessions and haven't noticed anything out of the ordinary other than what I already know about and which is clearly documented. If you can't hit a fighter at 5km out; you need to start practicing in single player. There is a big difference between commanding a carrier and directing NPCs and actually going the legwork yourself in a real-time mp engagement. You just need to learn how to do it; in much the same way that others are doing it.
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LMAO!!!!
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So I take it Shingen is just making noise about not being able to enjoy multiplayer then? And speaking of which, I take it that by disabling the NPCs ability to jink in this latest patch, it is easier to take out NPCs now that they're easier targets?
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UC disaster recoverd quick question
Supreme Cmdr replied to typhon's topic in Universal Combat Series
quote: Originally posted by Cartmanbeeps: Ummmm. how exactly did you "break" you copy of UC. Ive had software from the late 80's and not one is bad. Wot a silly question. He sat on it of course. -
Bin Laden: Another Attack Can Be Avoided
Supreme Cmdr replied to jamotto's topic in Politics, Religion & Legal etc
quote: Originally posted by aramike: PS: Someone tell Derek to vote Bush this time. Last time, as I recall he went Dem and Florida was a big mess as a result. Heh. Nice try. I don't see what the Dems had to do with a localized farce in Florida. Besides, IIRC, the Supreme Court decided the election, gave it to Bush and landed us where we are today. Anyway, no way am I getting dragged into this silly debate. Neither of these two jokers vying for the White House, can be or should be trusted. Period. I for one, as an undecided, am highly tempted to vote for Bush as the lesser of the two evils. My reasoning being that he's had four years to **** up Clinton's record for the country; so we might as well give him another four to clean it up. I mean, just how much damage could he possibly do? Then again. To me, thus far, Kerry is totally and utterly clueless; while making promises he absolutely, positively has NO hopes of accomplishing inside of four years. So, we're going to be stuck with Kerry spending his first term cleaning up Bush's supposed mess; then trying to get re-elected in another four years in order to do, well, do what? As of this momemt, I remain an undecided. Now if there were no term limits and Clinton were back on the ballot, I'd have voted the first chance early voting opened. Say what you will about Clinton, but in his eight years, he did a good job; all of which Bush has spent four years undoing. I have a ton of gripes, a few being... I'm 42 years old, never, ever been sick enough to go to the hospital apart from going for yearly physicals; never ever filed a health insurance claim; have a five year old daughter and a 38 yr fiance - why the hell am I paying $318 a month for top medical insurance and with a $1,000 deductible? Almost a year go, we paid up my daughter's college tuition via the Florida pre-paid tuition program. we also setup another separate standby 529 plan to shore up the shortfall if tuition goes up by the time she turns 18. Two months ago, we find that we have to keep contributing to that second 529 plan if we want to ensure that our daughter gets a sound education. And if I don't keep working until the day I literally drop dead, there is a very good chance that my SS contributions will amount to squat. Forget about anyone retiring at 55; now you have to add - according to analysts - a minimum of 11 more years to that. Then of course, my daughter will be born with a debt (the govt. deficit) that she had absolutely nothing to do with. I come from a military family background (heck, my US Army sister is still part of Bush's White House detail, last time I checked) and know friends of friends who have died in both Afghanistan and Iraq (and come to think of it, Lebanon back in the eighties). My opinion of the war with Iraq remains the same: it had to be done; and IMO, Bush did the right thing though he went about doing it the wrong way. ...I'd better stop there. -
I thought they said this movie had gore in it? Thats why it dropped off my radar.
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Fleets General Info Pinboard
Supreme Cmdr replied to Supreme Cmdr's topic in General Multiplayer Fleet Discussions
quote: Originally posted by DREADA: quote:Originally posted by Remo: I'm glad to see you have a preference in your membership now though keep up the good work. I'm trying it this way because I believe making applications more thorough will help weed out those who were never committed in the first place. Absolutely. -
You're downloading 2.09? A 1998 game? Man, you're way behind the curve.
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Check the reg page. The online VCF has also been updated. You have to positively read the VCF before applying this patch. You have been warned. For those of you new to UC. You need to install the v2.00.00 patch first, before installing this patch on top of it. The MD5 hash file is also on the page. You can use a program such as WinMD5 to compare this hash against the file you downloaded. To check the download's MD5 hash, do the following: download the patch and extract the contents into the game install folder. Run winMD5 (or similar program) Go to File/Open MD5 file and load the patch MD5 file located in the game install folder. Go to File/Open File and load the patch file you downloaded above. If winMD5 reports the status as good, then your patch downloaded correctly and can be used to patch the game. WARNING: Due to users going from the base 2.00.00 patch to the current 2.00.xx patch; this patch WILL delete ALL saved games. So, if you are upgrading from 2.00.15 or higher, backup the files in the SAVE folder before applying the patch. After applying the patch, copy them back to the SAVE folder. If you attempt to do this with any saved game version earlier than the specified version, good luck bud.
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Below is a simple script scenario. Copy and paste the script into IA0901.SCR. Then copy and paste the description into IA0901.DES. Both of these should be blank files in Notepad or your favorite text editor. WARNING: There should be a blank line (i.e. carriage return) on the last line of the DES file or it will not display correctly in MISCON. Then build the scripts as normal and copy the three resulting (MIS, DES, DAT) files to your MODS folder and run the IA scenario. Quick explanation of some strange looking scripting directives. This is a cyclic event. The 0 indicates the date from now. And the 10 is the interval. What this means is that, until destroyed, every 10 mins, that hostile carrier will fire the !engage_player event and launch two fighters to attack the player. code: !engage_player 0,10 In this case, the carrier will launch two fighters of random type. They are random because fighter is a derived class. If you wanted a concrete class, you would use a fighter class name e.g. aurora, raven etc. By using the derived class, you introduce a random occurence to the scenario since you have no way of knowing what type of fighter is going to be launched. Also, by using the LAUNCH command, the carrier will launch any type of object, regardless of whether it has it or not. e.g. Megarons don't have Stardrone fighters, but it can launch them using this command. code: !engage_player LAUNCH fighter,2,attack player This one just awards EPs and a medal if the player was the one that destroyed the target. code: !destroyed e0,player broadcast "COMMAND: PRIMARY TARGET DESTROYED" broadcast "+1 STAR OF MERIT MEDAL +5000 EXPERIENCE POINTS" ep_add,5000 add_medal 1,1 Notice also that GALCOMHQ's launch systems are offline and will only come back online when the !backonline event is fired 20 mins into the scenario. Likewise, the hostile Megaron carrier won't appear until the !surprise event is fired 10 mins into the scenario. IA0901.SCR code: # # INSTANT ACTION SCENARIO # [dynamic] #include glob_dyn.scr # [ai] #include glob_ai.scr #include glob_ag.scr # [dynamic] galaxian diplomat,,ghq,probe.3d,satcom [ai] .ghq,100,100,100,100,100,100,1 start orbit blk05z^flx-11,10000,10,90,0 stop events !startup cloak on this invincible on this weapons off this autogen off signal surprise,10 signal backonline,20 !init_player set_race terran set_caste military set_career elite_force_pilot set_craft raven set_region earthz set_playername "JOHN ROOKIE" !destroyed e0,player broadcast "COMMAND: PRIMARY TARGET DESTROYED" broadcast "+1 STAR OF MERIT MEDAL +5000 EXPERIENCE POINTS" ep_add,5000 add_medal 1,1 !destroyed e1,player broadcast "COMMAND: HOSTILE TARGET DESTROYED" broadcast "+1 COMBAT SHIELD MEDAL +2500 EXPERIENCE POINTS" ep_add,2500 add_medal 6,1 !destroyed e2,player broadcast "COMMAND: HOSTILE TARGET DESTROYED" broadcast "+1 COMBAT SHIELD MEDAL +2500 EXPERIENCE POINTS" ep_add,2500 add_medal 6,1 !resolvel1 acm_off quit endevents # [acm] RACE : TERRAN CASTE : MILITARY CAREER : ELITE FORCE PILOT CRAFT : RAVEN HEAVY FIGHTER REGION : EARTH SPACE REGION BASE : GALCOMHQ . YOUR PATROL HAS COME UNDER ATTACK BY A GROUP OF FIGHTERS. YOUR OBJECTIVE IS TO DESTROY THEM AND CLEAR THE REGION OF ALL HOSTILES. . YOU HAVE ONE HOUR TO COMPLETE THIS SCENARIO. . :1,earthz,setupl1,beginl1,resolvel1,level1tick,1,60,1 # [dynamic] terran military,,f1,raven,WILDMAN terran military,,f2,raven,CRANK terran raider,,e0,megaron terran raider,,e1,stardrone terran raider,,e2,stardrone [ai] .e0,100,100,100,100,100,100,0 start inactive near earthz^jmp-05 15000 earthz^jmp-10 stop events 1 !surprise activate this !startup patrol earthz !detect player signal engage_player !engage_player LAUNCH fighter,2,attack player !level1tick IF FLAG1 this RETURN IF EXIST e1 THEN LAUNCH aurora,2,attack e1 FLAG1 on this ENDIF endevents # .e1,100,100,100,100,100,100,0 start inactive near galcomhq 5000 earthz^jmp-10 stop events 1 !beginl1 activate this !startup attack player endevents # .e2,100,100,100,100,100,100,0 start inactive escort e1 2000 3 stop events 1 !beginl1 activate this endevents # .f1,100,100,100,100,100,100,0 start near galcomhq 5000 earthz^jmp-10 stop events 1 !beginl1 escort player on !detect player broadcast "WILDMAN: FORMING ON YOUR WING, COMMANDER" !under_attack say "WILDMAN: ENGAGED! ENGAGED","bcv39ghe.wav" !destroyed e1 say "WILDMAN: HOSTILE TARGET DESTROYED","bcv38dhe.wav" !destroyed e2 say "WILDMAN: HOSTILE TARGET DESTROYED","bcv38dhe.wav" !damaged this 65 say "WILDMAN: CRITICAL SYSTEMS FAILURE!!","bcv63ahe.wav" !damaged this,85 rtb galcomhq say "WILDMAN: RETURNING TO BASE","bcv46ale.wav" endevents # .f2,100,100,100,100,100,100,0 start near galcomhq 4500 earthz^jmp-02 stop events 1 !beginl1 escort player on !detect f1 broadcast "CRANK: I'VE GOT YOU COVERED, WILDMAN" !under_attack say "CRANK: INCOMING!!","bcv33ble.wav" !destroyed e1 say "CRANK: HOSTILE TARGET DESTROYED","bcv38dle.wav" !destroyed e2 say "CRANK: HOSTILE TARGET DESTROYED","bcv38dle.wav" !damaged this 65 say "CRANK: CRITICAL SYSTEMS FAILURE!!","bcv63ale.wav" !damaged this,85 rtb galcomhq say "CRANK: RETURNING TO BASE","bcv46ale.wav" endevents # .galcomhq events 1 !beginl1 launches off this weapons off this ignore on this !backonline launches on this weapons on this ignore off this endevents # [event] !backonline !surprise !engage_player 0,10 $ IA0901.DES code: EF PILOT [ TACTICAL INTERCEPT - SPACE ] [description] RACE : TERRAN CASTE : MILITARY CAREER : ELITE FORCE PILOT CRAFT : RAVEN HEAVY FIGHTER REGION : EARTH SPACE REGION BASE : GALCOMHQ YOUR PATROL HAS COME UNDER ATTACK BY A GROUP OF FIGHTERS. YOUR OBJECTIVE IS TO DESTROY THEM AND CLEAR THE REGION OF ALL HOSTILES. YOU HAVE ONE HOUR TO COMPLETE THIS SCENARIO.
