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Everything posted by Supreme Cmdr
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How do i get rid of dead prisoners?
Supreme Cmdr replied to spamllama's topic in Universal Combat Series
OK, I'm moving this into the tech support area and I have made a note to investigate it. -
*gulp*. That thing looks like a bloody tank. In drag.
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quote: Originally posted by DeepFreeze: It runs like trash on my computer, but from what I've seen, its a glorified BF nam ripoff. Which is a shame, because I usually like Novalogic games. I tend to agree
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How do i get rid of dead prisoners?
Supreme Cmdr replied to spamllama's topic in Universal Combat Series
quote: Originally posted by spamllama: It's getting kind of stinky in the brig. Don't they get removed when you dock at a station? -
I have released Build 004 which fixes some critical show stopping issues. With the imminent public release of the RC8 patch and the four public servers, this build version is only available to fleet leaders. So, if you are in a fleet and have been instrumental in recent mp tests, contact your fleet leader. Don't even bother to ask them for this build if you were NOT already part of these on going tests.
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Thanks Overmind and great to see you again! Anywhere, here is where it all started
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LMAO!!
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Pretty cool!!. Not sure that it will unseat BF:V though, but it just might.
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quote: Originally posted by UltraMage: Do you all know of any means of picking a massive fleet battle fight, such that I am forced to use missiles to live? I'm sure the Gammulans would be able to answer that question for you. Here's a tip: Go ask them.
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LMAO!!!
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He'll probably just buy another one?
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Yeah, I am going to be turning them back on for single player, in the final 1.00.02 patch release. I am also going to be disabling NPC fighter launches and making it a server side INI config option (similar to allow_ag).
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Oh man.... "Actual 3DFX screen shot"
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The buildings are whats causing the slow positional update when on planets. They are sending useless information and flooding the packet stream. Its a lot worse on dial up. This is currently being addressed so that it is a smooth as when in space. I am not going to be turning on SAMs and groundfire in mp because it would be overkill. At some point, I might make it a server side config. Until then, the only time you should see SAM, SAL or similar firing, is if manned by a human player. mp is for playing against other human players, not for engaging NPCs. For that, you can play the single player game. What you are asking for is basically co-op game mode - which is not and never was, fully supported. But once I make this a server side option, then its up to the server op to enable it (the same why they can enable NPC auto-generation) - and have all dial-up users send death threats (this single option will make playing on dial-up, close to impossible). [ 03-30-2004, 12:20 PM: Message edited by: Supreme Cmdr ]
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heh, good luck getting the RANDOM device from that station.
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quote: Originally posted by JCMan: Terribly sorry about the HUGE delay! Tragic accidents in real life (Something really bad....) can be a big bummer when they happen.... I see. quote: On another note, I will now begin with build 3 and see how it goes. I will try to test it out and report here,No need. I have tasked Prime Fleet and the beta testers with prelim mp testing. So please don't report anything here. All reports will come from Remo or Gordon - since they will most likely be in a language I can actually understand and quite possibly be coherent to boot.
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I have uploaded Build 003 of the mp executable to the registration DB. The two test servers are now also running this version.
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TIPS: code: HSD - TOD1M1 - MOLONOK T.A. Shield - TOD1M5 - DAISYMAE T.M.C.D - TOD3M3 - UNKNOWN_CONTACT RANDOM - TOD3M1 - GAMMULA RANDOM DECODER - TOD3M2 - UNKNOWN_CONTACT KARANIAN REACTOR - N/A E.N.M - TOD2M5 - SALAMANDA CELESTIAL ORB - TOD1M5 - ZEROVNA J.A.C - TOD3M5 - KULNOGLA PHASED ARRAY IOD - TOD3M5 - TRIAND
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They have absolutely, positively, got to be shitting me. An nVidia GF4 MX? And AMD XP2000 cpu (which runs around 1.67Ghz) wtf? An Xbox is selling for $150. It has 3yr old technology, of which the graphics chip has both a pixel and vertex shader. You can buy a low-end Dell PC for around $500.
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What makes you think that the HSD is on the Reingard?
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quote: Originally posted by Werewolf: Is there any chance of a future patch making the server less greedy? No. You remember the part where since BCM Gold, the server is supposed to be run in dedicated mode? Also, I know for a *fact* that its not eating up 100% CPU. So I have no idea where you got that from. If you're trying to run it on a Gameboy, then there's your problem. I have run about three servers and two clients on a single processor 3Ghz machine just fine.
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Its not going to be fixed because there's nothing I can do about it. When a building is destroyed, its destroyed state will reappear after a few seconds. If you are still there, then your position will remain unchanged. If you were dropped to the ground, then when the building reappeared, you would be inside it. And btw, thats not an ATV
