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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. You know whats really funny? The fact that over and over and over there have been discussions about how the laser effectiveness degrades over time etc. Yet - and even though there are calculations for this in the appendix - people still try to fire their lasers from 500km away and expect it to make a single dent on the target. Mind boggling. You all belong right back in the academy.
  2. OK, am on it. Thanks
  3. quote: Originally posted by Banquet: Something that would be neat for a saddo like me would be a feature to add notes to the planetary maps.. you could name features.. i.e Banquet's folly for the mountain peak I eventually crashed into cause I was too busy admiring the view and forgot I'd taken autopilot off for a quick jolly. Take a screen shot, annotate it and keep it.
  4. quote: Originally posted by ProXimity: I don't want to use that particular extension to re-enable the (CTRL+T) function. There is no time compression in the game quote: Can someone tell me how I can start a roam from earth and set a shuttle down in day-time on earth?Tacops gives you the local time of day on the planet. Look on the lower-right corner of the planetary map once you have picked a location.
  5. Get both BCMG and UC if can. But if you can only get one, get UC. [ 02-09-2004, 02:21 PM: Message edited by: Supreme Cmdr ]
  6. How Stuff Works has an article about the Phantom console.
  7. quote: Originally posted by Werewolf: I check back remotely every now and then, but it's certainly not a feature uhm, how are you doing that?
  8. quote: Originally posted by Antares: I'm going to try the Tradcom patch tonight.. i'm hoping it'll allow me to continue without restarting (cross fingers). There is no Tradcom patch. Those previously posted INI files do not solve that problem. Wait for the 1.00.02 patch which is being released either tonite or tomorrow morning.
  9. Are you sure that its not the 3.6 drivers that fixed the problem and that you didn't need to mess with the z-buffer? Please re-enable that and get back to me asap. [ 02-09-2004, 11:39 AM: Message edited by: Supreme Cmdr ]
  10. quote: Originally posted by Antares: I ran into a few possible bugs/problems. Wanted to report. If you need more info, please ask. -Majoris : Is the planet suppose to look like Earth? Same texture as Earth. A bit of a drag when trying to get away from Earth to find another planet that looks exactly like it. -Space Combat Balancing: It seems easier for my MK3 to knock out enemy ships, especially carriers, when compared to combat in BCMG. Main guns seem more powerful now. -When a carrier is disabled and being towed back to home base, are they suppose to be able to launch fighters to attack the base we're flying to? Its just odd that if the carrier has fighters, why didn't it launch them against me while I had shields down with a tractor on their hull? -Sometimes I see graphic glitches. e.g. Jump Gate textures appear to 'flash' as I approach them. I also saw a starstation do this once, but tends to happen frequently with gates. I have all the latest nvidia drivers/dx and all that. UC looks great, a few tweaks and we'll be ready to roll! I love the graphical improvements. Keep up the great work. There is no reason for this post to be in the tech support forum because nothing in it is a tech support issue (apart from the graphics glitch you mentioned - in which case, check your drivers) Topic moved.
  11. Not sure what I'm going to do at this point and the lawsuit decision will definitely have an effect on the future of the UC brand. For now, lets keep the thread on topic. I have created another thread for this sort of discussion, later today. [ 02-09-2004, 11:41 AM: Message edited by: Supreme Cmdr ]
  12. Thanks. But buy the game. Its not your fault. If you feel that the publisher acted in bad faith, well, its simply really, don't buy any further products from them. Just buy ours.
  13. It has been reported that some geForce4 MX boards do in fact have a vertex shader 1.1. Which is odd, because mine certainly doesn't. Which means that nVidia must have manufactured a second generation batch.
  14. A few guys in the Gone Gold forum and I played just fine on one of their servers last night.
  15. The manual tells you what is going on. If you try to egress at a high pitch angle, the craft will bleed too much speed and never reach the 20K egress altitude. The speeds of all crafts in UC was reduced btw
  16. heh, you guys sure are funny.
  17. No. Siddown.
  18. The graphics has nothing to do with the game. Check your manufacturer's drivers. As for those settings you mentioned, they cannot be disabled/enabled in this version. Wait for the upcoming patch.
  19. quote: Originally posted by Faithful: Derek, would it be ok for Elric_Sloan to post the PDF files for Download if he is willing and it is legal? Be really nice to take to Kinko's to print it. You have to ask him. Then he can send them to me and I'll check them out, then decide.
  20. If the patch is not ready for tomorrow, I will release a Release Candidate because some of some critical issues which have recently been addressed.
  21. Fixed. It was related to the ship inventory. It affected Logistix as well.
  22. This view precision loss has been corrected.
  23. I have fixed this. It is related to the clip count for the Sabre rifle which you are carrying when you exit the CC in space. The same problem affects weapons with more than one mode (e.g. ZS10, ZS12), but a crash only occurs for that weapon.
  24. quote: Originally posted by Werewolf: The bloody dedicated server wants to see the CD in the drive. Is there any way at all to have safedisc removed for dedicated servers in the future? (Maybe via an added non-safedisk dedicated-only binary?) I have to admit that I hate safedisc with a passion. Good idea. I will disable that in the 1.00.02 patch
  25. As I mentioned earlier, this is being investigated. It looks like a saved game corruption somewhere.
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