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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. I was planning on picking this up this weekend; but man, I've seen some pretty scathing reviews. In fact, I just received my PC Gamer (UK) and they shredded it across four pages - giving it a final score of 47%.
  2. HBD Nova!
  3. ....I'm off to Sygan to investigate the Sygan Triangle Wish me luck.
  4. quote: Originally posted by Duncan Idaho: This fool reports your foolproof pathing works fine now. (Couldn't resist the wording). Idaho LMAO!!! Actually, I don't think you're a fool. Your previous test above, is what primarily caused me to put in this foolproof checking anyway. Good. That settles that I think. Can't see how anyone could screw that up now. btw, thanks to Xierxior for even bringing this up. We'd never have known about it otherwise - and those gits who download patches out-of-order or apply them improperly, would still be b*itching. [ 03-07-2002, 13:11: Message edited by: Supreme Cmdr ]
  5. This patch has been refreshed and re-released. Check the VCF for more notes.
  6. quote: Originally posted by Urza: After all, the purpose of solar power is for backup until main power can be restored. ...and it does just that.
  7. Not thats really odd because the patch script has not changed. The only time that a patch will not delete and/or update files is if it can't find the folders. At any rate, if someone applied the 1.0.06 patch (full or update) and then the 1.0.07 patch (update), then thats OK too. Anyway, I've just rebuilt the patch file again and tested it. I even used your method above and it works fine here. BUT, I've put in some idiot proof path checking and have re-uploaded the files to the mirrors. I have also updated the VCF with some critical info regarding this issue. And also snuck in one minor addition to this version (AE stats). UPDATE: Looks like the 3DGamer mirror has already been updated with the patch refresh. [ 03-07-2002, 12:24: Message edited by: Supreme Cmdr ]
  8. quote: Originally posted by Duncan Idaho: SC, What about 1.0.0.7 full? Reason I ask: It should do the same thing. I just checked it. Only the 1007_update patch doesn't do this, since the 1006_update already did. This could be one of those obscure OS issues, because I just tried it and it works just fine on my end. If you copy that code above and put it in a .bat file, then execute it from the BCM install folder, it will delete all the irrelevant files. I'm going to look into this some more and see if it is an rtPatch problem. Did you try the 1.0.06 (full) patch to see if it actually deletes these files?
  9. quote: Originally posted by xierxior: Hey Fractux go into your bcmmodelanimations folder and delete. Post results. If the patch was applied properly, those files will NOT exist. Obviously, any fool with these files lying around, did NOT apply the 1.0.06 (full or update) patch from the folder where the game was installed;hence the batch file which deletes them, couldn't because it won't fine them. quote: Dont ask me why this fixes it, all thes do is control the hanger bay door animations which arnt enabled anyways. It will cause a problem because those INI files are attempting to reference obsolete .3D files (animations) which do NOT exist. Both the INI files and the .3D animations they are trying to access, must be deleted in order to avoid problems such as this. THIS is EXACTLY the kind of crap I have ZERO patience for. One spends so much frigging time writing instructions and some bastards decide they're going to ignore them and cause a ruckus in the interim. Here is what the KILLEM.BAT file embedded in the 1.0.06 patch does code: @echo off del .savep*.* >nul del .modelsanimategalcomhq.ini >nul del .modelsanimategammula.ini >nul del .modelsanimatesstat*.ini >nul del .modelsanimategamm*.3d >nul del .modelsanimateghqbay*.3d >nul del .modelsanimatess*.3d >nul del .modelsfld.3d >nul del .modelsmoon.3d >nul del .modelsplanet.3d >nul del .modelsnull.3d >nul [ 03-07-2002, 10:32: Message edited by: Supreme Cmdr ]
  10. Figuring it all out spanned a lot of years. Military service? Nope. But my family has a military background. Two members are in the armed services.
  11. quote: Originally posted by KreKol: Did you try turning on the engine?? The reactor will not start with out engine on. Thats not true. The engine relies on the reactor. Not the other way around.
  12. quote: Originally posted by xierxior: One small issue wih 1.0.0.7, in perscan the system engineers current task "invades" the next colum. Look where it says repairs on sdeck, im running at 800x600 32bit. Its due to the HF column and is not a problem since the display is transparent. If it bothers you, run at higher resolutions.
  13. quote: Originally posted by xierxior: That thing is cool man, land your CC there it el disapear to.. if you send your marines down there they die! its like the black hole of death no other way to explane it. Thos models I said were underground, well there not really at any one location, any where you click on the planet in tacops, it's like the models follow the camera, or there in the center of the planet, so no matter where you are on that planet there allways under you so I cant give you a location. Anyways thats the only way to really explane it. Didn't you say that you destroyed a base there? HOW did YOU get to that location?
  14. quote: Originally posted by Duncan Idaho: If AvP2 can give a good scare like that, I'm in, for sure! Idaho Do yourself a favor; just go get it. Your doctor will thank me later..for all those prescriptions he's going to be billing you for.
  15. LMAO!!
  16. I'm so there!
  17. I am NOT annoyed at you. I just get a bit miffed when I don't have sufficient information. IF this IS a problem, I could have investigated and fixed it in the recently released patch. Also, I thought you said that it was an empty terrain area. So how does a base fit into all of this, then? [ 03-06-2002, 20:43: Message edited by: Supreme Cmdr ]
  18. quote: Originally posted by Duncan Idaho: It's in NO Mzone, no scene. It's at the precise coordinates listed in the post above: 00000000 North: 00000000 West on planet Sygan. It's an empty spot on the map. In fact, I'd say it's of little importance, since there is no base there, it's just empty terrain. As for the 'clear as mud' thing, what is imprecise? I told you exactly where, and what happened to me there. It's not my fault what happened is bewildering. Idaho I don't have time to go pissing about all over the planet. Thats why I asked where it is. In fact, HOW did YOU (of all people), even get there? Apart from that - IF there is nothing there, wtf is he posting about units being under the ground. Or are you two pissing about and talking about the wrong and/or different thing. There is NO way I'm going to Sygan without getting more information. Because if I do and I don't find a problem, I'm gonna come back and bury you both. As for you, we've said this before, learn to USE PARAGRAPHS when you are posting. [ 03-06-2002, 20:17: Message edited by: Supreme Cmdr ]
  19. Long Island Lolita or Joey Buttaffuco?
  20. pah, aliens, especially predaliens are NO match for my CQB boomstick (aka shotgun). In fact, I've never, ever gone below 5th position on ANY server I've played on. And I always play marine in mp. Never play any other class. I like being scared outta my wits. The only complaint I have about AvP2 is the lack of co-op play. Man, I'd just love to go on a mission with my human marine team. Also, no in-ship maps. I absolutely loved the Aliens game which used be over at gamestorm.com back in the old days. Man, that was a blast. [ 03-06-2002, 20:14: Message edited by: Supreme Cmdr ]
  21. ...as soon as I finish the docs and release GBS-II outside of the Beta test team.
  22. quote: Originally posted by Duncan Idaho: Beautiful! We were just talking about this. I know. Thats why I did it
  23. I have uploaded a 1.0.07 compliant version of this script
  24. quote: Originally posted by Duncan Idaho: I hope this is enough info, I'll be checking in often if you have any questions, SC. Idaho ....its as clear as mud
  25. quote: Originally posted by xierxior: If your going to check it out the buildings dont apear until after you have destroyed the starbase on the planet. FFS, WHAT IS THE GODDAMN NAME OF THE MZONE AND SCENE!!!
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