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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by KreKol: If I don't know how not to get banned by now then I deservice to get banned. LOL!! ain't that truth. I guess when someone has been around a long as *gasp* you have, you learn the ropes. 'ang on a minute, you've been around so long, how come you didn't get into the Beta program??
  2. LMAO!!! I love those appendix printing instructions.
  3. There several combinations of minerals which, when they exist in certain quantities on your ship, can either (a) cause an explosion within the ship - blowing up the cargo bay ( spreading radiation. Check the AI of your RE (in the appendix) and you'll see what I'm talking about.
  4. quote: Originally posted by Urza: If that happens, it won't be for a while. It'll never happen. So quit hurting your poor little head over it. Nor will I ever change the HJ transit settings. Ever.
  5. Dunno. But its definitely a driver or driver config (Z-buffer eg) problem. Also try running in 32-bit mode etc etc This has all be rehashed before, so, you're on your own. Once you've applied 1.0.06, you might want to load one of the problem models in BCStudio (no longer available for download, so ask someone who has it) and see if it renders fine or not. [ 03-01-2002, 15:54: Message edited by: Supreme Cmdr ]
  6. There are no marines in the legacy BC3K
  7. I sure will. I'm looking forward to seeing how it all turns out.
  8. MS know that with the amount of time it has been in development, coupled with the amount of money spent, they HAVE to make it a mass market title or they're not going to make any money on it. At this point, I'm quite certain that MS would be happy to just recoup their dev costs.
  9. I suppose you missed the probably in my post, huh? Apart from that, I never said how it would work IF I did do it. so, siddown
  10. quote: Originally posted by Buzz: Howdy ALL DELETED. Post here again without the proper sig profile and your posting rights will be revoked.
  11. quote: Originally posted by Soback: So, since he doesn't want the poster. Is it for sale then? Cause I would buy it. No. But I'm going to check with my warehouse to see how many we have left. I'm certain that we may have some. If we do, I'll check with BMT and see if they want to sell them. They're NOT cheap. So, if you want one, expect to fork out about $10 a pop plus P&H
  12. quote: Originally posted by netshaman: Hi, duncan, you're right, the CTD with intruders is a driver issue: with 27.30 the game CTD, with the 27.20 and 27.50, 27.51 it runs fine. Have you noticed while in FPM the increased fire rate ? I still use the 27.42 driver set And yes, I have reproduced that FP firing rate issue. Looks like it crept in when the grenade launch cheat was fixed. btw, please update your profile with your driver versions.
  13. quote: Originally posted by netshaman: Hi, the save game was sent, at the right address now. Cheers. Works fine here. No problems whatsoever.
  14. quote: Originally posted by Urza: Whoa, off-topic alert! Shame on you SC! Not really. We are discussing reviews/reviewers, are we not? quote: Nice review, BTW. I noticed that virtually all the reviews I read mentioned the superb accuracy of scale. Even print reviews with such limited word counts.Its a critical component of the game; so its good that they mention it. Most games do not give you an accurate sense of scale. At all. [ 03-01-2002, 07:54: Message edited by: Supreme Cmdr ]
  15. ...here we go again
  16. quote: Originally posted by Vanethian: No, i don't think a gamer is supposed to thank God for game support. But "support" can be mediocre, or bad, or good, or awesome, or exceptional. I mean that there are many degrees of quality. Yes, a developer is required to support its games. But is a quality support? Gamers wanna know that. Like I said, if the reviewer has space for that, then its up to him to use that space for that. Print reviewers RARELY have the space to do that. And again, if even they did, I'd rather that they spent it on discussing the game.
  17. quote: Originally posted by Vanethian: Fluff... nonsensical... horseshit. Ok... tomorrow i'll tell my chief at Multiplayer.it: "Hey Boss, ever thought we write fluff, nonsensical horseshit? Cool, uh?" Of course not all web reviewers do that; I'm only saying that when compared to print mags, the online web reviewers have more leeway in what they can write about. So, if they want to waste the space talking about something that is supposed to be REQUIRED of game developers, then thats their problem. For ME (and I don't give a toss about anyone else's opinion), I would much rather see review space spent discussing the game in question and what the gamer NEEDS TO KNOW rather than on material that is a given. I don't know about you - or anyone else - but I'm not particularly part of the bandwagon that thinks a gamer is supposed to thank God that the developer supports the game. No, it should NOT be that way. You sell a game. Someone buys it. You are REQUIRED to support it. PERIOD. END OF STORY. Now, if the reviewer wants to waste print space talking about it, thats fine; but when it comes to print space, the PRINT reviewers do NOT have that luxury. Even when some KNOW that they don't have this luxury, they still blow the review and fill it with garbage. [ 02-28-2002, 21:00: Message edited by: Supreme Cmdr ]
  18. quote: Originally posted by Vanethian: Well... don't be so humble, Derek... you deserve the glory! You are making a great job! Its not about that. Reviewers for print mags have very little print space and word counts to work with; and I for one would rather they used it to talk about the game, rather than something that is expected of ANY and ALL game developers : support of their games. Overly praising a developer for tech support of a game they are REQUIRED to support, is just as ludicrous as praising the Pope for believing in God. Some online web reviewers can afford to waste pages on crap not worth reading; padding it with fluff and nonsensical horseshit because they have the space to do it in. [ 02-28-2002, 20:52: Message edited by: Supreme Cmdr ]
  19. quote: Originally posted by xierxior: I uploaded the pictures somewhere els it seems tripod got worrid about me useing to much bandwidth with thos 60k pictures.. Anyways hope thes work. I have updated the scripted position of the starbase object. The others shots are of no interest to me. If the ship is not rendered - I suppose it never occured to you that it could be cloaked, huh?
  20. quote: Originally posted by Duncan Idaho: SC, There could be something to this Perscan/Intruders issue, I was just boarded in Pluto 2 minutes ago, Aestrom entered system, , CO informed me we had intruders, first I powered down launch control. Then hit Perscan (from the bridge view), and I was staring down my PC's wallpaper. Heheh. Could be a fluke, but thought I'd mention it after seeing the above. I'd send a save, but my save is from prior to the Aestrom's entrance, so is rather useless. Next time I get intruders, I'll save first just in case. Back to the battle! Take care! Idaho Yeah, next time you get intruders, save before going to PerScan.
  21. Dunno where you sent it, but I don't have it.
  22. Scoobie, I'm confused. Please describe the problem in one single msg that contains what you are trying to point out in two disjointed messages. [ 02-28-2002, 18:11: Message edited by: Supreme Cmdr ]
  23. True, but some people who are fans of Privateer, the storyline etc, will probably like it. If they pull it off and do it right, it will just serve to bolster the rather stagnant space sim genre. The likes of X, Jumpgate, Darkspace et al, didn't do squat in this regard. Neither did IWar 2, come to think about it. I think that Freelancer and BCM (and its add-ons) can bolster the genre because each give different experiences.
  24. I'll probably support downloadable skins in mp; though they will only affect your own assets.
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