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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by Gordon: The main problem is that you can cloak your CC and be undetected by the station. I can park my CC in front of the station and use the PAD and never once get attacked by the station or have it launch ships at me. If you ever try this while uncloaked your dead within minutes. IMO having all cloaked ships be detected within a certain proximity to the station or that you must decloak to fire your weapons would resolve the ease of station capture or destruction. This would also be essential for MP. Good ideas. I will consider them.
  2. quote: Originally posted by Steve Schacher: Maybe some combination of beefing up the shields or recharge rates, while increasing the integrity level that it surrenders. I find that after wearing a station down to almost nothing, I have to save the game before trying to get it to surrender. If I don't hit it *just* right, it blows. So, make it harder to wear down, but once wore down make it easier to SOS. Maybe it's just me. Nonsense. Siddown. Next!
  3. All my life, this is THE most hilarious game movie I have ever seen. Get ready to split your sides laughing. And yes, Halo has some kick-ass Physics in it, which makes all what you see, that much hilarious.
  4. quote: Originally posted by Menchise: On the 30th of January, Lokigames Software closed down. Yeah, and? Linux gaming will NEVER come of age and anyone foolish enough to think otherwise, is going to end up down the same path. There are VERY few hardcore gamers running Linux, who don't already have a Windoze box (or even a dual-boot one), so, WHATS the point?!? In fact, back in October 2001, at the prompting from an industry friend of mine (who wanted to see BCM on Linux), I contacted Gavriel State (10/26) at Transgaming. He responded (10/27) and I replied to his email (11/1) and never heard from him again. Their loss, not mine. Considering the reception of BCM, one would call that a tragic case of dropping the ball. I'm never going to attempt that again. Ever. Hi Derek, We have not tried BCM on WineX as yet, but have just downloaded the E1 demo. Unfortunately, right now WineX only supports DirectX 7, so the DirectX 8 based E2 demo will certainly not work at this point. We'll have a look at it and let you know how much work we think would be necessary. At TransGaming, we do two kinds of things: fully optimized 'ports', such as The Sims for Linux, where we modify the game source to work better with WineX where appropriate, and pure runtime work that allows boxed Windows games to be run directly out of the box, but often with several quirks and difficult to solve issues. Once we have a better idea of how well BCM E1 works under WineX we'll be able to have a better sense for the potential business opportunities. Thanks for your interest! -Gav
  5. quote: Originally posted by Eclipse: simple. get them into a shuttle and place a deploy team waypoint for the shuttle in space and launch. It should deploy the marines and crew into space. aha! I was wondering about that. OK, I will disable that in the next patch. XP1 will have the ability to deploy/extract SFMs using this method and the transporters. btw, how come he cannot extract them using same waypoint method? Or doesn't that work? [ 02-10-2002, 08:59: Message edited by: Supreme Cmdr ]
  6. If the stations were more powerful (trust me, I can make them near impossible to beat, and in fact, invincible), the station capture feature would never be realized. Ever.
  7. quote: Originally posted by Dredd: I'm assuming that I should be able to target any */HAZ objects in my area through the far left CVD under HAZARDS. You assumed incorrectly
  8. quote: Originally posted by Grayfox: wont let you evac em either using the transporter. tried that last night... tried everything my little brain could think of... maybe you should just leave em there and buy new ones How did you get them out in space to begin with?
  9. quote: Originally posted by Oban: He had me laughing like crazy at the mental picture of everyone on the starstation looking out he window as he completed the "grand" manouver of sucessfully launching and retrieving a fighter only to have his shuttle stolen. To boldly go... that was very funny Cheers yeah, I was laughing at that too. Quite funny, that.
  10. quote: Originally posted by xierxior: thats the thing it was working i have been reading the posts and ever since i changed drivers i cant get it to work again even after reformating im currently on the 22.80's ...and whose problem is that?
  11. quote: Originally posted by Rommel1999: I have yet to find that thread about putting in my system info to the sig ill look again. PS dont help me out ill find it if its there. You're frigging kidding me, right?
  12. quote: Originally posted by Sunanta: Hopefully the ability to map keys for fp will be re-implemented by the time mp is out, as well as inverting the mouse for aiming. Do you see either of those in the XP1 feature list? No? guess why that is. And do you want to get your posting rights suppressed? Go off-topic again and see what happens.
  13. Yeah, I found the review quite refreshing and interesting too, actually. You must remember, it is a difficult proposition to get everyone to like the BC games. You either do, or you don't. There is some middle ground though....I still can't find it yet.
  14. quote: Originally posted by xierxior: ops i meant when their destroyed Have you NOT been reading the posts about THAT specific issue? It is driver related and I think someone pointed out that in order to use 2280 or higher drivers, you should first use Detonator Destroyer to remove all traces of the previous driver.
  15. You can grab it here. Pretty funny read, actually.
  16. Apart from me? nope. So, we're waiting for you Spidey. Save often.
  17. quote: Originally posted by Hellbinder: *cough* *cough* *sniffle* im beelingh uh touch ufgh the flewb aall...aallll...allll *Sneeze choke wheeze* reabdey.....*sniffle* *whack* pull yourself together!
  18. OK, I'll pack it all up and upload it sometime this weekend. The GBS-II docs are enough to get you going because I have removed all legacy GBS-1 stuff from it already and included all the new stuff in GBS-II. I'll whip up a quick and dirty script which makes use of the most common commands and include that, along with the GBS-1 docs (for reference).
  19. Thats great. Now run along to the archives thread and read the thread about adding your brand new spanking sys info to your sig.
  20. LMAO!!! Where do you guys find this stuff?
  21. quote: Originally posted by Baldor: I thought things had settled down but i am still getting CTD's Logistix>Crafts>FC>4 Shows Tacscan computer at 68% Click on it to try to repair and get CTD. Seems reproducable..I've tried it 5 times BOTH of the saved games you sent (this one and the one that you couldn't restore) are corrupted files. You'd better run ScanDisk on your machine and re-install the game properly.
  22. ooopps sparks are flying already
  23. quote: Originally posted by dude: I thought of that and tested several other games before posting. All others work great with no problems. BCM is the only CD that I'm having problems with. and Well, if you didn't have a problem with the CD before (since you did play the game). And you do now, how does that have anything to do with BCM? Have you tried cleaning the CDROM?
  24. quote: Originally posted by dude: Ok, I'm not sure what this problem could be. I got BCM for christmas, I installed it and played once.(I travel alot for my job) About two weeks ago my hard drive crashed and died . . . I replaced the drive installed Windows 98 plus all required drivers, installed the BCM again was very smooth install, played about two hours. This morning I put the CD in the CD drive started the game but now I get a message that says " Please insert the correct CD-ROM, select OK and restart application " This is a fresh out of the box copy bought at my local EB store at christmas time. What is the problem. Dunno. Check your CDROM drive maybe?
  25. I have no problems releasing GBS-II to the public (the Beta testers have it for sometime), but I still haven't found time to complete the docs. If you don't need the docs, let me know.
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