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Everything posted by Supreme Cmdr
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quote: Originally posted by Count_Sessine: I think that somehow detracts from the game. It's reasonable that all ships can be towed to port if damaged, but it seems stupid a shuttle can tow a carrier faster than it can move under it's own power. Don't worry, I already have plans to block this exploit. [ 12-05-2001: Message edited by: Supreme Cmdr ]
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Hey Derek yer bum, FIX THIS !!!!
Supreme Cmdr replied to Supreme Cmdr's topic in Battlecruiser Series
1. No. I'm not touching that code again. At least not anytime soon. 2. Mouse look does not and will not work in external camera view. 3. Thats how it works. This thread is NOT for wish lists or how you would like items changed. Its for BUGS only. 4. Change it yourself. The file is soundfxmisc.zipbeep16.wav 5. Use mouse look. Thats what its for [ 12-05-2001: Message edited by: Supreme Cmdr ] -
quote: Originally posted by XenoZohar: The SC recommends SC cards... Are the Santa Cruz cards generally cheaper than Creative cards? I'm slowly purchasing parts for my new custom job and would love to shave off a few bucks without a drop in sound quality... aw, that was too easy you cheat. Yeah, the Santa Cruz cards a fairly cheap. In fact, the Audigy Gamer is priced to compete with it, at about $100. Go with the Santa Cruz unless you have a death wish.
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SC, can you express your views on the subject of TIME.
Supreme Cmdr replied to JAY's topic in Battlecruiser Series
quote: Originally posted by SmileyMan: Rather than have engineers faster, would it not be possible to have the station's ten engineers added to your own, so that if you already have 10 you get twenty? No. Siddown. Who said this was a thread for wishlists? -
SC, can you express your views on the subject of TIME.
Supreme Cmdr replied to JAY's topic in Battlecruiser Series
quote: Originally posted by Soback: Only in mulitplayer right, Yes. -
SC, can you express your views on the subject of TIME.
Supreme Cmdr replied to JAY's topic in Battlecruiser Series
quote: Originally posted by Tac: What are the plans on manual docking Chief? I see a lot of launch bay doors in stations and ships... just thinking of having my fighters landing and launching on my nightsar using the runways.. *drool*. Not to mention having to stay level flight or stop so that they can dock... pump the pucker factor.Hey, hurry up with the MP patch, my bday is this 8th, gimme a good present Not sure am gonna put in manual docking Tac. Even though all the station models have support for it (check out all the SSTAT*.* models in BCS), I don't think it would be worth my time. Its too much work for too little reward - because then its just another option that most won't use. Why bother when I have two add-ons and a highly complex mp patch (currently WIP) to finish? If I have time, I might put it in XP1, but don't count on it. As for the mp patch, you did see my post elsewhere about it right? -
Hey Derek yer bum, FIX THIS !!!!
Supreme Cmdr replied to Supreme Cmdr's topic in Battlecruiser Series
Gee, you two don't want much, do you? -
ok, we've got a live noob here. Medic!!!!!!!!
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Has anyone out there have a Site dedicated to BCM?
Supreme Cmdr replied to JAY's topic in Battlecruiser Series
quote: Originally posted by Tac: and we getting lotsa practice at powerstarting, with starting a new game each patch and all *grin* hopefully thats over now -
http://www.bluesnews.com/cgi-bin/articles.pl?show=277
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What do you recommend for a graphics card?
Supreme Cmdr replied to Brian1's topic in General Chatter
quote: Originally posted by Soback: better than GeForce 3? Yep. Definitely. Even the Rendition chipset can't compete! -
Macross: Battlecruiser Millennium total conversion
Supreme Cmdr replied to Vigilince's topic in Battlecruiser Millennium
quote: Originally posted by R_wilco: So I'll ask directly. IS it possible to use the model animation features without editing the games code? More importantly, is the answer ,"Yes, if you know how"? No. Only the character animations are supported. To put in support for those (doors, landing gear etc) animations, it would need to be coded in-game. -
quote: Originally posted by richterm: [QBHmmm...when I get home, I think I'll check to see if I can beam other crewmembers and officers down with me. (I know from reading the posts that Space Marines die. But do Flight Engineers?)[/QB] You can beam any crew person to the planet, except space marines. And like pilots, the officers are also armed with a pistol and wristlaser. The engineers are unarmed however.
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SC, can you express your views on the subject of TIME.
Supreme Cmdr replied to JAY's topic in Battlecruiser Series
quote: Originally posted by Badgerius: After the MP patch, will time continue when you are docked in SP? It depends on how I implement it. That was the original plan. But I haven't looked at that code in a while, so I can't say for sure if it will be supported in sp or not. -
SC, can you express your views on the subject of TIME.
Supreme Cmdr replied to JAY's topic in Battlecruiser Series
quote: Originally posted by Stroman: Manual, p 63, last paragraph That actually refers to the game time. Because once you launch and the time is accelerated and updated, if there were inbound missiles which would otherwise destroy the station, it could be destroyed as soon as you launch. And the fragments could destroy your ship. I've had it happen to me. So, time doesn't really stop per se, its just not updated frequently when you are docked, but it is being updated. You can even try this by just docking and sitting in Logistix and checking the time. There are several timers in BCM. The two important onces are the AI tick and the frame tick. The latter is the one that is stopped when you dock. -
SC, can you express your views on the subject of TIME.
Supreme Cmdr replied to JAY's topic in Battlecruiser Series
quote: Originally posted by Tyrn: LOL...I can see it now: Intense fire fight and all play stops. Over the comms you hear "GCV-Hare Raiser has docked at Aleri, game play will resume shortly." LOL!! Yep But you know whats going to be funny? When some idiots are parked at a station, sitting there, chatting, waiting for repairs, trading etc ....and then a pack of goons show up with a volley of Vagrants. Anyway, in mp, time won't ever stop. In fact, right now, the only time it will stop is when you dock. In mp when you dock at a station, after you have logged in, you will have access to all external views from the station, including a Tacops type view. None of which will have any icons other than the various login/logout options. So, while parked there and doing what it is you are doing, you can still be surveying the space region. And if some bad guys pop in and you know the station is going to get hit, you can launch and get the hell outta there. Besides, I may (emphasis on may because this is an item in my XP 1 design doc which I doubt will go into BCM mp patch) allow access to the station's turrets (similar to the ship turret access in BC3K) so that anyone at the station can jump to and unmanned turret and man it. Once you do that, the AI will relinquish control. This way, if you are sure you can do a better job, well, have at it. I will also be significantly reducing the repair times at stations and on board your ship as well, by making the engineers n times faster. My plan is to have the longest repair time not take more than 30-45 mins at a station. ack! -
Hey Derek yer bum, FIX THIS !!!!
Supreme Cmdr replied to Supreme Cmdr's topic in Battlecruiser Series
quote: Originally posted by Tac: Hey at least your BCM returns to game. I cant alt-tab 'cause it'll crash . Guess no internet surfing while the ship gets repaired heeehee. Like most games, BCM requires exclusive access. If I wanted you to alt-tab safely, I would support it running in a window. It just so happens that I don't. heh. -
Hey Derek yer bum, FIX THIS !!!!
Supreme Cmdr replied to Supreme Cmdr's topic in Battlecruiser Series
quote: Originally posted by actrade: The reason I could see this being a problem is if a user were to be accidentally disconnected in MP and the disconnection message were to pop up on the desktop, BCM would minimize to desktop. Is there anyway to keep BCM from minimizing if another app opens? I realized SC that this is likely a low priority now, but you asked for issues (first post so I hope my sys info attaches) BCM will have safe guards for this when the mp patch is released. In fact, it already does, but its just not enabled. You can even run it in a window (-W1) and it will behave properly. Thanks for mentioning it though. -
quote: Originally posted by Urza: Jeez, by the time we have an official 1.0.02 patch out, we'll be up to RC 54! heh. Anyway, if you recall, I did say that I won't release this patch until that persistent damageFX issue was fixed. Well, its fixed now. So, this patch is going to be cooked for a few more days, then it goes final on Friday. btw, I can assume that your problems have magically disappeared, now that you've stopped using invalid saved games?
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1.0.02 RC7 is out
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Yeah, I'm never buying another CL card if my life depended on it. In fact, they sent me some Audigy samples and I have them on a shelf collecting dust. I have several SBlive versions here and a three Santa Cruz cards. When in doubt, go with the SC card.
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Emmett, you're in the Beta program, please fix your sig accordingly.
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SC, can you express your views on the subject of TIME.
Supreme Cmdr replied to JAY's topic in Battlecruiser Series
quote: Originally posted by ooJAYoo: Reading either in the manual or within some other document, I came across the subject of game time outside the Station continuing regardless of what the player is doing. What roll of toilet paper was that written on? -
quote: Originally posted by Menchise: 1. Any idea what's causing this pattern? 2. I have also noticed that every time I run the game, Windows Setup updates configuration files on the next reboot. Should I be concerned or is this normal? 1. Nope. Sounds like your system config is trashed 2. See #1
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Hey Derek yer bum, FIX THIS !!!!
Supreme Cmdr replied to Supreme Cmdr's topic in Battlecruiser Series
quote: Originally posted by treeder: Here are a couple of glitches i noticed. they are not that big a deal but i figured you would like to know about them. I am using V1.0.2 RC6.First thing. The planet Capella in the Cryian Quadrant. The planet apears very earthlike from orbit (oceans and continents) and in the initial view it when you "OBSERVE" in Tacops. However if you zoom in or land on it and explore around, you find it is just one big desert. Second thing. I launched a SR probe from my Sun Flash cruiser and the probe definetly went out and began warping to other systems as i told it to. But when i went to check my probes loadout in TACOPS i still registered all six that i started with. Thats it at the moment. Im not really worried about them, i just figured you would want to know SC. 1. Just because it looks like that from orbit, doesn't mean thats the topology that it will use 2. Please verify that, instead of reporting it in a matter-of-fact manner. If the Tacops probe list is not updated, its a bug. Before you report it as such, make damn sure you've read the manual - twice.
