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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by Eihort: Ok sparky, here's the deal.... It just means that you borked your DX8.1 and driver install. Which is probably why Ghost Recon won't work either.
  2. The unofficial 1.0.02 RC2 is out. For whats new, see the VCF Still tackling with the persistent damageFX. It doesn't happen in debug build, so, its difficult to find out whats causing it in the release build, since it won't have debug info. Also, looking into an issue in which if you view a model on the planet in the F10 which happens to be on another map, when you return to your forward view, the base model will be offset from the ground. Found the problem and should be fixed later tonite.
  3. This interview has some insights as to how MMOGs are run, the biz model etc. Quite a good read if you are interested.
  4. This is discussed in another thread. Check out the VCF too.
  5. quote: Originally posted by Skeletun: Ummm where can I see the amount of damage?? Looked in the appendix and it just lists how many each ship has. They're not in the appendix because its not relevant and its not something a layman can calculate easily.
  6. quote: Originally posted by Urza: On another AI-related note, how exactly to dogfighting and bombing skills go up? I'm about 10 hours in, and those skills haven't budged, despite being on several missions and having 3+ CKs in several instances. Those are AI skills, not yours. Doh!
  7. The problem with those types of reviews is they can tainted by detractors posting rubbish. We've already been there and done that - and can't be bothered. And whenever you see someone asking about an online manual, it means they have a pirated copy of the game. Me, am still waiting for people to learn how to spell Millennium. [ 11-29-2001: Message edited by: Supreme Cmdr ]
  8. With your specs you should not be running above 800x600 in 16 or 32 bit mode (Config setting). Q3 and all those games are graphics pipelined. BCM doesn't have a problem with graphics being the bottleneck. Its *very* heavy on AI - a luxury [AI] that fps (and most games) games don't have.
  9. The armor has nothing to do with the integrity of the ship. That integrity is made up of several systems. You could still have your armor intact and a low integrity. quote: All-in-all very cool, IMHO - I sure hope it still works this way It does. As it remains unchanged from BC3K [ 11-29-2001: Message edited by: Supreme Cmdr ]
  10. quote: Originally posted by Schmendrick: ------ Switching to 2x antialiasing seems to have fixed it. Don't waste any time on this heh, I wasn't planning to because I already knew the answer to that one.
  11. quote: Originally posted by Soback: You will need DX 8.1 to play the game. The poblem you have is something in your system interfering with safedisk. . Thats bollocks. If you don't know the answer to something, please refrain from posting unfounded reports. DX8.1 has nothing to do with SD. Didn't you READ the part where he said that he said that it worked BEFORE he installed DX8.1? Which, in fact, has been the case since that patch? Even some of the testers had to scrub their Windows install (Eclipse just did that the other day I believe and everything works fine now) and re-installed from scratch, then installed DX8.1 etc.
  12. quote: Originally posted by Urza: Uh oh, I'd better get some nutripacks, since everyone's HF is above 100. Whoever damaged my cargo bay is going to get it. Above 100??? That shouldn't happen. Are you sure?
  13. You missed the part where I said NO posts about 1.0.02 patch right, since its not an official release? Last warning Last chance
  14. quote: Originally posted by Antimatter: Hey! Command and conquer (however unrealistic) was one of the better games I've ever played uhm, I don't think thats what he was saying. Even if it was one of the better games, it is still a sequel. No?
  15. Well, maybe you should read it again. In fact, the tutorial has a walkthru on this I think.
  16. quote: Originally posted by Fendi: But he did give a 90% though. Okay a lack of multiplayer for this kinda game may penalize the score a bit but we all know it's coming Q1 next year. Oh it's an upgrade and not a patch for the multiplayer btw.....or am I mixing the two reviews up.Bah don't mind me I'm just cranky cause I had a terrible exam today. Funny thing is the delay by one day did worse to me than if it went as planned yesterday. What are you talking about? How does 4/5 equate to 90?
  17. The site was down for about an hour today while we completed the move. Everything's back up now. Sorry for the delay. We are now on a faster dedicated server at Pair.com
  18. Thats great, cuz I just deleted two of your threads because there are already open threads related to them.
  19. quote: Originally posted by Menchise: You assign the pot plants to search duty. ROTFL!!!
  20. quote: Originally posted by Tac: [QB Opening the fridge was an experience..I kept looking for the buy/sell arrows. urgh[/QB] ROTFLMAO!!!
  21. quote: Originally posted by Meldan: This is one of the minor gripes I have. The artifacts appendix says that the Celestial Orb reguires nothing, it just works. When you look at the crew appendix, it lists what is needed to get the Celestial Orb to work (RE having sufficent AI). I just think that the artifact section should list the AI needed for all the artifacts, not just some of them. I don't know about the Celestial Orb having a reduced effect when it is not analyzed. I have one that is not analyzed (RE AI is 22) and I can't tell any difference that it is making. I'm not saying there isn't one, just not one that I notice. "It just works" means you don't have to do anything to it, i.e. install it as you would and engine upgrade. As long as you have it in your cargo bay and the RE has analzed it, well, it just works.
  22. quote: Originally posted by Andrew Presby: That much I noticed from the fact that my CC no longer does an F-16 impression However: 1. Do ATL/V, ATL, CTL and the other tracking logics all mean what they did before? Is the ODSM logic the same as the old ODSM/L (RITL/V but in an ODS weapon)? I mean, this is a space game that makes a hardcore effort to cover all different types of tracking logic and DOES IT WELL (holy sh*t!!). 1.5 And HOW DO THOSE STO MISSLES WORK?! I sure want to know because I was stupid enough to go down to Mars in a Terran military Questar and get plastered by what I *think* was a Starlight missile. I say *think* because my PTA killed it shortly after it launched and then my ship just about disappeared in a very large explosion. I lived to get back to Starpath, but I have just GOT to know if those weapons can find me in orbit! 2. Do the CC systems interact with each other like they did before or were many changes made there too? For instance, the old manual mentions a battery which stores the power that the solar reactor converts. The BCM manual does not mention a battery. Yet I've lost my reactor, been on the dark side of a planet and seemed to have power, so do I guess I have a battery, but the new docs don't mention it. (The vast percentage of my experience to date deals with getting my ship NEARLY destroyed. And I still love it!) Oh yeah, I acknowledge that I might be the only one who gets kicks out of these nuts and bolts, but IT'S SO COOL!! 1. Yes 1.5 Yes, but there is no orbit acquisition yet. It was designed for mp in order to prevent some guys from wiping out the planet (and everyone on it) with ease. 2. Yes. The solar battery is dynamic, not static. Which is why Gallion thinks they weren't in there. They were and still are. Some of the stuff from the BC3K manual and appendix didnt' carry over because it was simply technical fluff that nobody paid any attention to. B*stards I will collect them all one day and have Gallion add them to an appendix HTML file.
  23. Moved and re-opened
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