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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. It will be cleaner in the final GBS-II release.
  2. btw, gameplay tips are still OK. As long as its not covered in the manual. Tough? Yeah, I know.
  3. quote: Originally posted by Roberto: I also have another question, which I was tempted to put in the tech support, but I figured I would ask here first just incase this isnt really a design issue. If your marines are transported to a planet, and they have more than one weapon, should they swap weapons when one of them has run out of ammo?? (fires rocket launcher untill empty, then just sits there although he has a ZS10 rifle too!) Yes they will depending on the target. Also, just because he has a ZS10, doesn't mean he has ammo for it. In the future, we will have them swapping weapons (and modes) based on different criteria. And teach them how to use supply stations (they don't use them atm). [ 11-26-2001: Message edited by: Supreme Cmdr ]
  4. quote: Originally posted by Roberto: Ive a question for you guys who have been playing the beta longer than any of the rest of us. Now Im not new to BC (got all 3 versions here at home right back from the start) but I am stuck on a problem with BCM. Could some one PLEASE give me a tip on how to deploy marines on the planet with a shuttle (using TACOPS) with out killing them all!! And yes, Ive read the manual about it, but for some reason, they always die (height deployment problem???). Ive tried diffrent combos of waypoints to see if that works, even spent time looking at the height of the terain to see if the height at the way point incase thatw as the problem. Any ideas?? Ive got to be missing something simple here. Been over the manual again and again (pages 30-33), but still cant figure this one out. Also tried selecting diffrent types of marines after looking at the VCF. TIP: Make sure that the first person you put in the shuttle, has a very high AI. And he doesn't have to be a marine either. Also, try giving them practice runs on a planet with ultra flat terrain. e.g. Earth's moon [ 11-26-2001: Message edited by: Supreme Cmdr ]
  5. I think you need to uninstall the game and kill the folder. Download the latest WHQL drivers for that board (e.g. 2183) or 2280 and install them. Download the patch again (you don't need the navdata patch as it is now included) Install the game Apply the patch Run the game Enjoy! And if that doesn't work, I'm sure I'll be hearing from you before the end of the day.
  6. This is quite simple. You can change the model skin for the male or female commander. If you know how to skin a 3D model in 3DS Max. In fact, you can change it for all the character models. The models are in the MODELS folder The skins (aka textures) are in the TEXTURES folder Here is how BCM works. When you create a new career in SNG, it matches the sex and race and then dynamically textures the model when you enter the game. So, if you start with a Terran/Male, the .3D model used is MCMDR.3D and the texture used is MCMDR_TERRAN.BMP. Likewise, if you start with Empirian/Female, the .3D model used is FCMDR.3D and the texture used is FCMDR_EMPIRIAN.BMP Only the commanders have this feature though. All the other character models, don't. Here are the model names for all characters. To see what textures they use, load the model in BCS and go to Model/Info. BCS also allows you to load a new texture set for any model. pilot_a.3d officer_a.3d medic_a.3d engineer_a.3d marine_eforce_a.3d marine_sforce_a.3d marine_infantry_a.3d mcmdr.3d fcmdr.3d So, you can change all the eforce marines to SWAT skins if you know how to remap them in 3DS Max. So, you can pretty much change all the skins to your hearts delight. Just remember that the model skin explained here, is different from the comms bitmap skin explained here. If you want to change the bitmap skins for all comms, look for them in the GFXFRONTENDNPC.ZIP file. And if you want to change the crew faces from the default Terran (say you are playing a Gammulan or you just want different ones), replace the officer and pilot images in GFXFRONTENDNPC.ZIP and you're all set. Don't forget, you do NOT have to overwrite the game default files when modifying 2D bitmaps (e.g. crew images). You can just copy them to a folder that is in the game path e.g. GFXFRONTEND and the newer versions will be used. However, the 3D model textures MUST reside in the MODELSTEXTURES folder. So, be sure to backup the defaults. If you want to change you entire crew to a race of your choice, you can simply take a look at the default race images and come up with your best guestimate as to how your version should look. I can't wait to see someone's rendition of a Gammulan female. I look forward to seeing an entire Gammulan set of officers and pilots. [ 03-06-2002, 10:33: Message edited by: Supreme Cmdr ]
  7. LOL!!! Lets see some shots!!!
  8. In case you guys didn't notice, Gallion's trivia has a Red herring in it. Here, have some cream cheese to go with it.
  9. Mr_Paris, please don't create threads which pertain to existing threads. I have deleted the thread you just created, regarding European shipping.
  10. Don't ask me how he came across a copy of BCM (in Spain, for that matter), but he sent in a valid reg number (via email) even though he has not registered the game. I'm still waiting for his responses, so I've suppressed his posting rights again. [ 11-26-2001: Message edited by: Supreme Cmdr ]
  11. No, its not happening on AW I think Badmoon (from Starnovachat.net) is around here somewhere. Maybe he can set it up.
  12. We all know that the game has been and is being pirated. Therefore, we're not going to make it easy on them either. Apart from the shock they're going to get with the upcoming patch. Watch me wipe out their entire BCM install. I'm gonna teach those bastards that I was a hacker programmer back when they were still in diapers. Just watch. Anyway, the next person to post ANY sort of tip or hint that is covered in the manual, will be unceremoniously ejected from the community. When in doubt, point them to the relevant page in the manual. I am NOT going to repeat this again. [ 11-28-2001: Message edited by: Supreme Cmdr ]
  13. quote: Originally posted by Soback: So reading the manual is such an oddity that instead of cranking it up and getting their answer the easy way, they actually log online, post and then sit and wait for the answer. LOL, I just can't stop laughing. Yep Read this
  14. quote: Originally posted by Soback: LOL, this is way too funny. I know exactly why people don't read the manual. All the games out on the market are like this, if you played one starcraft type game, you can play red alert, and other build/gather resources/attack type games without even opening up a manual, if you play one RPG game, you can play others without reading the manual. But BCM is actually different, you can tell because people have no idea from other games how to do this or that, just because you can't do any of this stuff in other games. 100% correct
  15. quote: Originally posted by davisj: I know several products are being developed to supplement and expand BCM. However, I would like to make a suggestion. The military aspects of BCM have been virtually perfected. Now, some extra attention is needed to non-military careers. How about single-pilot command craft for trading and mercenary work, like in Privateer, Elite, and X-Tension? This could be enhanced with mercenary missions (destroy X enemies, intervene for base defense, transport a VIP, etc.) and optional hirelings for individual missions such as in Privateer 2. Learn how to use GBS and script it quote: Also, it would be nice if a Terran marine or planetary defense pilot could purchase a guild membership in order to switch castes. That way, an intrepid, ambitious marine could work his way into becoming a trader. No. Thats not ambitious. Thats dumb. quote: I know BCM does not pretend to be an Elite clone, but it would be another step towards building a dynamic universe where a player can be a cog of any size, pardon the cliche. Wait for BCO
  16. quote: Originally posted by aramike: Oh no! It didn't take long for "how do I orbit" to resurface, now did it? Go figure.
  17. quote: Originally posted by treeder: I just got the game and upgraded with the latest patch. I have noticed a crackling static sound that is constant in the background whenever i start the training mission. any ideas? I havn't tried any other game areas yet because i am a noobie. Nothing to do with BCM. It uses standard Direct Sound. Get a better driver or use the tweaks in the FAQ.
  18. LOL!!, Andy your sig just cracks me up. Funny stuff.
  19. quote: Originally posted by Captain Dread: But that's like saying a person in a space suit should die if they are walking on the surface of Earth. Or that someone in scuba gear will die on the ground because someone without one will die underwater. It doesn't really make sense...no offense. Of course it won't make sense to you. It makes perfect sense to me. I'm the designer, remember? Now siddown.
  20. quote: Originally posted by JJ: And is this a bug, i got zero points, for capturing a level 2 station, and only 5,000 for capturing a level 8? Rubbish. Read your appendix
  21. quote: Originally posted by Sadistic: Aww man, you mean I have to start over AGAIN? Please tell me we won't have to start over for every new patch... I doubt we will, but crap, I was doing really good, I finally got a good feel for the game, and got some mining drones going and stuff. Alright, well, I'll try completely deleting it and reinstalling it and installing the new patch. If you had actually READ the VCF, you would have known before hand that this would be the case. Now siddown
  22. quote: Originally posted by IceCold: Well, I decided to test the PTA system and I thought, "what better place to test it than on a terran/raider installation," I brought the BC down and let the PTA system have a whack at the ground targets. After a while I noticed all the destructive power of my turrets was being brought to bear on a DJP (Which should be indestructible) rather than the other more mortal targets such as SAMs. What do you think? By the way, which programs open the .TGA screen shots? Is there any way to change the shots to .bmp within the game?Ice cold sh*t. I need to remove DJPs from the attack matrix. Will do that for the next update.
  23. quote: Originally posted by AlbietheOne: Now this game moves sooo smooth just cant wait for you too tackle the straff then ill just burst into joydom heheOh btw is it poss to remap the zoom to the mouse whheel Strafe's already been revised in the upcoming version. Check the VCF. No. I have been thinking about that one, but right now mouse mappings are for three button mice. I'll probably add zoom to another button. Is that what you mean?
  24. quote: Originally posted by aramike: Heh, you asked... ROTFLMAO!!! I've been hanging around you too long Mike, thats not fair!! Now you've gone an' given it away.
  25. quote: Originally posted by fallengod: i don't get it.... will the XP addon be a patch or a add-on that will cost me $$$....i pay $70 canadian and i hope this game will lest me a LONNG time....(untill that bcm mmopg come out) but if u are selling the xp addon... how much will it be?? Do you know the difference between an add-on and a patch? OK, here's my version. PATCH: fixes bugs, tweaks game, deals with play balancing issues etc. Makes game enjoyable and in some games, actually playable. They're usually free. Unless you're ID, Sierra, Red Storm or some other publisher. ADD-ON: adds more to game. Usually some seriously cool sh*t. They usually cost about half the price of the original game's retail prices. Unless you're Blizzard, Microsoft or some other publisher. [ 11-26-2001: Message edited by: Supreme Cmdr ]
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