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Everything posted by Eclipse
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it is a known issue that is under investigation and might be fixed... I'd have to check the VCF to know for sure.
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Welcome to the Insurgency... I'll make sure to tell those marines to use training rounds...
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Who wants a new member?
Eclipse replied to Menchise's topic in General Multiplayer Fleet Discussions
Own all 40 of my Marines... and if thats not enough I'll send in the ATVs and fighters for support. Own that. -
Who wants a new member?
Eclipse replied to Menchise's topic in General Multiplayer Fleet Discussions
I Insurgents are the good guys, the gamms are the bad guys and Galcom can't make up its mind. Other than that I don't think you quite understand how things work around here. your "resume" means SQUAT, zilch, zero, nothin'. As far as we are concerned, you are just another newbie that doesn't know the basics. Dorthy, you ain't in Kansas no more. -
Well it's like this. ***ALL FOLLOWING STATEMENTS CENSORED DUE TO POSSIBLE NDA BREACH*** Thats how it is, gonna be great... [ 07-25-2001: Message edited by: Eclipse ]
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1)tell launched shuttle to tow your BC. 2)if your Solar reactor is working it should produde enough energy for you to limp home or launch a shuttle to drag you there... Provided you are oriented correctly. 3)Yes, goto medibay. you should have the option to clone the pilots. 4) for 1 and 2 you could also send out an SOS.. no guarantee that the will pick you up though.
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apollon: Don't move the animations. leav them in the anim dir. open up a file, I think it's called BC3000AD.INI, should be in the bade BC3K dirrectory. look for a line that says something to the effect of "CDROM=X:" change it from X: to the path(include drive)you nstalled BC3K to. save the file. You should be able to run it without the debug param.
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You are about a two years too late to be posting BCM wishlists.
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If you wish you can play as a fighter pilot on the planet or space.
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I'm not sure if this works, but a long time ago you could edit the BC3K ini file CD location to the BC3K runtime dir and it would accept it as the CDROM. If it still does I'd hazard a guess that it might run without the /d1 param.
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I was wondering when this was going to pop out Very nice SC!
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Ouch, nasty supprise.
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quote: Originally posted by Supreme Cmdr: if it cannot be towed, then you can't move it - if you can't move it, you can't drop it. If you can't tow it, to move it, then to drop it....it doesn't need the gravity flag. [ 07-23-2001: Message edited by: Supreme Cmdr ] My head hurts now.
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ok make sure the marines have actually gotten TO the shuttle before you launch. Also sometimes the waypoints are set below the ground, try to set them while not at an angle in tacops. 1)No.
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the posts are separated by author, I have fixed some areas so it is easier to see when different characters are speaking. I have also remeoved non RP posts in the threads.
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www.internations.net www.redrival.com (redrival is best, but I don't know if the apps are up anymore.)Also you are taking a different approach. I'm formatting them into Word and bolding the speaker.
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ok, I'll take a look. And if at all possible PLEASE move the iss site off Crosswinds, 50 popoups is NOT fun to click through.
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I've noticed that some of the old history threads are slipping back in the page numbers and if noone has a problem with it, I'm going to convert all of the major RP threads over to text files. So far I made a list of ordering, any corrections or aditions would be helpful. First Gammulan War Threads: Eve Of The War Approaching Apocalypse ?Operation Snowball's Chance? Apocalypse Begins Finding Akira Events Immediately followng the GW1: The Turning of a Wraith The Saga Continues Preemptive Strike Preemptive Strike Part 2 Preemptive Strike Part 3 Preemptive Strike Final Confrontation Preemptive Strike Comments GW2 Prelude to the Dance Gamma Omega Cerberus Stirs The Death Wraith The Wraith Massacre (never Completed) Events following GW2: Into the Fire Act One: Alliances Into the Fire Act Two: Choices Into the Fire Act Three: Firestorm Into the Fire Act Four: Deliverance Into the Fire Act Five: Operation Golgotha (ongoing) Other personal back histories: Defection Disappearance Eternal Vigilance Part One Eternal Vigilance Part Two First Command Origins of a Galcom Commander Joy Ride [ 07-23-2001: Message edited by: Eclipse ]
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thruster failure - stuck in jumpgate
Eclipse replied to Apollon's topic in Battlecruiser 3000AD (Legacy)
You could of course try the trader caste if you just want to explore the world and not get shot at... much that is. -
Your install path is too long, shorten is as SC posted. You have 9 character instead of the max of 8
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yes it's worth 5 bucks, but it gets old prett quick.
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thruster failure - stuck in jumpgate
Eclipse replied to Apollon's topic in Battlecruiser 3000AD (Legacy)
Not sure if this is it or not, but you may be stuck in "nullspace" try targeting another object (planet,ship, starstation, jumpgate) setting it as your flight path and jumping to it. Playmods are cheat programs that edit your saved games to give various bonuses. They can cause unpredictable results and even corrupt saved games. USE AT YOUR OWN RISK!!! If you capture or destroy an enemy starbase it will stop launching fighters and capships at you, so yes in that way you can decrease the numbers of enemies. However, BC3K is dynamic so there is no stopping an enemy fleet from waltzing through your patrol zone, so no you can't permanetly clear an area, though if you spent all of your time there you could keep it clear. Of course that still leaves a few dozen or so other areas you aren't keeping an eye on. It might be possible in Bc3K, but not likly that you can figgure out what to do to change the models, so I would say, no you probably can't do it in BC3K. -
Into The Fire Act Five - Operation Golgotha
Eclipse replied to Blades's topic in Role Playing Discussions
Been since right before the evac of the vulture that I posted last. Before I start yammering, anything too critical I missed to dredge me and Hoffman into a team? -
Launch a shuttle to tow it.
