RT
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Everything posted by RT
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Galcom HQ has some hell of defenses, so even if you get in a blind spot, you're likely to be constantly harassed by the defense fleet. There's no way to capture it without cloaking, but then you don't need to get in a blind spot. Simply put, if you even decloak, you're as good as dead.
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Global instability of the game is nothing we, or SC can really do anything about. It's all about your specific hardware and drivers. Don't mess up with the settings. Now, I'd say the latest (UC:CE) game is definitely more stable than the earlier games, so if you can, buy it it's definitely worth it. Now, about your personel LF dropping to 99, I guess it's all about falling down or getting minor cuts during lunch or something like that. Nothing to worry about. Firing while being cloaked will decloak you for a brief period of time. Now, if you're using PTAs, which fire quite continuously, you'll stay decloaked for some time. And yes, the white noise around a cloaking/decloaking ship is nothing strange, that's the way it works.
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You can't capture starbases. It's written in the manual and there are lots of threads asking the same question.
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I had the same problem with my azerty, just follow this step by step: http://img8.imageshack.us/img8/5071/optregionft6.jpg Once that's done, press Alt + Shift to switch between, azerty and qwerty layout. Shift+9 should be working in qwerty mode.
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Next time, please add what game you're refering to, and which version you're using. Now, before we go into deeped investigation, are you using a qwerty keyboard? Is the shift+9 shortcut working to get you to jump to other objects in space?
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UCCE comes with it. Now, if you have an older version, try a forum search, there must be some links around here. It's not easy to use, you'll spend some hours learning the basics.
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The only modding tool available for the whole series is the GBS, which is a scripting tool allowing you to create instant action scenarios and ACMs. Now, you can still mod the textures, but that's pretty much it. If you have lots of spare time, you could try and make a .3ds to .3D exporter to mod the spaceship models too, but then you'd have to figure out the structure of .3D files, and I guess Derek wouldn't be that pleased with it.
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You don't want to stay cloaked for too long, so when attacking a station, don't jump to the station; you'll get out of HS roughly 50km (or was it 75?) from the station, and that's a long distance t otravel in a capital ship that most likely can't go faster than 500m/s. So, instead, just jump to the supply station, it's wayyy smaller and thus you'll leave HS way closer. Now, you're basically in weapon range right out of HS. And if you're lucky enough, that's a blind spot. BTW, just browse the forum, there are lots more tips than you'll ever be able to find out yourself or that I'm gonna be willing to share.
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Did you forget that easily that Frontier had all of these things (well, no fleet CC) ?
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Patrol the surrounding areas to make sure all traders headed toward your station dock safely.
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You can only capture spacestations. Planetary bases can only be destroyed and will rebuild later on anyway, affiliated to the very same race as before.
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Does your problem fit the rules for filling a ticket? (rules expressed here: http://www.3000ad.com/forum/index.php?showtopic=50002613)
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What version of the game? That sounds like a, err, you-know-what to me. Maybe report it in the tech support forum? I'll try it as soon as I get home.
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Where Are The Scripting Tools For Bcm And Uc?
RT replied to deathbal101's topic in Battlecruiser Millennium
What version of BCM? What version of UC? If I'm not mistaken, there's no GBS for BCM, only for BCM gold (which you can find really cheap quite easily). -
Turn off anti-aliasing, it causes such issues IIRC.
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I wish you loads of fun with it. I too downloaded the whole fallout1&2 from GoG (bought freespace2 and M.A.X1&2 there too, very simple way to get these all time goodies). I'm planning on playing it again before I spend some time on fallout3.
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All you need is start reading the manual and all the docs shipped with the game (and the modding tools).
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Merry Christmas to all of you.
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Are you using the auto update tool delivered with the game or are you trying to install the 2.0 beta patch? Also, where did you buy your game from? D2D, DR, retail boxed.. ? You must be more precise.
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Eheh, I'm pretty sure some people already noticed it and reported in the various BC/UC forums. Looks like someone should have a closer look around the board !
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Thanks for the links. I've been reading a bit about and it looks like the sim seems promising after all. I'll definitely look into it if they make a demo.
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I was quite dissapointed by lock-on, too much assets and thus less realism for each. Does DCS: Black Sharksuffer from it too? I take it only the Kamov is flyable, so I guess they focused on its flight model and avionics. Did you try it yet? I definitely hope to see new sims on par with falcon4 as far as accuracy of avionics and fm goes. Maybe this one will be the one?
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I guess some people may not know, there's an IRC room too. #Battlecruiser at: irc.gamesurge.net
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Definitely true. Above all, this is what struck me the most about that movie, there are close to 0 gadgets. The whole movie is about action. You know what's even worse? Bond only sleeps with one girl, and you don't see a damn chunk of nude flesh.
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Naval assets wont stay afloat.
RT replied to RT's topic in Battlecruiser / Universal Combat (Legacy)
Both Naval carrier defense scenarios work fine now, thanks. These are my favorite! (and the most FPS-eater too)
