Gallion
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For all the political activists - our community discussion
Gallion replied to a topic in General Chatter
The questions are slanted IMO. My result: Economic Left/Right: 7.63 Authoritarian/Libertarian: 1.79 Guess that makes me a capitalist TTFN -
All of the music in BCM is good IMO. If ye doesn't like it, then put your own mp3 music score in the (BCM install directory)soundfxmusic folder and enjoy DeD implementation to your fav jams I used a combination of Pink Floyd, Metallica, AC/DC, and other jammin' jams to enhance my BCM enjoyment TTFN
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TTFN is a quote from one of our greatest philosophers in literature; T I double ga ER Ta Ta For Now TTFN [ 11-15-2001: Message edited by: Gallion ]
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BCM already on black market?
Gallion replied to Pedro Pablo Laracuente's topic in Battlecruiser Series
This topic is closed. TTFN -
Probe -ing Questions, Navscan / Orbscan
Gallion replied to ausraider2's topic in Battlecruiser 3000AD (Legacy)
No, you have to be in the same region as the planet is in to observe the planet's surface. TTFN -
This is probaly a stupid question, but...........
Gallion replied to Aggressor's topic in Battlecruiser Series
Your vid card is lacking. Wait for E3 if you want to play a demo. TTFN [ 11-14-2001: Message edited by: Gallion ] -
the worst moment when you are playing a game?
Gallion replied to Commander Jamont's topic in General Chatter
quote:Oh, worst moment gaming? Looking up and seeing it's getting light outside. ... and then realizing that I have to go to work TTFN -
Not a Kirk. This episode was somewhat lame IMO. Gotta like them popguns they call weapons. TTFN
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BCM already on black market?
Gallion replied to Pedro Pablo Laracuente's topic in Battlecruiser Series
quote:Cmdr Laracuente (Terran/mercenary) UCV Andromada Is no longer in the FleetDB. TTFN -
You're in And Welcome to Our Nightmare *** drum roll *** and welcome another into the Insurgent fold: JesFinster - aka Cmdr Phelix Charyb Welcome to Our Nightmare TTFN [ 11-14-2001: Message edited by: Gallion ]
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DOAM - Change your sig. TTFN
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Hint: TacOps and waypoints TTFN
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Welcome to Our Nightmare Camaro BTW - '76 was a bad year for the Camaro TTFN
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quote:Please guys, try not to give away too many spoilers, Enterprise doesn't start here for a few months yet. To bad fer ye there Paddy 'cause we'll comment on what we see when we see it TTFN
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You folks might want to look at the appendix with a tad bit more in detail. Just because a cap ship has 12 turrets does not mean sqat. There are several deciding factors when one selects their CC - aside from raw firepower that is. [*] HJ Transit time [*] HJ recharge time Just to name a few A Solnar could take out any CC - all one has to do is wait for the target's HJ to complete. There is a small window of opportunity available to the cmdr that can take advantage of this MP cometh - beware TTFN [ 11-08-2001: Message edited by: Gallion ]
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hehehehe ... ye may be on to sonething there Korono TTFN
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PC for me They (use imagination) can stuff their consoles where the sun ... TTFN
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hehehe ... I feel your pain Joaquin Like you and the SC stated, I to get a case of the dufus when I stare at a script to long quote:Which reminds me, I may as well start working on the new GBSII docs. I will be releasing GBSII with BCStudio, PTEstudio etc. and with a lot of samples on scripting, moding etc. Yes TTFN [ 11-06-2001: Message edited by: Gallion ]
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hehehe ... bring on the lemmings I can see it now when mp cometh Long live the Empire! TTFN
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hehehe ... bring on the lemmings I can see it now when mp cometh Long live the Empire! TTFN
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You folks ever heard of using waypoints? Think - TacOps + Waypoints TTFN
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quote:It isn't that. The man is absolutely sadistic when it comes to those things. Sadistic? The SC is Sadistic? Surely ye jest Just wait until I gets BCM in my hands ... I'll show you what it means to be Sadistic TTFN
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The SC pointed out one major script error and I think I found the other one Joaquin. Always place events that effect an actor in that actor's [ai] events block. There are several minor ones - mostly script organization - left that should not hamper gameplay. Since you are familiar with various programming techniques Joaquin, I am sure that you can understand the need to organize and document your script. I start with one script, the main one, that sets up the game universe and then calls other script files for each ACM TOD. This makes troubleshooting and corrections alot easier My main script: code:# SCRIPT BC3K0500.SCR # NAME Gallion # EMAIL [email protected] # WEB # DATE 12 NOV 00 # NEW OBJECTS NONE # NEW WORLD NONE # NEW SOUNDS NONE # VERSION Uses BC3K v2.09; Script v1.0 # # SCENARIO: This is an Insurgent Advanced Campaign Module. # Much of this scenario is taken from the original ACM # written by Derek Smart, Creator of BC3000AD. # # SYSTEM SCRIPT - FREE FLIGHT SCENARIO (INSURGENT) # # This script is used for the Insugent Advanced Campaign Mode. # # In this mode, the player launches from Galcom HQ in the Insurgent caste. # Script files used: BC3K0500.scr; iacmtod1.scr; iacmtod2.scr; iacmtod3.scr; # iacmtod4.scr; iacmtod5.scr; and BC3K0500.des # # #include glob_rg.scr [dynamic] #include glob_dyn.scr # [ai] #include glob_ai.scr #include glob_ag.scr # [dynamic] galaxian diplomat,,ghq,probe1.3dc,satcom [ai] # .ghq,100,100,100,100,100,100,1 face KARL.PCX start orbit blk05z^flx-11,1000,10,90,0 stop events !startup cloak on this autogen ON invincible on this mod_alliance terran,vesperon,0 mod_alliance vesperon,terran,0 mod_alliance empirian,vesperon,0 mod_alliance vesperon,empirian,0 set_career insurgent endevents # #acm_skip_enable ON #include iacmtod1.scr #include iacmtod2.scr #include iacmtod3.scr #include iacmtod4.scr #include iacmtod5.scr $ Here is an excerpt from one of my ACM TOD files; IACMTOD2.SCR: code:# INSURGENT ADVANCED CAMPAIGN MODE # INSURGENT TOD2 4/5 # ARTIFACTS: NONE # # TOD2 4/5 # [acm] CAMPAIGN MODE: TOD2 M4/5 THEATRE OF OPS: CENTRIS/ALPHA CENTAURI MISSION CLASS: STATION CAPTURE SUCCESS: CAPTURE EARTHCOM STATION SCIDHQ . The time has come for us to strike EarthCOM facilities and increase our presence closer to Sol. . Your orders are to capture the SCID HQ EarthCOM Station located in in Centris. Unfortunately we cannot spare any forces to assist you in this mission Commander! . Succeed and you further the Insurgent cause Commander! Fail and you will become a target! . Rules of Engagement: NONE! . Good Luck Commander! . Insurgent One OUT! . END TRANSMISSION . # :204,centrisz,setup_tod2m4,begin_tod2m4,resolve_tod2m4,tod2m4tick,20,100,20 # [dynamic] terran,earthcom,5,recap2041,bcruzmk2.3dc,ECV_DEW [ai] .recap2041,100,100,100,100,100,100,0 start inactive IN centrisz stop EVENTS 204 !destroyed this broadcast "+500 Experience Points, ECV-DEW Destroyed" ep_add,500 FLAG1 ON recap2041 SIGNAL hunter2042,3 !damaged this,50 launch fighter,4,ATTACK bc !detect bc attack bc !hunter2041 activate this halt off this ENDEVENTS # [dynamic] terran,earthcom,5,recap2042,bcruzmk2.3dc,ECV_EWE [ai] .recap2042,100,100,100,100,100,100,0 start inactive IN centrisz stop EVENTS 204 !destroyed this broadcast "+500 Experience Points, ECV-EWE Destroyed" ep_add,500 FLAG1 ON recap2042 SIGNAL hunter2043,4 !damaged this,50 launch fighter,4,ATTACK bc !detect bc attack bc !hunter2042 activate this halt off this ENDEVENTS # [dynamic] terran,earthcom,5,recap2043,bcruzmk2.3dc,ECV_FEEL [ai] .recap2043,100,100,100,100,100,100,0 start inactive IN centrisz stop EVENTS 204 !destroyed this broadcast "+500 Experience Points, ECV-FEEL Destroyed" ep_add,500 FLAG1 ON recap2043 SIGNAL hunter2044,5 !damaged this,50 launch fighter,4,ATTACK bc !detect bc attack bc !hunter2043 activate this halt off this ENDEVENTS # [dynamic] terran,earthcom,5,recap2044,bcruzmk2.3dc,ECV_LUCKY [ai] .recap2044,100,100,100,100,100,100,0 start inactive IN centrisz stop EVENTS 204 !destroyed this broadcast "+500 Experience Points, ECV-LUCKY Destroyed" ep_add,500 FLAG1 ON recap2044 !damaged this,50 launch fighter,4,ATTACK bc !detect bc attack bc !hunter2044 activate this halt off this ENDEVENTS # .ghq events 204 !begin_tod2m4 broadcast "Patrol Zone is Centris after you've Captured SCIDHQ Commander!" patrolz bc centrisz signal hunter2041 !resolve_tod2m4 IF FLAG1 recap2041 THEN IF FLAG1 recap2042 THEN IF FLAG1 recap2043 THEN IF FLAG1 recap2044 THEN broadcast "ALL SLIME Hunters destroyed" broadcast "+1 COMBAT SHIELD" add_medal 6,1 ep_add,1500 broadcast "+1500 Experience Points! Well done Commander!" FLAG1 OFF recap2041 FLAG1 OFF recap2042 FLAG1 OFF recap2043 FLAG1 OFF recap2044 ENDIF ENDIF ENDIF ENDIF IF scidhq TAKEOVER terran insurgent THEN broadcast "Mission success: SCID-HQ captured" broadcast "+2500 EXPERIENCE POINTS +1 PLANETARY SHIELD MEDAL" broadcast "Patrol Zone Secured, +500 EXPERIENCE POINTS" add_medal 4,1 ep_add,3000 patrolz bc ELSE broadcast "Mission failure: SCID-HQ was not captured!" broadcast "-55000 EXPERIENCE POINTS, +10 VIOLATIONS" ep_dec,55000 patrolz bc violation_add,10 acm_off,raider ENDIF endevents # Dont forget to include the MISSION SUCCESS blurb in. The SC added this to the mission statement way back in the BC3K v2.03 patch - I think Why? Because certain whinners were doing the BMC 'cause they couldn't figure out how to get a mission success. IOW they were to lazy to figure out, on their own, how to successfully complete a mission. Anyway, the docs that come with BC3K GBS give several good examples on how to format one's script. That is the example, along with the ACM acripts that came with BC3K, that I use when I script. Another thing to remember, as you have experienced, just because a script parses without any errors does not necessarily mean that the script will play correctly. Include the parsing error message, along with the script that causes the error the next time you're stumped. Enjoy and Welcome to My Nightmare TTFN [ 11-06-2001: Message edited by: Gallion ]
