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Everything posted by Supreme Cmdr
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Well, I wasn't laughing because it was funny. I was laughing because some of these gits just don't get it. You simply cannot behave here as you would on other forums. You only get one chance.
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Once I stopped laughing, I perma-banned him.
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LMAO!!! Well thank goodness that rules out Uwe; who could make the whole damn movie for half that.
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Shamelessly ganked from Blues Another group of devs gets the shaft; now that BF2 is completed. quote: DICE NY Closed [June 07, 2005, 10:46 am EDT] This Digital Illusions' Press Release (thanks Frans) announces that DICE is closing their New York offices. DICE New York was the arm of the Swedish developer formed upon the acquisition of Trauma Studios, developers of the Desert Combat modification for Battlefield 1942. According to the announcement, the dozen employees of DICE New York are being offered the opportunity to relocate to Sweden, and that DICE Canada will continue to operate, focusing on expansion packs. The wording of the announcement makes it sound like this move enables DICE to renege on a scheduled payment: Digital Illusions will not pay the supplement payment of 200,000 USD as agreed upon at the time of the acquisition of Trauma Studios. The total payment is thereby 300,000 USD. Following the adjustment for the default of payment of the additional supplement payment, the SEK 1.3m remainder of the value of goodwill is written down during the second quarter of 2005. Other costs of liquidation are diminutive. Update: Gamecloud has a reaction from Frank DeLise of Trauma/DICE NY saying those not relocating to Sweden are being provided with severance packages, and he personally was taking a vacation before returning to game development. Financial translation courtesy of Shacknews quote: Translation: Digital Illusions agreed to pay 500,000$ USD(fire sale if you ask me) to acquire Trauma Studios now they will end up paying $300,000 USD plus a 1.3m SEK goodwill amount which comes to about $174,814USD. total: $474,814. Divided between the 12 of them it comes to about 39k a person. [ 06-14-2005, 12:36 PM: Message edited by: Supreme Cmdr ]
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Yeah, it boggles the mind, doesn't it? I guess we'll know soon enough whether he is guilty or not.
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Yeah, I posted about that earlier
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Well, you're not alone. Stand over there in the corner next to Shingen. A persistent game world - to those who know what the heck they're talking about - is one in which, regardless of actions external to the world (e.g. player interaction), it will continue. e.g. in an MMO, an NPC going from point A to point B will still do that, regardless of whether or not any client is currently logged on to the server. MOST games require player input, interaction etc in order to move forward. This is usually done via trigger points (in the level or game world), scripts triggered based on player action etc etc. Thats not persistence. DOOM 3 for example, is as persistent as I am PC.
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quote: Originally posted by Marvin: Which is why I don't use it here, in the 3000AD forum, to describe server-side stats. For those not familiar with the shorthand, it can be confusing. A persistent game world, server game world save/restore and server-side client stats save/restore, are completely different things. An MMO game traditionally has to support all the following three. Thats the very nature of those games. Persistent game world Server game world save/restore Client server-side stats save/restore In order to achieve this, the server has to save the state of the game world and restore it at exactly that stage in the event of a server shutdown. And when a client logs back on, this should be transparent to them because as long as the world is as they left it, and their stats (on said server) are as they left it, they can continue like nothing happened. MMO servers shutdown ALL the time. Then they reboot. Does that make them non-persistent? According to Shingen, yeah. At least I think thats what he is saying. Freelancer mp has a persistent world as well as client stats saving. AFAIK, when you shutdown the server and restart it, it resets the world (unless of course the server saves the game world state, like how MMOs do). Then when a client - whose stats were saved on the server - joins later, the server calls up his stats. Does that make the Freelancer mp persistent? uhm, yeah. Does that bear ANY relevance whatsoever to server gameworld or client stats saving? Nope. In UC mp, the server does not save ANYTHING. Not the game world, nor the client stats. So, if you never ever shutdown the server and let it run forever, no matter how many times a client logs of and logs back on, the server world would have changed from the last visit. If the server is shutdown, since it doesn't do ANY server side saving, the game world is reset. Does that mean that the UC mp server is not persistent? uhm, no. Why? because that has absolutely nothing to do with the server's ability to save/restore the game world nor client stats. The ability for a game world to be persistent has absolutely NOTHING to do with whether or not the server supports world and client stats saving. Absolutely nothing.
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Here we go. Again.
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I think its about time Russell went to anger management classes. At the very least, someone should send him the Sandler/Nicholson DVD. Here is his latest temper tantrum
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quote: Originally posted by Prez: These celeb trials are always just smoke and mirrors. As my grandmother used to say, where there's smoke, there's fire. I find it HIGHLY implausible that all of these accusations could stem from nothing. Obviously your grandmother, as an experienced arsonist, didn't know anything about the law? I mean, seriously, whatever happened to innocent until proven - without a doubt - guilty?
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quote: Originally posted by Freyar: Date: 12.14.3014 Subject: Miscon Data We have reports of accessive shipping of weaponry and goods to Gammulon stations. Your vessel is required to attempt to slow that trade by any means neccesary to tip the balance in GalCom's favor. This mission is continuous, and there is no specific PZ. Good luck.
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Universal Combat - Product End Of Life
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
They won't straighten up. And history has shown - more than once - that publishers who screw devs and gamers, eventually go out of business or are bought out and gutted. Bigger - much bigger - publishers have ended up this way. -
We hardly knew thee
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It looks like it was quietly released in Russia.
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Yeah, I saw that last week and really didn't know what to think. But hey, its not like we don't need more space games.
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I saw that on CNN a few weeks ago and I just shook my head. Its pathetic really. But thats America for you I suppose.
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quote: Originally posted by Shingen: However I'm sick of being banned for stating my perceptions...and you have this incessant habit of attacking anyone with an opposing opinion. Shingen, this is the sort of thing that truly pisses me off about you. First of all, NOBODY gets banned for stating their opinions and perceptions. Thats just nonsense. YOU get banned for breaking the rules around here. Period. And further, I'm not the only one you get into your silly tiffs with. I have an inbox full of emails, internal mod/admins mailing list and PMs with complaints about you. And nobody has EVER been banned around here for having an opposing view. Thats just ludicrous. If that were the case, for as many times as you've been banned - and given this thread for example - you won't have been here to continue posting. Now, if you can't debate an issue without injecting this sort of nonsense into your posts, please don't post or you will be banned again. And if that happens, you won't be back. I already told you this.
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Universal Combat - Product End Of Life
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
DC reduced the price because they're an unscrupulous and greedy bunch of b*stards who don't deserve to be in business. They figured that since they were going to attempt releasing it in its unfinished form (like they recently did with Dungeon Lords, the farce that was Painkiller multiplayer etc) anyway, that they would halve the price to match the state of the game they were going to release. Without telling me. Of course we've all seen how that turned out. If it wasn't for the legal shenanigans and my due diligence, the game wouldn't have even worked out of the box. But just wait, we'll all see soon enough what happens to Dreamcatcher. The end is inevitable. [ 06-06-2005, 08:25 AM: Message edited by: Supreme Cmdr ] -
quote: Originally posted by Shingen: Nope..didn't know they reset every 8 hours. Learn somethin new everyday. Why is that not surprising? There isn't much you pay attention to, is there? And then you wonder why you find yourself - regularly - at loggerheads with most around here. quote: With all due respect, you've just proven my point for me... if the game resets every 8 hours, for whatever reason, it isn't persistent. It's persistent, until it reboots. Actually all I've proven is that you have no clue what you're talking about; nor do you know (Dictionary definition notwithstanding) what persistence means within the scope and context of this discussion. Since I'm too bored to continue and seeing that I don't usually engage in pointless debates (you should know me by now), I'll just let others read the posts and laugh themselves stupid at the silliness of it all. Its just silly really. I mean, what is so difficult to understand? The game (both single and multiplayer) is 100% persistent. Period. The fact that I reset the servers MANUALLY doesn't mean squat nor take away this fact. I do it specifically for the aforementioned reasons. Whether you accept it or not - or continue with the usual silly circular arguments, is your problem, not mine. Frankly, it makes no difference to me whatsoever. A car is a car; whether it has an engine or not, it is a car. The gameworld is persistent, regardless of whether or not the servers reset or not.
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quote: Originally posted by travia21: Shuttles are ALWAYS launch ready, all you have to do is man them with marines or FE's. FE's have NO repeat NO purpose on Cruisers!!! Quit being stupid saying they Prep shuttles, THEY DON'T! SC probably forgot to, or didn't think to take them off cruisers. No, you stop acting stupid and chanting like you know what you're talking about. You clearly don't. If they weren't needed in cruisers, they wouldn't be in them. Much like I removed non-essential crew from crafts that don't need them.
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quote: Originally posted by Shingen: quote:Originally posted by Supreme Cmdr: One - or both - of you, don't know what persistent is. The mp world - like the sp world - is persistent. So I have no idea what you folks are yammering about. Sorry, at the risk of getting my head bit off again, but the current MP game isn't persistent, because it reboots every 24 hours. Yes, I know why it does this, so you needn't explain it to me. uhm, the server rebooting is because I use ServerDoc to do that every eight hours and has nothing to do with the game or its persistent thereof. ...and I'm not sure you know why I reboot all the servers every eight hours. But I will tell you anyway. It is BECAUSE of the persistence of the game world, that I do that. No other reason. If I didn't, then because the game runs in real time, some people who want to play on a virgin server, may join a server when, for e.g. a station has depleted all its resources (trade, NPC ships etc etc) and this would make the game not fun. Why? because there is no server-side client stats saving. That is another reason why I made stations invincible. Otherwise, after awhile, there won't be stations to launch from if they have been destroyed by players or NPCs...especially since they can take up to eight hours to repair. How would you like to join a server and have your connection refuse because there are no functional stations for the race/caste you are trying to play? Thats the only reason why I use ServerDoc to reboot the servers every eight hours.
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Universal Combat - Product End Of Life
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
Just a quick update to let you folks know that I'm still working on wrapping up four items before the final patch for UC is released. UC has come a long way since it was first released in early 2004 in a better state than what Dreamcatcher wanted to release it in, thanks to my fight to keep them from shipping a Release Candidate version that hadn't been signed off by me. Sure, the legal shenanigans cost me a bundle, but at the end of the day, it was money well spent and I would do it all over again if I had to. Thanks for your support through the good, bad and ugly times. Even for a $19.99 game, I think we've done good, instead of abandoning it. -
Russell Crowe fan or not, just go see it. Its probably one of the best dramas to come around in a long time. Got Oscar buzz all over it too. 10/10
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My notification above sparked a thread on Blues which further sparked a ludicrous response from Dreamcatcher. A separate thread is over here. This is where our troubles with Dreamcatcher started. [ 06-06-2005, 08:15 AM: Message edited by: Supreme Cmdr ]
