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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by McSix: You may be right but I do play lots of other games with higher system specs than this with no problems at all. I will try a new processor at some point as well. Thanks for your reply. While that may be true, it is irrelevant. ALL games are different and thus have different requirements. My games are all CPU limited. due to the fact that 50% of the processing is AI based. And even then, the fact that they even run (with such a large game world) is nothing short of technology magic on my part.
  2. Its not about age. Its about pack mentality.
  3. quote: Originally posted by Darkling: So SC what would be better, a Dual Processor system or a 64 Bit System? My games don't use either. Just get the fastest CPU, graphics card and 1GB of RAM.
  4. Just saw this and I REALLY liked it!!! And Scriv is 100% right in his review above. I know about the history and politics of the crusade as well and I'm really - REALLY - glad about how even sided Ridley made this film. It was truly a feat all in itself. I can't believe I waited this long to see it. I am definitely looking forward to the uncut DVD version. 9/10
  5. quote: Originally posted by Masefield: And, amazingly enough, the Dreamcatcher forum for DL is back up in the promised time frame. ...yeah, after E3. There were NO changes to the forum whatsoever. They simply shut it down because there are no other DL related forums anywhere and so new adopters to this travesty, won't get to see the fracas. Notice (as some others have said) that some of the threads are gone. [ 05-30-2005, 09:04 AM: Message edited by: Supreme Cmdr ]
  6. OMG!! Once in a while, a good movie comes along and it restores your faith in movie making. Though Scriv may think different when he sees this movie. I have been looking around to find out where this movie was playing because I am a big Daniel Craig (the man rumored to be the next Bond). Then, yesterday I was looking for listings for the opening of Cinderalla Man and what do I see? A listing for Layer Cake (out on limited release) at a theatre about thirty minutes from my house!!!! Lets put it this way, I've never had a shower and tipped out the door so fast. Since it was on limited release, the theatre was only having three showings. So, here I was - on a holiday weekend with cops roaming the streets - doing near 90mph in a 70mph zone, in a Silver SLK350; and just dying to be stopped. By the time I got to the theatre, I was already five minutes late and I don't even remember tossing the keys to the valet guy (who I know, since I go to this theatre every so often) and darting inside. I was just in time for the last previews. Man, I loved this movie!! Think, Lock, Stock and Two Smoking Barrels, with a hint of Snatch; and a generous helping of Pulp Fiction. Its really - really - good. I enjoyed every minute and I plan on seeing it again before it goes on DVD (which I intend to buy). Just. Go. See. It!! 10/10
  7. I liked it. Senseless popcorn fun. If you go in not expecting much, you won't be disappointed. 8/10
  8. Whoever thought that this would have ended well, must be on some highly potent drugs. Either that, or hashish is legal where they live. Enjoy. [ 05-29-2005, 10:47 AM: Message edited by: Supreme Cmdr ]
  9. quote: Originally posted by Cc: Hmmm... I wonder who that dude is who supposedly 'saw the code'? Who said that and where? For one thing, I'm the only person on this planet who access to the full source code for my games. And NONE of my dev team (1) play Eve (2) would breach their NDA (3) would post such nonsense on a forum. So, don't believe anything you read. And if you can post on Eve (I don't intend on posting there), challenge him to prove that he has, in fact, seen the code and I'll give you a definitive question to ask him that will prove beyond a doubt as to whether or not he has in fact seen it. I haven't read the whole thread yet since I'm busy; but I will try to later today. EDIT: I have now read the thread. This person who says he has seen the code is just lying. First of all, nobody I hire to work for me, would come come off as nothing more than an illiterate idiot who can't even spell, let alone put together a meaningful sentence. All the people who work for me, are professionals and all have been with me since day one. Further, I write 90% of my game code. Nobody else does that. And like with every development that has multiple programmers, as the lead programmer, I'm the sole person responsible for incorporating everything into a game. Be it code (from say, graphics, multiplayer, dynamics etc) to content (e.g. sound, art, models) etc etc. Thats how games are developed. It doesn't take one person and of course, only a complete idiot (an alias on a board no less) would call that a mishmash. Also, I never bought the rights to Freespace. Its not - and never was - a rumor. I was trying to get the rights to Freespace. If he has seen my game code, that means he works for me. If he does work for me, then he would know that I do not have the rights to Freespace. If he still claims to have seen the game code, I would like to know the name of the .cpp file that is the main module for the game's AI kernel. Without that file, the game code won't compile. Anyone with access to Eve forums, has my permission to link to my post in that thread so that others can be aware of this idiots lying. Thanks. [ 05-29-2005, 10:11 AM: Message edited by: Supreme Cmdr ]
  10. quote: Originally posted by travia21: I have that same problem and do actually have vertex shaders. Highly unlikely; especially since that Intel chipset is an on-board chipset. It probably only supports 1.0 and not 1.1. Dunno. Check with Intel.
  11. quote: Originally posted by Prez: Thanks. I have a pretty good rig, uhm, no you don't. That Athlon 2400 will barely run the game with most of the graphics options turned down; since its borderline minimum requirements. That 2400 is only running at near 2Ghz and the game is not graphics limited. It is CPU limited due to the massive amount of AI processing that it requires; all of which runs on the CPU.
  12. I can see where some people can/will get confused, seeing that UCG and UCAWA are coming out around the same time. But this is a no brainer really. If the products info PDF which I posted for both products is not enough, let me summarize a few things which will hopefully answer all questions. The ONLY reason anyone would get UCG instead of UCAWA is if you don't have a rig that is powerful enough to run UCAWA. Trust me, the demo runs in a small environment and is not even 50% indicative of the power required to run it. In saying that however, if your rig meets with the minimum requirements as indicated on the products page, you will need very little tweaking in Config to get good performance. But again, the minimum requirements are just there as a baseline. So it does not mean that with that setup, the performance would be consistent. The graphics engine in UCAWA is worlds apart (ok, kill me now) from UC/UCG by a wide margin. And not even all the effects are in the demo, simply because the demo uses a different kernel. Also, the FREE UC mp servers will be dropped once UCAWA goes live. And while I simply don't have the additional funding to host a ton of servers for both UCG and UCAWA, there will be one or two servers for UCG, while the rest will be for UCAWA. The graphics engine in UCG is the same one in UC; apart from the fact that it was ported from DX 8.1 to DX9. This port doesn't give ANY additional benefits, other than the fact that it uses the most recent DirectX kernel and which the video drivers will take advantage of. As far as graphics content is concerned, the first person characters from UCAWA were revised (lower poly counts etc) and exported to the UC graphics engine. All this does is give new and better looking character models than those in UC; though (due to the lower poly count) not as high definition as the ones in UCAWA. Some of the weapon models were also exported to UCG because they were tweaked for the new character models. Finally, had we not ported the less-than-stellar mp engine from GameCom to ReplicaNet, it would have been only in UCG. I made the decision to do this port because I had promised better multiplayer for UC and I wanted to ensure that I upheld that promise. So, I had to go out and license ReplicaNet in order to do that. For a product that Dreamcatcher (1) released at half price (for which I sued them in 2003), thereby fragmenting our royalty income (2) continues to cheat us out of our hard earned royalties, which led to the recent contract termination. Not to mention the fact that we continued to support the game, pay for mp servers since June last year etc. Anyway, the mp engine in UCG is based on the newer one in UC, but with more advanced mp features and other tweaks. In addition, UCG (like UCAWA) uses a unified lobby system which is the same one we are going to be using for all our games. The Beta testers have been using it since it was implemented with support for UC a few months back. I just won't be releasing it for UC because it only had UC support for testing purposes only. The official fleet servers will - of course - be UCAWA only. No UC or UCG. Anyone wanting to get UCAWA and UCG, will only be doing so because they have all our games or because they want to also have the newer scenarios in UCG. UCG was primarily done for those (e.g. our International friends) who do not - at this time - have the systems to run UCAWA. This is no different from when we went from BCM to BCM Gold. So, if you can only afford to get one game - and you have the system to run it - UCAWA is the one to get. Also note that UCO will be running on a modified version of the UCAWA engines. And before someone asks. No, UCAWA does not contain ANY scenarios from UC or UCG. It only contains its own unique scenarios. It is a stand-alone title. Finally, as you've probably noticed, the price of UCG is $19.99 and UCAWA is $29.99. I could have priced UCAWA at $39.99, but I have chosen not to. Compare the price of our games, to others like, e.g. X2, Starshatter etc I hope this clears things up.
  13. What about Bard's Tale?
  14. Supreme Cmdr

    LOST

    http://www.oceanic-air.com/seatingchart.htm http://www.driveshaftband.com/
  15. This is a pretty good piece and I tend to agree.
  16. I hope she wins. These frigging ISPs are the primary reason the Net is so lawless and people just feel that they can do what they bloody well like.
  17. This is all Scriv's fault. Seriously though, just watch; they're going to start taking longer to release DVDs if they figure that folks are just saying ....meh, I'll just wait for the DVD. Which is exactly what I find myself doing, more and more these days.
  18. Please read
  19. I have updated the VCF to reflect items which will be in the upcoming final UC patch (v2.00.30). The four remaining items in the "under investigation" section will be looked at before this final patch is released.
  20. Elixir's demise stirs up the independent developer debate
  21. Another broadband gaming service is about to roll. This one is from Turner Broadcasting. You can sign up for the Beta if you want. [ 02-22-2006, 12:27 PM: Message edited by: Supreme Cmdr ]
  22. Similar to the BCM to BCM Gold transition. Start here. The mp component has a bunch of features culled from UC and a bunch of other fixes, tweaks and improvements to both the single and multiplayer components. Other than that, the mp component is identical to the one in UC, but out of the box, all patches, tweaks, new features etc are already integrated. [ 07-01-2005, 08:36 AM: Message edited by: Supreme Cmdr ]
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