Jump to content

Supreme Cmdr

Administrators
  • Posts

    16,954
  • Joined

  • Last visited

Everything posted by Supreme Cmdr

  1. quote: Originally posted by Huwie: Secondly, my handle is Huwie, not Howie. And I can't speak for anyone else around here, but I am most definitely not a lady. Firstly, Getting petty now, are we? How old are you? Nine? BC games are rated T (which invariably means, you must be older than twelve to own/play one). If you've never seen the term ladies used in a military setting to refer to personnel, thats your problem. Secondly, I said Howie. So what? And if you're one of the ladies I'm refering to in this thread, then deal with it.
  2. quote: Originally posted by semiazas: Faulting application bcm.exe, version 0.0.0.0, faulting module ~df394b.tmp, version 0.0.0.0, fault address 0x000548ed. This error is the exact same every time, regardless of what option I use, with or without sound. I don't have a joystick, would that cause problems? No, lack of a joystick will not cause this problem. Try this Uninstall the game and delete the install folder Re-install DirectX 9.0b and the latest drivers for your Shuttle system Run DXDIAG and run ALL the DirectX tests. Check if any of them fail at all Install the game from the CDROM. Do NOT apply ANY patches at this time. Edit the shortcut and add /n as a shortcut parameter. Run the game using the shortcut
  3. quote: Originally posted by Extinct_Reptilia: If you have played any modern shooter game at all, like half life etc, you would know that the screen shifts when the crosshair moves to aim. The crossahir always remains in the middle of the screen. Don't be cheeky. I know what the convention is. Thats NOT the issue I am discussing. quote: When you say "*MOVE*" Is this the idle movement of the POV?Isn't that was I said above? quote: And if so, is it possible to make the idle movement cease when the game detects player input from the mouse? Would you then have smooth and "accurate aiming"? No. The animation is part of the model. And THAT is the issue I am talking about. ALL fp games cheat. I'm not cheating and don't intend to. Simply put, in order to stop the animation just because the player moved the mouse, means I have to stop the character from, e.g. breathing (which is part of the idle animation). And stopping the animation from playing, means making revisions to the animation engine - which I have no intentions of doing. So, if I moved the crosshair with the POV (as is the fp convention), because the the character animation is still playing, there will be jitter because of the animation. This means that you can fire all you want, but if the animation movement causes a POV shift, it will be translated to the crosshair. What does this mean? Exactly what I said above - your aiming will be OFF by the amount of the POV+crosshair shift. In fact, when you are running + firing, you are likely to miss because of your running movement. Sure, you probably won't miss a barn door at 500m, but you'll certainly miss a smaller target (e.g. another character). I don't think any of you have a clue what I'm talking about, do you? Please try to understand the issue before posting. The quality of posts count around here. Jumping in feet first and without a clue, does not. OK, do this Download BCStudio and extract it into the game install folder Start it up and load the MARINE_EFORCE_A.3D model using File/Open Turn on the ground plane (G icon) Go to Model/Ground Reposition All and select it Go to the Animations menu and select the StandReady2HW (2-hand weapon used for rifles)> Turn on the animation playback (filmstrip icon) See that idle movement? See how the hands move up/down etc? THATS what I'm talking about. The crosshair will NEVER be fixed in one position if I make this change. So, you ladies need to think CAREFULLY about this because its one of the changes which I can't just go back and undo on a whim - especially if I spend time doing it.
  4. Read what I wrote again please Howie. It CAN be done. The problem that you folks are NOT thinking about is that the POV will continue to *MOVE* whether or not you move the mouse up/down/left/right. Is that what you really want? How are you going to get accurate aiming then if the crosshair is moving (because the POV is also moving) even though you are not doing anything? And if you wanted to move your POV (head) up/down, isn't that what mouselook is for? Or am I still missing something?
  5. quote: Originally posted by Extinct_Reptilia: Can all turrets on every turret equipped craft operate automatically without player assistance or is there some craft where the turret is only functional manually? When you are not in control of a turret it will operate under normal AI mode.
  6. I have seen some questions about this and I am beginning to think that some explanation is required, so that everyone can be on the same page. This is a post culled from the Dreamcatcher forum. Discuss. quote: Originally posted by Hokey Gundam Another question though; will the first person perspective view allow the screen to rotate vertically (through the lateral(?) axis?) when the players head moves up and down, or will the screen remain still and the aiming reticle move? Please explain. But let me guess at what you are asking Currently in BCM/G, when you move the mouse up/down, the weapon in your hand will move up/down (as will the crosshair). This has been disabled in UC so that the up/down mouse movement does not affect the weapon at all - only the crosshair. The reason the POV is not adjusted (in up/down) when not in mouselook mode, is because of the animations. e.g. in StandIdle mode, your character's body is still doing some movement (the idle movement). So, if the POV were to be attached to the camera, even when you are not moving the mouse up/down, the POV will move up/down (a possible jitter effect) according to the movement of the character animation. So, e.g. if in idle mode the guy is looking left/right etc, you will have the same effect. This means that you will *never* have a pure "ahead" look. And some people will experience motion sickness from this effect. Moving the mouse left/right, actually turns your character's body in that direction. When you turn on mouselook, this just turns your POV (head). This allows you to be moving in one direction, while looking in another. What'd I miss? And Epsilon5, please try to explain in detail what you were refering to in the other thread. I would like to keep the fp convention true to fp action games, but not at the sacrifice of functionality.
  7. quote: Originally posted by semiazas: Unfortunately in every case that's what I did. I didn't patch without trying first. I'm about to reinstall Windows XP just for grins. Well, sounds like driver problems. I won't re-install WinXP just yet. Looks like you have one of the Shuttle systems. So, you should make sure that you have all the drivers (especially sound drivers) installed first. Also, check the game FAQ and see if disabling the sound processing via the commandline, reveals anything. You can also use the same method to disable the startup animation. Its all in the FAQ. Eitherway, something at startup is conflicting with your system.
  8. Have you tried just installing the game and running it without applying ANY patches? Start from scratch, uninstall, delete folder, install. Run the game and let us know what happens. If that runs, then apply the first patch, run it again. Then apply the second patch etc etc
  9. quote: Originally posted by echo: Meet you?!? The Derek Smart! Stop it!!!! I can't even contain the excitement of such a thought!! LOL!!!! Thats it, next E3 I'm going without the disguise.
  10. quote: Originally posted by $iLk: And SC if you don't mind me saying, you've pulled back a lot, and make the other side look even stupider when you don't argue with them as much... it ends up being a bunch of trolls who shoot back and forth, waiting for the magic "say his name 3 times and he'll appear" and eventually die down when you don't. They are trying to antagonize you... don't know why, maybe it's just old hat internet humor to see who can cause you to lose your temper and call them "gits" hehe, its either I'm going soft in my old age, or I just sprouted common sense overnight. quote: Originally posted by echo: What a potty mouth! Could have been stated much nicer, if you ask me. Indeed
  11. quote: Originally posted by Sebbish: Controlling turrets is an awesome idea, and something I've always wanted. This should make capital ship combat much funner IMO. We actually had that in BC3K, but since you only had access to a Battlecruiser, you could only switch to one of its three turrets. In UC if an asset (regardless of type) has a turret, you can switch to it. e.g. if you are flying a Blackghost gunship, you can switch to its gun mounted turret and man it while the ship is in motion (hopefully you were smart enough to be stationary, hovering or with A/P turned on).
  12. quote: Originally posted by Epsilon 5: Oh i still enjoy planetside, and Call of duty is coming soon. Not gonna annoy me. Well then, there you go. You can't have everything and when you don't, there are always other alternatives. quote: Originally posted by Werewolf: I guess these questions (or requests...) do get annoying after the n-th time. heh, you think?
  13. quote: Originally posted by Hades: Don't you have to own one of the BC games to register for this forum, anyway? Yeah, but I recently disabled the serial number check in order to give inquiring n00bs the ability to register and post questions about UC. Hence the recent influx of n00bs.
  14. quote: Originally posted by Werewolf: If I screwed up something and BCM does allow me to look up and down using the mouse, forget what I was rambling about here. uhm right quote: What part of my post suggested such a narrow-mindedness on my side? My current project has crosshairs too, I can live with that quite well.I wasn't particularly responding to just your post, but collectively to similar queries in the thread.
  15. quote: Originally posted by Extinct_Reptilia: Ok great! That's great! I wouldv'e really missed that feature if it was gone. I Like it just how it is anyways! There are some revisions here and there, but most are in the Start New Game screen e.g. you can now pick a loadout for your fighter (if playing as an EFM). You can now pick from various gear types (you no longer pick individual gear items) for your fp AE The image of your career is now displayed during choice selections in SNG The TA is gone from the main menu and no longer supported. It was redundant because IA scenarios can be used for the same thing. Only the player/asset name fields are active when you select campaign from the main menu You now go to MISCON after making your selections in Start New Game (SNG) screen. All those images which were on the login/logout screen are all gone. ...and over 25+ similar enhancements and revisions to the Frontend interface modules. uhm, did I mention that you can switch to the turrets (guns or missiles) of any asset you switch (depending on career, EP etc) to? These pics show me in the turret of a naval carrier. I was flying a Blackghost gunship, landed on the carrier deck, switched to it (I was able to sail it elsewhere), then manned its gun turrets and missile launchers (you can switch to any/all of an assets turrets in this manner) ...then again, your question was about the Frontend inteface, but I just thought I'd throw this gulp inducing information as well. Most people are NOT going to be prepared for this game. Not even the vets. And what I have described is only the tip of the iceberg.
  16. On my way to see Kill Bill, I panicked at the last minute and ended up seeing this. Very, very well done and highly recommended. Though I knock off a point for being a bit too predictable in some parts. 9/10
  17. Just. Go. See. It 10/10
  18. quote: Originally posted by echo: I just have to tell ya! You guys will probobly all pick on me, it's ok feel free. Pick? On you? You're kidding, right? Pauly Shore? The Pauly Shore Geez Echo, if thats the reception he gets, what have you got reserved for geeky developers like me? [ 10-20-2003, 05:49 PM: Message edited by: Supreme Cmdr ]
  19. quote: Originally posted by Extinct_Reptilia: Well, it seems to operate fine to me. But I think if this enhancement was added it would make a substantial difference in my opinion. Just to have a crosshair in the 3rd person view while dogfighting other fighters would be awesome! heh, "substantial" is "subjective"
  20. quote: Originally posted by Extinct_Reptilia: Is there still going to be a 2D interface for UC? Such as a seperate screen to display the logistix computer, tactical computer etc... And if so, have these features been changed slighlty or significantly becasue of the trouble-free modifying to UC? The Frontend interface remains the same. They worked before. Work now. And they weren't subject to any revisions in terms of operation.
  21. quote: Originally posted by Jaguar: LOL, wow, somebody went off a bit. You guys need to chill, the SC can take care of himself, much better then any of us can. He's a big boy, no need to get all pissed off at these stupid idiots. If the SC can ignore them, so can you. I hope it wasn't anyone from this forum, such language and lack of decorum shows badly on this forum if it was one of us, so I am hoping that it was not one of us. Crossing my fingers... Exactly. Which is why I created this thread.
  22. quote: Originally posted by Extinct_Reptilia: Speaking of external views , Is there any way of adding a crosshair to the external views, or atleast one of the external views, for targeting purposes? Maybe in the chase view? and would this require a lot of effort to add into the game? Exactly which part of "because the game never was designed to be played from external views" did you not understand?
  23. This thread was created for the discussion of UC until it's release. The next person to create a new topic asking about this feature or that - when you can just post it in this thread or over here - is going to have his posting rights revoked.
  24. quote: Originally posted by Don Francisco: Hey Everyone Hey I bought this game used but it just came with the CD in the jewel case. It seems almost impossible to play without a manual. Does anyone know where I could get one in .pdf or .txt format or anything? Any help would be appreciated. This game looks cool so I'd really like to play it. Not to mention that I don't really want my money going to waste. Thanks Which game? Where did you buy it from? And what is the serial number (send it to me via PM) on the CDROM?
  25. OK, which one of you posted #43 here? I need to caution (especially the n00bs I see now on our forums) against engaging in onling pissing matches with these wankers. Please refrain from doing it. I have learned over the years that not only can you NOT beat them; but by engaging, you end up no worse than they. I have first hand experience in this area, so please, just trust me on this. If it wasn't any one of you, then the caution still remains. So please bear this in mind when you encounter such rubbish online.
×
×
  • Create New...