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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by Cmdr. P. Laracuente: You're not going to belive this. You're right. I don't believe it. Your friend is full of shit YOU are full of shit for being gullible enough to believe such nonsense without verification And if your friend calls you to his house, shows you what he CLAIMS to be a warez copy of the game and you lap it up without proof, then you're one dumb sucker. So, WHAT proof did this friend offer that he DID in fact have a Warez copy of the full version of BCM?Lemme guess. He didn't offer any. You just happened to stare at the screen and go ...oh look! Its the full version of BCM Didn't it strike you as odd that he didn't give you the Warez site address? The only reason that I can think of that he won't give it, is if he's either lying or is affiliated with the site in some way. Eitherway, effective tomorrow midday, your posting priviledges will be revoked. And if I don't get proof of what you claim in via email by the end of the day, you will be banned (email, IP, trace etc) from the site forever and your profile deleted. In the past, when people find my software on Warez sites (e.g. BC3K v2.0x), they send me complete details via email. If your friend does in fact have a Warezed copy of BCM, I'd be curious to know how he plans on patching it without a serial number. Now that'll be a hoot. There is a good reason that I used SafeDisc as well as a registeration number key on the CDROM. And considering the fact that each patch will be protected by yet another program and tied to the reg code (especially multiplayer), I wish 'em luck. They're gonna need it. Sure, if you put your mind to it, one can breach all manner of security in software, but thats OK.
  2. quote: Originally posted by Korivak: My question was actually more focused on the graphics card than the whole system. The SC said that 3dfx and ATI cards were not supported at all in the past, and now he's releasing a patch that, among other things, includes a bug fix for ATI cards. I'm just trying to get an idea of how well (or not) my Radeon will work in the game. I never said ANYWHERE that I was releasing a patch that includes a bug fix for ATI. Where'd you read that? As others have pointed out, you'd be best served doing some more research.
  3. The lady bought the sound track last night and noticed that the dance tracks from the movie (in the middle of the film - the part where he was dancing in the club with the chics he thought were beautiful) are not on it!! Does anyone have any idea the artist of that particular dance track and was CD its on?
  4. Yeah. I rebuilt the search index as soon as I saw your post. Which is why the board was down for a short while yesterday eve.
  5. quote: Originally posted by Urza: Uh, those percentages don't add up. Shouldn't it be "it's the other .001% that truly stretches my tolerance levels"? [ 11-11-2001: Message edited by: Urza ] You think so huh? I never said anything about the percentage I just ignore, did I?
  6. quote: Originally posted by DeSylva: Yeah, just to resurrect this thread, I've got a question...One of the main functions of the ISS is intelligence, and a lot of military intelligence is carried out at the single operative level. This is best portrayed in the game as first person mode. What I was wondering is - can a player in first person mode actually sneak into a base or compound? In space craft mode, you are detected by the enemy as soon as you breach a certain range, but is it possible in FP mode to not be detected or tracked if, say, you don;t carry a DIE or active radar? Hoping, 'cause this would pave the way for some cool FP missions for the ISS's Intelligence Command...*grin*. -GD It depends on how you go in. DIE has nothing to do with active radar. It works differently.
  7. quote: Originally posted by buckthesystem: those e-mails (from the fans) must make all the shit worth it. Not really. It just means that I'm doing something right. The primary reason I don't do soapbox articles as much as I'd like to, is because they generate a ton of emails - 99.999% positive. Its the other .1% that truly stretches my tolerance levels.
  8. The E3 demo was built with the DX 8.1 SDK actually. As will the 1.0.01 patch. DX 8.1 is a very good improvement over 8.0a and a must have.
  9. Thats nuthin'. Check this out quote: To: [email protected] From: [email protected] Cc: [email protected] (cc: and Bcc: EBWorld publishing department representative) Dear Derek Smart, I've always supported you, even after the BC3K v1 fiasco, which obviously wasn't your fault. But, unfortunately, I can't support you after this week's assault on me and my friends. The message on your website comes off as a rant against your loyal fans. And I can't believe you risked alienating your PRE-ORDERING fans... that's pissing away money in the bank. I'm sure your publishers would agree. A quote from your diatribe: "Your $50 is miniscule compared to the amount of time, recourse [sic], energy and MONEY I have invested in this product and the process of production." As a fan and consumer, I also appreciated the "its not about you" line as well. You kept on mentioning that you "don't owe [us] anything" The real gem, of course, was "...I don't owe any of you whining babies a damned thing" An apology seems inevitable. What would cause you to trash your fans that way in a public forum? Am I supposed to recommend this game to my friends now? I'm not going to take the time to spit on your game, let alone drop 50 bucks on it. I've taken the liberty of posting a link to your soapbox on several web community sites as well, since I think the rest of the gaming community would like to see how you feel about them. You should consider switching careers; you're much more suited to coding databases in an office somewhere, than dealing with actual people. Of course, then you couldn't get away with slapping the people who give you your paycheck. Running out the door to cancel the preorder, Adam Adam, Well, thats nice of you to write. If it means that I don't have to look forward to rubbish like this in my inbox - then fair enough, don't buy my game. My soapbox, like so many, was directed at a specific group of people - obviously you fit that group. Which, funny enough, made the whole thing worthwhile. I don't know you. I don't care to know you. I have a close knit community and I am ONE of few developers who can boast that I know most of the people who buy my games. So, some anonymous person from the Internet, writing that they've supported me and all that crap - is just that. Crap. Your time would be best spent on someone who gives a damn what YOU think. I don't. So far, yours is the **ONLY** email I have received that has this kind of response to my soapbox. As they say, who the cap fits. Here, let me leave you with some emails from people (so far I have 111 where those came from) who actually buy and play my game. If nothing else, it just proves one thing, you just wasted your time on this pointless diatribe. Me? I do this for a living. I'm used to dealing with detractors, degenerates and any fool with access to the Internet - and who things that because they spent $50 on a game, it gives them Carte Blanche to behave badly online, put developers under siege (which is why most don't even DEAL with the community at large) and carry out personal attacks from behind the confines of annonymity. Cowards. As a rebelious industry insider with absolutely ZERO tolerance for industry nonsense, my soapbox articles are published and widely read. You obviously have not seen my articles in other mags (including print). All my articles spark controversy. So, if you think for ONE minute that I'm going to lose ANY sleep over your diatribe, then you TRULY don't know who Derek Smart is - contrary to what you wrote. You cc'ed [email protected]. Oh dear, I can't imagine why you'd do that. In fact, I'm only responding for the benefit of that poor hapless person at the other end of that [email protected] email address who is subjected to receiving your diatribe. I suggest you pick up the phone, do your homework and find the CEO of EB. Then complain all you want. I'm sure it'll do a lot for your karma and disposition, if nothing else. You really should've read the disclaimer at the top of my soapbox. You know the good thing about this country (you're probably not even in the US), the power that is Freedom Of Speech, protects us from crap like this. Even without it, most would be hard pressed to even *think* of engaging me without a solid plan or at the very least, an escape chute. Only a COMPLETE IDIOT or the persons it was directed at, would mistake it for what it is. A rant. You are the reason mag writers have dead zone email addresses. Me? I don't need one. I type almost as fast as I think and cranking out replies like this, when I see fit, is nothing compared to the time, energy and effort you put into your uselessly pointless diatribe. To each his own. Finally, you know why people don't mess with me? Instead they attack me from the confines of anonymity and libel? Its because, simply put, to go up against me, you HAVE to WANT to win. Most don't know want to put in the fight it takes to win. I do - no matter the odds. Most aren't me. I fight to win. Or I don't fight at all. My soapbox is MY private arena. Take it for what it is. And if you feel offended by it - well then, go have a good cry. Goodbye and welcome to my email kill file. From: "Mark Tyrrell" To: Subject: Development Feedback Date: Thu, 8 Nov 2001 04:09:12 -0000 Hi I have been following your saga for a while now, and just like to put to you my thoughts on how you have handled things. First off, I think its the mark of a good developer that they stick to their own ideals, which you have. You haven't let your vision be diluted by Marketers and Accountants. Though you have listened to the people that matter and therefore you have kept your fan base loyal and been loyal to your fans. Through speaking your mind on the forums and your soapbox, and keeping us up to date with your news flashes and diaries, I thank you. It has been a breath of fresh air much needed within this age of faceless corporate developers who don't create out of the love of an idea. You and people like you are the ones that will truly bring change to an unimaginative stagnant industry. And this single mindedness will no doubt be indicative of an excellent game. Congratulations and Thanks, I look forward to playing BCM. Mark Tyrrell =========== From: "Marc Henshaw" To: [email protected] Subject: Soapbox Date: Wed, 07 Nov 2001 23:30:49 -0500 Derek, I have to admit I was one of the people who bought the origional Battle Cruiser, and hated it. I never blamed you. I blamed the publisher, like I always blame the publisher. A good example would be Hasbro over the past few years. Never have I ever saw a company who enjoyed shooting themselves in the foot as much as they do. B-17 Flying Fortress II was beautiful, complex, half baked, unfinished, and it was sad. Sad because Wayward Design had a baby, one that perhaps would allow people to experience history. Hasbro would have experience history in a different way. The history of giving our hard earned money away, the history of *****ing and moaning and returning the game to the store. Greed is a terrible thing, unless your putting out high quality products. I have faith the 3000ad is doing this, and for some gamers its a matter of watching release dates and getting bent out of shape when a game doesn't arrive. These people Derek aren't real gamers. Real gamers realize the time and effort, we realize that an unfinished product makes us angry and say were never buying from this or that company. Let's face it, true gamers are addicts. Games are drugs. They are because they cause a chemical reaction in our brains, calming, or excitement, highs and lows. We play games for hours at a time, wasting away in a fantasy world where we for alliances, kill, steal, destroy, and do what we want, all without the need for retribution from society or the guilt. We can participate in war without ever having to fear from shellshock or death. Real gamers would go through the same symptoms of a drug addict in withdrawl. Real gamers know that we cannot make our own games to satisfy the need. We know we never will. When we look at the screen and see a world created for us, if it works our hearts bare a smile and we can lose ourselves. I think you pulled this off Derek, no matter what, the real gamers are all you have to worry about, because we're the ones who come back for that much needed fix, always wanting more, always searching for a new "high". You know this yourself, or else why would keep improving BCM? Why not have simply stuck to 1.0? Because you're addicted too. Good luck with the launch, sir. I hear the training was rough, but the ride's a blast! =============== Date: Thu, 8 Nov 2001 07:12:40 -0800 (PST) From: John Moo To: [email protected] Subject: Soap something. Heya, I just read the november soapbox thing, and I found some elements which were in "your lifestory" as it is in the PDF file that came with BC3k. All I wanted to say is that I love Battlecruiser 3000; and I hope you feel that it IS worth all the shit you've been through. I hope to buy BC Millenium when it releases, given my capital permits it. What I wanted to say too is that the gaming industry isnt looking too well. A lot of good companies have shut down recently, and the new ones don't sound promising yet. So I'll try to do everything to help you get the due credit for this enterprise. (IE buying the thing instead of just downloading it somewhere, like a lot of people do nowadays.) I wish you luck and godspeed, and I hope the corporations don't mess with you anymore! G. =============== From: "Chris Tucker" To: Subject: Soapbox Date: Thu, 8 Nov 2001 14:42:08 -0600 Well said!!! I'm anxiously awaiting YOUR game and really don't give a $*it when it hits the shelves. I'll buy it when it gets there. Had I not seen the link to your Soapbox in a forum, I wouldn't have known what went on "behind-the-scenes". I'm in the printing business and understand the crap you had to go through (well, kinda). Good luck with everything and hopefully this game will give you enough $$$ to hire some High School kid to help you on your next! *PS, no, you don't OWE me anything. I've bought many a crappy games in the past. All I ask is that you put together something YOU would like to play. Chris Tucker =============== From: "Carrie Webster" To: Subject: BCM Info Date: Fri, 9 Nov 2001 04:25:42 -0600 DL'ing the demo now, just wanted to say I like you...well, I like your attitude anyways. Almost as bad as me... I think I'm a little more stubborn rude blunt and "opinionated" (thats what people call me when they're trying to be nice). Never really played any of the other games, hell never even heard of them (downside to being a niche game as you call it) but someone recommended it on a msg board I go to, so I read up and it sounds good. You sound like the type who will go through with the MP patch like you say, but as you know, every company says "oh yeah we'll support it" then doesn't ::cough activision cough:: (what company says "oh heeeeelll no we ain't going to support that damn game" anyways?) I just really hope you do come through with it. I am DYING for a GOOD co-op game. Man, maybe I'm looking in the wrong places, but I haven't seen a good co-op game in years. From what I gleaned off the few interviews I felt like reading, the MP will be 1P, but with multiple people being in it...so uh, that mean's it will be co-op right? The no mission persey thing sounds interesting. I like knowing life goes on even if my character dies or sleeps or whatever. Now, for something I haven't seen in any interviews: will we be "characters" that you can see, and if so, will they gain any sort of exp or skills or anything? DOAM - who has applied for MSG board validation. ============== From: "John Mitchell" To: Subject: Soapbox Date: Fri, 9 Nov 2001 10:40:43 -0700 Of course you have seen what a rush job to get to market can do to the sales of a product. I for one would rather have to wait for everything to be 99% correct and working before I saw it hit the shelf. What people don't seem to realize that this is not your run of the mill shootem up type game that last 2 weeks before they get bored with it. I've been on the list for a mail order copy since it was first announced. I can wait and I hope the othters can too! Keep up the good work young man! Respects John Mitchell ===============
  10. Yeah, I liked it. Outlaw, please clean up your post.
  11. quote: Originally posted by Korono Lakeela: Damn, oh well, can't wait until next friday, if all goes as dated. The game is being released this week and it is highly unlikely that I'd release another demo. The E3 demo was a one-time thing. Most people decided to wait until that issue was fixed. Hopefully it will be fixed in the 1.0.01 patch due out next week. So, when it gets fixed for the game, it makes releasing another demo pointless and a waste of my time I think. This is EXACTLY why I started this discussion. People who have bought the game, can put up with that quirk until its fixed (am working on it) and would've bought the game anyway. I'm not interested in putting out a demo for any other parties. The E3 demo was for those who had already ordered the game and it was designed to just tide them over until they got the game sometime in the coming week.
  12. quote: Originally posted by Cmdr Nova: To tow something, you've got to be able to target it. Tell me: can you target a rock? I didn't think so. Yes you can. But they are not flagged at towable.
  13. quote: Originally posted by Cmdr Nova: IIRC, ring debris was disabled in the E2 demo. I think it was something to do with optimizing the game's performance, and was fixed in Gold. There was nothing to fix because it wasn't broken. It just needed to be optimized and I think I disabled it in Gold. I'd have to check. [ 11-10-2001: Message edited by: Supreme Cmdr ]
  14. quote: Originally posted by Kush: I wish I knew you were looking for a writer to do the manual. I know at least three people up here in Canada who do it for a living, love games, and would have done a bang up professional job.Matter of fact, I would have done it if you'd asked. For half of what you'd paid him. And it would have been a labour of love. (And yes, I can write. Well, there are those who disagree. At least that's how I pay the mortgage.) Really ticks me off that you were screwed like that over the manual. Really wish I'd known you were looking. [ 11-09-2001: Message edited by: Kush ] It happens. The fact is, he came to me and offered to do it. It wasn't like I was looking around for someone. After all, I did the last manual. I just decided to have someone else do it so that I could continue working on the game - which was already late. I knew that I'd have to give the manual some touches of course, but I never knew that I'd end up writing the whole thing myself. Denis Greene did a strat guide for SFC and so I figured that he had the experience to do the BCM manual. Anyway, my thoughts are contained in this email response to email some clueless fool sent me shortly after. quote: Derek, You are such an idiot. Dennis Greene is a well published author of game guides for Star Fleet Command II, Star Fleet Command Orion Pirates and many others. He also did most of the work on the SFC manuals. He did excellent work. He was your best bet for actually getting a real manual for BC. You needed a good manual for once. Derek, can you for once take credit for your own failures and stop blaming others. You sir are the reason the game is not out yet. It is you who are responsible for the project not meeting its objectives. Had you managed each step of the project better and not been so arrogant you might have a product with a good manual on store shelves now. It's funny even people who were gun shy about your latest version of BC were on the band wagon to get it. The media was behind you and the hype was building. Even I was starting to look at it again and was interested. But now you shoot yourself in the foot again. The game is not on the shelves and you pick on Dennis Greene. Man was that stupid or what? I guess you can depend on your small coven of followers to buy the game but you have alienated the community again. This one will be in the bargain bin again before you know it. Will I buy your product or any future products? Hell no. TC TC 1. I didn't say Dennis wasn't qualified, he couldn't get it DONE. So, I let him go. And I don't know what 'many others' is because I am only aware of the SFC manual which he did. I don't give a toss about his accomplishments. There are a LOT of people with accomplishments who still SCREW UP on occassion. After ONE MONTH I didn't see ANYTHING resembling A MANUAL - and both my attorney and I have ALL the emails that went back and forth right up to the time where it all came apart over him returning the money since he hadn't delivered ANYTHING. And as I said, even if I don't get my $1,000 back, I'll make sure he spends that much, if not more, on attorney fees because I DO plan on filing a complaint here in Florida as I know that I can. I didn't even KNOW who the hell Dennis Greene was until HE approached ME when I posted something completely unrelated, on the Taldren boards. So, here was a TOTAL stranger who had my $1,000 and after almost a month, hadn't delivered ANYTHING even closely resembling A MANUAL. You think I'm some company with money to throw around just for the heck of it? 2. You must be a complete and total idiot to even gleam from my soapbox article that the production delay had ANYTHING to do with Dennis. What the hell is the matter with you? In fact, I'm going to bcc him on this. 3. And you haven't even SEEN my manual to make any judgement call that Dennis would have done a better job. Thats just a laughable piss take. 4. Go **** yourself and don't send me any more email unless you have a clue about wtf you're talking about, jackass. I can't even be bothered to reply to the rest of your rubbish. I have better things to do with my time even if you don't. Have a nice life and welcome to my kill filter
  15. quote: Originally posted by Urza: If that's true, then why are stations actively selling them? For the same reason you are allowed to purchase them.
  16. quote: Originally posted by Camaro76: After all the flak the SC has taken on places like Voodoo Extreme, running for President should be easy. :-)BTW, hello to all the veteran BCM players out there! Oh thats just great. Its not bad enough that I have a permanent bullseye painted on my a$$, I'm now up for assassination too?
  17. It should work btw, please edit your post and remove the FAQ text. It just makes your post lengthy and confusing. We ALL know what the FAQ says.
  18. I haven't had time to investigate and fix the CD issue indicated in the FAQ. So, I'm not releasing it. IIRC, the general consensus was to not release it until it was fixed. Its not. So there.
  19. Clueless newbie alert!!! btw There are NO slaves in my game Read the game history before coming up with such ludicrous nonsense A good way to be banned, is coming up with nonsense like this.
  20. That would be CTRL+V in BCM
  21. quote: Originally posted by KreKol: Just becouse I wear BDU's 5 days a week + and have the rank of Corporal does not mean I am in the Military. Hell, I have not been in the Military for over 10 years. I do have a shiny pair of Handcuffs... ROTFLMAO!!!
  22. quote: Originally posted by Soback: Yeah, I tried exactly that, but when you grab the waypoint again the screen flips so that you are looking at that waypoint from the top again. It will do that depending on the angle and the terrain topology. See below. But, as you pointed out, the precise location of the waypoint is irrelevant because the NPC are trained to fly and make decisions based on their initial orders. So, if you tell them to attack a target and you put the wp at 30K feet, as long as there is a target at that vicinity, whether at ground zero or at 15K, they will find it. The reason the system is forced to snap the wp is so that it is kept above the terrain. Due to the varying types of terrain, the alt is calculated in ASL. In BCM, even if the wp is below the ground (which is seldom is), the NPCs know that and don't care. They don't seek the point of the wp pointer, they seek the general vicinity. Its not like they're dumb enough to fly below the ground just because some stupid commander placed the waypoint under water. Also, even if the wp shows a negative altitude (e.g. -500), that does not that it is actually below the terrain or water, its how the alt calculation works and based on the plane of elevation. I don't explain ANY of this in the manual because its too technical and pointless. The idea of waypoints is to give a general vicinity of where you want the action to take place. Thats it. And the NPCs move in 3D space, so projection a 2D point in 3D space, is totally transparent to them.
  23. ...by the time it got into the first 20 mins, I was fast asleep. I swear if this series doesn't pick up, I'm gonna hurt someone.
  24. Got it last night and am gonna install it later today. Once I get my wits about me, we should organize a net game. I'll host on my 2400 baud modem.
  25. quote: Originally posted by dnoyeB!: Seems to me based on all the Mechwarrior games I have played that the perfect tool for this war in Afganistan would be Mechs. They can get into cities and lay down fire, without destroying everything. They can get into 1 on 1s without wasting heavy ammo, and they can hit tanks if they sneak out. They also walk down city streets rather easily.Seems like mechs is a better fit than the 20Billion dollar planes we just bought which will arrive in 6 years and be totally useless in the current warground... opinions? Yeah OK. OK, anyone got the Thorazine?
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