Appendix Data

Reference data for the game: craft, bases, weapons, gear, people and navigation.

Home / People and rules

Crew

COMMAND CRAFT CREW
THE COMMANDERS

Male Commander

Female Commander
COMMAND CRAFT OFFICERS

Tommy Brooks
Flight Officer
The Flight Officer, FO, is responsible for flying the ship and is simulated when the ship’s autopilot is activated.  If the Navigation Officer plots a course, the FO will use the computed waypoints to take the ship to the plotted destination.  His AI does not change how he flies the ship; it decides whether he can use the Enhanced Nav Module (AI 50).

Lanna Kasugi

Navigation Officer
The Navigation Officer, NO, has the task of knowing exactly where the ship is and for plotting courses across the galaxy.  She will use the destination computed in the Navitron computer to plot waypoints for the Flight Officer to use in reaching the destination.  If she is not on-station, then it's impossible to set nav points in Navitron.  A very low AI will result in erroneous courses and sometimes she will not even know how to plot the course.  In fact if her AI is less than 35, then there is a 1 in 5 chance that the nav point will be set incorrectly, resulting in an improper course plot in the NID.

Sandy Crane
Communications Officer
The Comms Officer, CMO, is responsible for monitoring all internal and external communications on the ship's communication channels.  She is also responsible for maintaining contact with launched probes and processing the data received.  She also maintains communications with away teams.

Kara Moran
Tactical Officer
The Tactical Officer, TO, is responsible for all tactical-related operations on the ship.  She can monitor external tactical activities and report on status based on who is attacking what, what got destroyed, or is breaking off attack, etc.  This includes all the ship's assets as well as ships engaging them.  She can also send vector intercept commands to combat pilots so that they can engage threats effectively.  She also monitors shield status and will sometimes adjust the settings based on current situation.  During combat engagements, keeping the Passive Target Acquisition (PTA) systems on a target-priority schedule is also her job.  She also has the authority to automatically instruct Flight Engineers to arm the ship’s weapon systems when empty as well as the auto-arming of docked support crafts.With an AI level of 45 or higher, she can also automatically cut power to the ship's Launch Control systems to prevent theft by marauding intruders.

Paul Resnig
Combat Officer

The Combat Officer, CO, has the following tasks, which he performs automatically during the normal operation of the ship.

TASKS:AI
Marines take 15-30 minutes longer to prepare for deployment if not on-station
Fighters take 10-20 minutes longer to reach ready status if not on-station
Assignment of Flight Engineers to evaluate and prep docked crafts for launch50
Assignment of Combat Pilots to ready craft with vacant operator35
Auto prepping of Marines for combat35
Assignment of Marines to search for escaped prisoners75
Auto loading of missiles, mines & probes once bay is empty75

Allison Meeks
Medical Officer

The Medical Officer, MO, has the following tasks, which she performs automatically during the normal operation of the ship.

TASKS:AI
Auto-treatment of personnel in MEDIBAY (HIGH AI ALLOWS MORE PEOPLE PER CHECK)25
Auto-cloning of dead personnel in MEDIBAY75
Detection of radiation/infection on crew in all crafts75
Reports when ship's Nutripak supply is low25
Reports when ship's Vacpak supply is low25
Reports when ship's Medpak supply is low25
Auto-assigning of medics to search ship for injured personnel15

Kendrick
Chief Engineer

The Chief Engineer, CE, has the following tasks, which he performs automatically during the normal operation of the ship.  He also auto-assigns System Engineers to upgrade systems if there are no pending repairs and upgrades are available.

TASKS:AI
Repair/upgrade by System Engineers will take 5-25 mins longer if not on-station
Repair/upgrade completion time is based on his AI and that of the assigned engineers
Shuts down nuclear reactor if integrity is less than 25, to prevent breach25
Auto-assignment of System Engineers to repair/upgrade tasks in order of priority35
PRIORITIES:
Nuclear Reactor core, Nuclear Reactor, Main Life Support, Aux Life Support, Engine, Shield, Other systems, Support crafts (FC/SC/OC)

Jo Lanix
Research Engineer

The Research Engineer, RE, has the following tasks which she performs automatically during the normal operation of the ship.  

Her primary task is to analyze alien artifacts brought on-board the ship.  Some artifacts cannot be used until after she has analyzed them. And even then she will still try to analyze artifacts (system upgrades) even if she doesn't have to. Thats her job.

In addition, she is responsible for monitoring probe data and as such, auto-loads a probe launch slot when one is destroyed.

When an artifact is first brought on-board, you will not be able to use it if the Research Engineer is not on-station or is unable to analyze it.  Each time an artifact is brought on-board, it takes a random time between 30 and 60 minutes for the Research Engineer to analyze it based on her AI level.  When this analysis is complete, the item becomes available for use and can be installed if applicable.  The higher the Research Engineer's AI, the shorter the time taken to complete the analysis.  The more fatigued she is, the longer it takes.  An analysis still in progress when you save starts again after the game is loaded.  The required AI factor for the analysis of all artifacts is listed below.  If the Research Engineer does not have the required AI level, she will not be able to analyze the artifact and you will be unable to use it.

TASKS:AI
Hyperion Subspace Device75
Trans-Matrix Cloaking Device75
R.A.N.D.O.M weapon100
R.A.N.D.O.M decoder100
ANALYSIS:AI
Hyperion Sub-space Device75
Enhanced Nav Module50
Celestial Orb50
Tacyon Anagram Shield65
Karanian Mark IV Reactor65
Trans-Matrix Cloaking Device75
Phased Array IOD85
R.A.N.D.O.M100
R.A.N.D.O.M DECODER100
Just Another Cyborg85
COMMAND CRAFT INTERCEPTOR PILOTS

Scorpion
Pilot

Nightwing
Pilot

Hellraiser
Pilot

Roamer
Pilot

Lace
Pilot

Rogue
Pilot

Shadow
Pilot

Starfire
Pilot
After every sortie, when a pilot's craft is recovered, the pilot gains Dogfighting (DF) and Bombing Accuracy (BA) in proportion to the pilot's AI: up to 3 points of each per sortie at AI 100. A co-pilot gains half as much. Neither value goes above 100.
COMMAND CRAFT REPAIR AND REFIT PERSONNEL

System Engineer

Flight Engineer

Medic
COMMAND CRAFT SECURITY FORCES
ELITE FORCE
 MARINE
SPACE FORCE
 MARINE
MOBILE INFANTRY
 MARINE
ASSAULT FORCE
 MARINE
RECON FORCE
 MARINE
ENGINEERING CORPS MARINEMEDICAL CORPS MARINE