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Cmdr Nova

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Everything posted by Cmdr Nova

  1. A code of honor will only apply to the guild that made it. Not everyone will have to live by it, or be forced to live by it. If someone in the guild doesn't like it, then they should quit. No overseeing big group. Just a multitude of guilds, with their own laws, and their own system of honor, doing their own seperate things. Get it through your heads. No huge 'top of the pyramid' style thing for mercenaries. Indies = Independent People. Can you say clans (as in other MMOGs)? Not all clans go under 1 code of honor. You can have guild go vs. guild by surprise. Yes, bloody murder, as well, if you want. Not everyone can agree on something, especially if they joined the BC Universe, planning to be independent. Understand now? Well, if you read Into the Fire, the entire crew was an a mercenary ship (which got destroyed), and have a small mercenary complement with them. RP wise, hiring mercenaries is a small (unofficial), person to person thing. Has nothing to do with fleets, in the big sense. I'm sure that if fleets hire mercs, they'll be picky. They probably won't hire such people from organizations that cater to both the Insurgency and GalCom. Just like aramike said, its a security risk, and if you were in a fleet, would you like to hire someone who assassinated your fleet comrades to work next to you?
  2. Good work. Learning to use all the systems, even the ones you think you don't need, can save your ass in times like those. Also, if you're attacked, and the Nuke Reactor is dead, use the solar one. But, if both are gone, good luck, because you're a sittin' duck, and you can't do anything about it (at least, not from inside the ship directly). Hopefully you're in a friendly zone, or at least a friendly ship is able to pick up an SOS, and tow you home...
  3. quote:I still feel that the mercs should establish an oversight committee, the hypothetical ÔÇ£Merc CouncilÔÇØ and a Merc Association whereby all other guilds/corporations are a subset of. And I'm still sure the SC will most likely say no. If this is the top, and every guild is placed under it, then it defeats the purpose. If you want something like that, go fleet-ing. SC and the TacOps team are the oversight, and the 'council' on which everything is decided on. No more other council. It's the man himself, or his personal team. If you want law, call a cop (Spuzzum, where are you! ), or just make your guild's laws however you want, and boot the law-breakers, to go find their own place. There won't be a big council, for Indies. No courts, no specialized 'system'; just law (set by the guild, SC, or other people/person), and order (police, SC, hired NPC's to act as guards). Law and order. Simple as that. Listen to what SC said a while back, "It's a game, not a simulation." --- Of course, helping newbies is one of my priorities, and IMHO, the various clans and corporations should write up some sort of handbook, or have a site with the info, for quick newbie reference. Some (most?) of the fleets already have this in place. The ISS Fleet homepage, has lots of RP history, all archived, thanks to DeSylva, and the EarthCom site has a constantly updates ship specs site. In the end, it's going to be the group's own work that gets their newbies equipped and ready. It's part of the challenge. It's how fleets and other organizations are run. Think about it. Or, (in an SC-style voice), "Shuddup, and siddown!" -------- Update: If you don't understand the words that are coming out of my mouth (or at least my keyboard), then read aramike's post right above mine.... Later! [ 08-06-2001: Message edited by: Cmdr Nova ]
  4. Give 'em an inch, they take (or at least want) a mile... LOL, good one, Kush! [ 08-06-2001: Message edited by: Cmdr Nova ]
  5. Indeed. But, the police caste should be the ones that take care of the 'evil' indies, IMO. And I like that funny quote, in your sig! quote:.....a more available option rather than a last ditch effort to solve and problems. I liked this especially. This will be huge in GCO, I'm sure. Hire some mercs to kill your enemies, instead of doing it yourself. Hey, what else do rich people do?
  6. Exactly. Loose is the way to go. More restrictions, then you get more problems. Who's gonna try to convince the GCO NPC's that that one Mercenary over there is on the 'good' list? Who's gonna make the NPC's pay the station docking fee?
  7. And you think I've moved on.... Damnit, just can't take the Indie out of me! But, really. I'm just dedicated to trying new things out, and I just help the newbies, way too much. But, when the first Guild is done, I'll probably move on completely, to something even greater, waiting for me in Orion Fleet. Take this quote from the SC: "Newbies. You can't kill 'em, so you gotta love 'em." I hear ya, SC. Hehe...
  8. Your sig should be something along these lines: [ b ][ i ]Commander M. Malefictorum[ /i ][ /b ] [ i ]UCV - High Plains Drifter, ****[ /i ] (***) "My son ask for thyself another kingdom, for that which I leave is too small for thee." -King Phillip of Macedonia to his son Alexander= 339B.C. [ img ]http://www.bc3000ad.com/fleets/db/pics/syrion_logo.jpg[ /img ] [ i ]Syrion/Mercenary[ /i ] --- **** - Starstation Name *** - Starstation Planet Example, Pixan (Lennen) I'm using Pixan, because it's one of the few Raider/Assassin/Mercenary stations, and it's important (RP wise) becuase it's on the front lines of the Gammulan vs. Terran Conflict. Look at the Asset Choices page for a list of the Starstations, and their Caste Affiliations. Raider/Assassin/Mercenary stations can serve as docking platforms for RAI/ASS/MER Caste Ships. Note the spaces in the UBB Code. The [ b ] shouldn't have any spaces between the [ ] s. Same with the rest of the coding. Also, I'd get rid of the quote, or at least get a shorter one. Here's what it would look like: -------- Commander M. Malefictorum UCV - High Plains Drifter, Pixan (Lennen) "My son ask for thyself another kingdom, for that which I leave is too small for thee." -King Phillip of Macedonia to his son Alexander= 339B.C. Syrion/Mercenary --- I completely agree with what you're talking aobut, with the organizing. Umm, are docking fees even possible in GCO? The more controlling any Union/Guild/Corporation is, then the closer it gets to being a fleet, and remember that all such Corporations and Organizations must go under the SC's orders. So he (or at least someone from TacOps) has to finalize everything, before you can 'officially' use it in your sig, or buy your own stations and stuff in GCO. [ 08-05-2001: Message edited by: Cmdr Nova ] [ 08-05-2001: Message edited by: Cmdr Nova ]
  9. quote:Other than that, I'm interested in why the lights don't work. lol. But seriously, it really is good. It's suspenseful, and I like suspense style stuff (Stephen King, along with others). --- Keep it up Foss! Keep us updated, on your quest to get it published! Good luck! And if you didn't notice, I've joined ORION Fleet, and I'm in your Battle Group, sir! Hehe.
  10. Yep, the local EB, over here has the huge BCM Poster. Were getting close! Wanna see how much closer? See the VCF, and look at the WIP and Bugs sections. The smaller, the better!
  11. Coder, which non-clickables have tooltips? I'm pretty sure there aren't any.
  12. Some more updating. What Chavik (Charles Lindsey) said, I believe has been changed. IIRC, the GCO Faq, it states this: quote: Q. HOW DOES GCO HANDLE PLAYER GUILDS? A. It doesn't. Instead, it has Fleets and Corporations which cater to specific career castes. For example, a group of traders, and explorers in a Corporation can pool their resources to extend their reach across the planet as well as the stars. Fleets (Corporations) allow players in hostile castes (e.g. mercenaries, raiders) to band together and wage war on other Fleets or Corporations. And then it says this: quote:Even Fleets and Corporations who build their own bases or cities from scratch, can either purchase or manufacturer their own defense systems - or even hire NPCs (marines, police etc) to defend their cities and bases. Of course, in the Indie terms, you would be a Corporation......... GCO is going to be so cool!
  13. More stuff to add: Like I said above, Assassins, Mercenaries, and Raiders, are semi-allies, unless they decide to go hostile, or they are in opposing guilds/corporations. Guilds/corps, (IMO) should be able to be multi-caste, like an Assassin/Merc/Raider one. Correct me if I'm wrong, someone. Still searching those old forum pages for some more relevent info...... --- Update: Copying some of the discussion from Know Your Role (page 3) to here Posted by Cmdr Nova: quote:Hey, here's an idea from a while back. Why don't we have some mini alliance of indies? Not really an organization, its more of just simple "I'll scratch your back if you scratch mine." stuff. People inside help out other insiders, and we can go on missions together. The idea should get us more indies here. We could set up bases for only members (in galactic command online, base commanders can control a list of groups or users who can dock and hostiles who always get attacked), and trade routes. We can watch each other's backs. We are all different, have no leader, and don't really take orders. Well, think about it and check it out. One more thing, no one is forced into being in it, we don't have any targets, and our overall purpose is to make sure more people become indies and that indies don't get picked on by both galcom and insurgents (that happened to me first hand). Come on, Galcom has all other Commies on their side basically, and the same is for those Insurgent peeps. What do we have? Nothing. Remember the name of this thread: Know Your Role!!!!!!! We can help assasins and mercs find jobs, help police with criminals (once in multiplayer), and just have what all indies are supposed to have: Freedom and Fun (Hell Yea!!). (and a little action here and there ) We could do this on the message board in the indie forum and on the BCM Multiplayer system and GCO. Posted by Outlaw: quote: also like your idea for an indie hangout. My ideal one would be like what the insurgents have: New America. The hidden heavily armed base carved of asteroid that would be hard to take down with conventional tactics. I hope in GCO, we get one. Posted by Charles Lindsey: quote:The indie hangout would be the chat channel on the BCM/GCO server. Anything else verges on forming a fleet. You may have individual alliances while playing the game but for a scientist, police, merc, and/or assasin to hang out at one station is not possible. Each caste is nuetral to different stations depending on that station's caste. Posted by Shingen: quote:Are we limited to one 'indie guild' (with one logo) or are we able to build a few. (I don't want a whole lots of different 'sects' floating around, each with thier own logos, but I don't want to be limited to just one guild/logo for indies...(unless it's really kewl!)) Posted by Supreme Commander: quote:With a universe as huge as the one in BCM, you can setup shop anywhere. Its a simple as giving out the co-ordinates of the meeting place and have everyone show up. Everyone can then show up, park their vehicles/crafts and walk over to the area (e.g. a nice sandy beach on a deserted island) and chat via the mp chat system. It'll be nice and quiet.....until someone shows up in orbit and finds a bunch of TTDs huddled in a remote section of a planet. The entire discussion got really quite, a few posts later, and just died out..... Also, see Trading Guild. Come on everyone! Give Commander Eu, here your input! Get the ball rolling! Do something! Outlaw! You're like the big merc around here, get involved! Newbies! Here's your chance to learn about the BC Universe! Your chance to start! IMO, Fleets ain't so bad, though. Blades says I can still help you. Those plans we spoke of in Comrades, will come to fruitition soon. Joy! [ 08-05-2001: Message edited by: Cmdr Nova ]
  14. quote:Posted by Menchise: The Ultimate Question to 42? LOL!
  15. Yes, BC3020ad was renamed to BCM. I don't have any idea what the hell you are talking about; I can't find that article on PowerCow's site. I do know that in an interview, I think with EB, Derek did say that you could play as one of 12 races, and that there was an unplayable 13th one. That may be it, but there wasn't a name. Interesting, yet another new race....... BCM is gonna get even more exciting. If we can survive the wait... I know some of us can't... Um, someone know anything about it? SC? Beta Testers? Anyone? [ 08-04-2001: Message edited by: Cmdr Nova ]
  16. Did you even take the time to read the BC3K manual, and the BCM DEMO README? 1. Hit ALT-E to exit your craft. You'll get a prompt saying "Would you like to exit your craft? y/n" or somehting like that. Hit Y. Note that weapons aren't enabled for FPS mode in the demos, due to some more stuff to beta test. 2. In Mission 2 in the Episode 1 Demo, you are to fly to the Farstar Region and attack that station. You can't dock with a hostile station, so I have no idea what you mean. I like to engage stations from extremely close range, with lasers and missiles, and all my fighters! That should answer your questions, and PLEASE just RTFM, before you ask questions. ---- You're obviously talking about the Episode 1 Demo, if you're still playing the Station Strike mission. You might want to get the Episode 2 Demo, as well, because, there are planets added into the game, in it, and there are several updates for stability. Also, if you get the E2 demo, don't forget to download the extra mission for it! BCM Downloads Page [ 08-03-2001: Message edited by: Cmdr Nova ]
  17. And Spuzzum, you sure look like the guy for the job. Good luck with the indies. Remember, "Leaders do not create followers. They create more leaders." I've heard that somewhere before. Just can't figure out...... Oh well, I thought it seemed to fit the situation, so I used it.. Glad to have helped jumpstart the Indie movement. I'll be helping out, still, so you guys can still give me a holler if ya need me... Now, I need my sleep. It's 2 am here... ~o~ yawn........ zzzzzzzz.......
  18. (RP) quote:Posted by Outlaw: Offer me a contract anytime, my ships worth it! Blades' Reply: quote:Posted by Blades: Ooooow, I doubt very much he'll be doing that you vile, baby eating butcher you! Actually, Blades, I do need someone to take out the trash, for me... ------- quote:To us gams, there is no law in the Universe- and no terran shall ever inforce that law upon us! Oh, really? We'll see about that, Herro. (/RP) The plans Blades and I speak of, would seriously boost both the likes or ORION, and the Indies, in force, popular support, and population. Gams and Bunnies beware............... [ 08-03-2001: Message edited by: Cmdr Nova ]
  19. LOL! Cool it, you two. You might even get the SC's attention! Hehe.
  20. Testing new, official, sig!
  21. quote:Originally posted by Blades: Should you need further education as to the ways of the game, the forum and anything related, please feel free to introduce yourself to Alec Nova, who has become the communities self styled 'Welcome Waggon'. So that's what I've become? Lol. Well, like Blades said, if you're a newbie, and you need to know anything, almost anything at all, talk to me. I've helped all sorts of folks get their act together, and learn about the BC Universe, and figure out that GCO will be the multiplayer game for them. I'm especially helpful if you'd like to join our little RPG discussion forum, as well. Go check out that part of the forums, if you're interested.
  22. Well said. And if you don't believe him, just trust me, at least. You'll all learn soon enough. It's going to be a great undertaking for ORION (and possibly the rest of GalCom), and the Indies, alike. More to come. [ 08-02-2001: Message edited by: ]
  23. Actually 2 1/2, if you count Shingen. lol.... (RP) Oww? Did it hurt, little Gam? Hehe... quote:....but when gco comes out, we'll see who gets the first Viagrent up there tail pipes! Indeed...... (/RP)
  24. Alrighty, then. I'll head down over there to see what's up. I'll see you all around.
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