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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. quote: Originally posted by IBQuick: I'd like to see an option where you could turn off/on the intruders for every ship not just the unarmed ones. Something to think about, On/Off Toggle switch. No. Siddown
  2. quote: Originally posted by [PCA]Pheonix: if it is, it would probably take you 65 years, in REAL time! LOL! Probably longer.
  3. quote: Originally posted by kuroth: Hi. Quick question... I installed the "Final Patch" but when I run the game I am still getting the expire screen for Nov 26 and when the game loads it still says Nov 21? Any idea what I might have done wrong? Thanks All... Yes. You didn't patch it. The final patch has NO such expiration.
  4. Bad install btw, have you registered the game? I don't see you listed in the database. Please register.
  5. quote: Originally posted by Commander Blake: Mel, I too had this prob where my char disappeared, and it happened a couple times with my cc, all I had to do was something that reloaded the, char model, for the cc, I cloaked and uncloaked, it was fine, for the char, all I did was pull out a weapon, and it was fine...Hope this helps mel and SC. Was this before or after the 1.0.01 patch?
  6. quote: Originally posted by Soback: Does BCM use D3D right now? And is openGL better? 1. Yes 2. It depends on who you ask
  7. Yeah, I know. Will disable in next pass.
  8. Well that's odd. When I select any of those links, it takes me back to a thread in this forum!
  9. EXPLANATION OF SAVE GAME FILES This will probably come in useful if you are passing files amongst yourselves. The BC games use several files which identify the current player game profile. The game profile in use, corresponds to the profile you selected in SNG. e.g. if you selected the first slot in roster, that is profile 0. If you selected the last one, it is profile 9. Similarly, in the save game screen, the saved game profiles for the current profile are numbered 0 to 9. e.g. if you were playing profile 0 and you saved it to the last slot in the save game screen, then it will become saved game profile 9. ALL data are stored and extracted in a single file playerA.sgB, where : A is the game profile B is the saved game profile e.g player0.sg3 is the 3rd saved game profile for player 0 game profile. Also the playerA.sgd file is the default profile for player profile A e.g player0.sgd is the default profile for player 0 Default here means that whenever you exit the game, or select RESUME button, then you're automatically saved/restored from this profile. It has the same structure as file playerA.sgB You cannot save IA/TA scenarios, so no saved game profiles exist for them. When you want to send a file to someone, it is important to know which profile you were playing and which saved game profile of it you want to send. Once you have this info, you would then go to the SAVE folder where the game is installed and using Explorer, identify the files in question as follows: e.g. you were playing with game profile 0 (the first slot) and you saved it to saved game profile 2 (the third slot). You would then select the following files, zip them up and send to the person. PLAYER0.SG2 PLAYER0.SGD The receipient would then copy these files to the SAVE folder (overwriting any versions already there). This allows the receipient to 1. Resume the game (since the .SGD default file is present) 2. Restore the game (since the .SG2 file is present) In actuality, you can get away with sending only the .SGD file but most times you don't want to do that. Especially if you want the person to see the description of the saved game. In which case, they would go to the Restore screen, see the description and load it from there. Using the default file means going directly into the game using Resume, thereby bypassing the Restore screen and any game description you want the person to see. WARNING: No matter how many saved games you are sending, you MUST include the .SGD file otherwise it will NOT be possible to restore it. e.g. if you are sending PLAYER0.SG2, PLAYER0.SG4, PLAYER0.SG6 and you don't send the PLAYER0.SGD file, NONE of those saved games can be restored. This is because the details of all the player's saved games, is stored in that .SGD file, regardless of whether you have one or more saved games. [ 12-29-2006, 07:26 AM: Message edited by: Supreme Cmdr ]
  10. EXPLANATION OF BCM SAVE GAME FILES This will probably come in useful if you are passing files amongst yourselves. BCM uses several files which identify the current player game profile. The game profile in use, corresponds to the profile you selected in SNG. e.g. if you selected the first slot in roster, that is profile 0. If you selected the last one, it is profile 9. Similarly, in the save game screen, the saved game profiles for the current profile are numbered 0 to 9. e.g. if you were playing profile 0 and you saved it to the last slot in the save game screen, then it will become saved game profile 9. ALL data are stored and extracted in a single file playerA.sgB, where : A is the game profile B is the saved game profile e.g player0.sg3 is the 3rd saved game profile for player 0 game profile. Also the playerA.sgd file is the default profile for player profile A e.g player0.sgd is the default profile for player 0 Default here means that whenever you exit the game, or select RESUME button, then you're automatically saved/restored from this profile. It has the same structure as file playerA.sgB You cannot save IA/TA scenarios, so no saved game profiles exist for them. When you want to send a file to someone, it is important to know which profile you were playing and which saved game profile of it you want to send. Once you have this info, you would then go to the SAVE folder where BCM is installed and using Explorer, identify the files in question as follows: e.g. you were playing with game profile 0 (the first slot) and you saved it to saved game profile 2 (the third slot). You would then select the following files, zip them up and send to the person. PLAYER0.SG2 PLAYER0.SGD The receipient would then copy these files to the SAVE folder (overwriting any versions already there). This allows the receipient to 1. Resume the game (since the .SGD default file is present) 2. Restore the game (since the .SG2 file is present) In actuality, you can get away with sending only the .SGD file but most times you don't want to do that. Especially if you want the person to see the description of the saved game. In which case, they would go to the Restore screen, see the description and load it from there. Using the default file means going directly into the game using Resume, thereby bypassing the Restore screen and any game description you want the person to see. [ 11-24-2001: Message edited by: Supreme Cmdr ]
  11. If you downloaded this patch before seeing this mesage and you were experiencing the persistent transporter FX on your bridgeviewer, download it again and just install on top of itself. Tell me if it works now. Also, due to optimizations, the mzone animations are super fast now, making it hard to select one from the map itself. Until the next patch when it will be slowed down, use the ZOOMTO/MZONE menu to select an mzone. For me, I get 82fps on the Earth observe map and the animated mzones are very, very fast.
  12. uhm, actually it is. I forgot to remove it But you will no longer be able to just launch from anywhere (that is for debugging only). It has reverted to the release mode where your launch base is determined by your race/caste and region selection. Now I can stop hearing about people doing SNG as Ter/Mil and wondering why they're getting attacked when launching from a Ter/Ins base.
  13. Nova, check your NO stats in the appendix. If she has low AI, you WILL plot an incorrect location in Navitron route and on the map. So, each time you click somewhere, there is a chance that it will be incorrect.
  14. OK. Catch you guys tomorrow. Have fun! And please don't burn the place down.
  15. Its not random. Read the planet stats in Tradcom
  16. And why is this in the tech support forum? Topic moved
  17. In other words, if I understand you correctly, it is same as the transporter fx persisting on screen? [ 11-24-2001: Message edited by: Supreme Cmdr ]
  18. This is the final patch and with no expiration date. The updated VCF is also included in the patch. This patch contains all previous fixes and does not require the interim patch or world script. So, if you want to re-install from scratch at any time, this is the only patch you need. Comments welcome - but NO bug reports in this thread please. [ 11-24-2001: Message edited by: Supreme Cmdr ]
  19. Ah, I just love it when a good plan comes together.
  20. quote: Originally posted by Rosko: You guys would make great salesmen...... rp* "............would I lie to you, it has a built in transporter, two shuttle bays, and fluffy pink dice hanging from the bridge viewer!! Only $100000000000000000000000000.............etc.. They do, don't they? If this keeps up, Jason's going to up his rates and ask for a larger bonus on the next project. [ 11-23-2001: Message edited by: Supreme Cmdr ]
  21. quote: Originally posted by Cmdr Nova: It also seems to work if you just put the mcmdr.bmp or fcmdr.bmp image in the FRONTEND folder; you don't even have to touch the .zip file. It reads the files in the directory instead of the ones in the .zip file. At least it does on my end. That is correct. If a file of the same name is found in the install path, the newer file will take precedence.
  22. quote: Originally posted by Vandal: Note to the rest of the gameboard: your Commander AE does NOT equal a Marine. I got fed up with my cowardly marines fleeing after receiving minor flesh wounds (LF 8% means you're still ALIVE soldier! Get BACK THERE!) Anyway, one intruder was holed up in a Shuttle craft, so I sent my AE after him, was kicking *** for the first couple of minutes, then I got cocky and figured I could handle em, so I was gonna turn on power to launch control to dump his sorry carcass out the airlock personally, anyway, couple of seconds later, the Dear John message says my commander was taken captive aboard a shuttle and listed as MIA, game over! He must've gained the upper hand while I was radioing the CE to turn on the launch power. SC please make the intruders fight honorably! LOL!!! Like the manual says, NEVER let your AE get in harm's way. He's not James T. Kirk you know.
  23. quote: Originally posted by Melanie650: Well basically it's this. I first reported that when you beam to a planet and beam back to the ship, you get a transporter effect in the middle of the bridgeviewer and a transporter in the middle of the ship if your looking outside at your ship. Well since you were right that it wasn't fatal. I beamed down to a planet, beamed back up to my ship and there it was again. But this time I didn't wanna spend the time to quit the game just to get rid of it so I kept on playing on. I beamed down again to a planet but this time it the character model for your character is gone. Only the weapons show up. Imagine having a invisible ghost and the only things that you can see are where the weapons are (Wrist laser, the pistol, and that big gun on your back are the only things that appear). OK. Got it. Will try to reproduce it.
  24. quote: Originally posted by Vandal: I've had the same one Nova, It looks like a little starburst in the middle of your field of view. And it does persist in saved games, and seems to always show up after a combat sequence for me. I also noticed that it seems to be some kind of collision animation or some such and I think it relates to the camera position. Here's a good test, if you hit F9 and zoom all the way out from your ship, you don't see it, it's only when you zoom in very close to the center of an object that you get the "mini explosion" graphic. I'll leave it up to the SC to determine whether this has to do with BCM's graphics scaling code (i.e. how it decides to render small objects and sprites unless your POV is very close and detailed) or it's more related to BCM getting confused with the camera and it's creating some kind of collision detection animation. Just some thoughts... sorry for the ramble.Vandal It is scaled according to the model. And since your POV is closer to the ship (from the bridge) they will appear larger. Repair your ship and it will go away. Please don't tell me that you guys have not seen this particle emitter in damaged and disabled crafts.
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