-
Posts
16,954 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Supreme Cmdr
-
I dunno about that. I saw it last night and found that sadly Stallone et al decided to go for the gory stuff that seems to be the mainstream these days. It was good for the most part, but to call it the best action movie ever is just, well, crazy? I'd give it a 7/10
-
This patch requires the November 2007 (or later) DirectX runtime Use the game Updater to download and apply the patch. The online VCF has also been updated. NOTES: This patch uses a different installer. Be sure to confirm the location of your install in the dialog which appears!! If you use the game's Updater, it will download the patch and apply it. If you don't want to use the Updater, then you have to check one of the public mirrors for a link to the full patch. WARNING: DO NOT DOWNLOAD THE PUBLIC PATCHES AVAILABLE ON DOWNLOAD MIRRORS IF YOU HAVE THE DOWNLOAD (e.g. DIRECT2DRIVE) VERSION OF THE GAME!! USE THE UPDATER INSTEAD!!! NOTE Games supported: UCCE v1.00.03 Full (Take2 DVD-ROM retail version) UCCE v1.00.03.01 (or higher) Full (Direct2Drive version) * UCCE v1.00.03.01 (or higher) Full (Digital River version) * UCCE v1.00.03.01 (or higher) Full (BMT Micro UCSE to UCCE upgrade version) * * IF YOU BOUGHT THESE VERSIONS BEFORE 11-01-07, YOU HAVE TO EDIT YOUR SETTINGS.INI FILE BEFORE USING THE GAME UDPATER. THIS IS BECAUSE IT NOW SUPPORTS ALL THE VARIOUS DRM VERSIONS. FAILURE TO DO THIS WILL RESULT IN YOUR DRM SIGNATURE BEING INVALIDATED (DUE TO AN INCORRECT PATCH BEING DOWNLOADED AND APPLIED). Go to your game install folder and make a backup of the SETTINGS.INI file. Then load the SETTINGS.INI file in Notepad. Go to the UPDATEINFO section and make the following changes depending on which version you have. If you have the current version, no changes are required. When done, save the file, exit Notepad and run the Updater. If you run the game and you are prompted for license info, then you messed something up. In which case you will have to rollback to the previous 1.00.03.02 patch and do it over.
-
Universal Combat v2.00.31 Freeware
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
OMFG that YouTube video was hilarious. I mean, seriously, the guy took like, I dunno, a full freaking minute to come up with a name for his character. ...then he laments that the manual is 69 pages. LMAO!!! Anyway BOA, enjoy the game. If you are looking to pick up a copy of UCSE, you can only get it online. Check out the BUY section of our website. If you have the computer to run it, you should get UCCE instead of UCSE. You can also buy the boxed copy of UCCE from most of the sites listed and have it shipped to you. Try Amazon or whichever one ships to your country. -
How to Capture Planetary StarBases
Supreme Cmdr replied to Spectre's topic in Universal Combat Series
No. If it was, it would be in the manual. -
Portals. For movement around the ship, its standard fps. In the two (of four) deck Engstrom carrier level I used for testing, you can walk to any part of the ship or you can use transporter rooms. You step inside, pop-up a menu, pick a destination (e.g. launch bay, bridge whatever) and you appear there. The same tech that I use for DJPs on a planet. When you're in an area (e.g. launch bay) with an outside view to space/planet, that view is rendered using portals and some of the ancient art of alchemy. So you can see whats going on outside in the world, just as if you were looking outside a cockpit. Same with the bridge and anywhere with a window. So when you land on a planet, you can either transport yourself down (the same way you do it now) or just step outside through an airlock. And you fly the ship just the same way you do now; except that you do it from the bridge and you must be sitting down at your station - or have the AP on. When you plot a route using the AP, you can leave and just walk about and do what the heck you like; you will still get audio warnings, nav data feeds etc from Mother and the ship's crew just like you do now. Since I already had pretty much all the tech, glueing it all together with some gum and playdough was trivial. As I said before, it takes experience and know-how to pull off something like this. For us, the sheer amount of work involved with creating the assets (ship, station levels) is the stumbling block, due to limited resources. Hence the diversion to shore up the piggy bank until sometime around 2010 or so when the inevitable announcement comes.
-
Exactly. I already have fp mode working anywhere, including inside ship levels. In my previous games since UC (2003), I've had fps in space and on planets. For what was to be the next BC title, I already had fps inside levels (for ships and stations). I halted it to do GALCOM because I needed a break. In fact, after the third or fourth GALCOM game, incl. the MMO, I'm going to probably do another high-end space game (a new franchise) and fps in stations, bases, buildings, cap ships will be the # priority.
-
UC freeware first impressions
Supreme Cmdr replied to GrandLordZeolot's topic in Universal Combat Series
Wrong. Its stored in the saved game file. The value in the ini file is never used. Also, "-Saved game (Quit&Save)" it not a full game save. It never was. RTFM. The only way the game gets saved FULLY is if you go to the Saved Game screen, enter a description, save the game and quit. What "Quit&Save" does is a Quick Save. When you go to saved/restore and don't have a full save, thats the one that will be restored. If you had done a FULL save before you died on Ganymede, when you die, you would have been able to restore the game EXACTLY to that state before you died. Listen closely because I won't post this again.... The behavior of the gamer's status (MIA, KIA, CMA, ACT) has not changed since the first BC3K game. That was back in 1999. It works as designed because that was exactly how I designed it to work. -
No. I have no interest in working on other people's IP. And most especially not the Star Trek IP. Why? Because no matter what I do, I will never do enough to please that particularly volatile fan base. A fan base which I'm not close to, nor know anything about. So, I'd be like all over the place. e.g. if I did a Star Trek game, there would be no holodeck. Why? Well because its rubbish, useless and serves no purpose. e.g. I would never let players man different stations in the same ship. Why? Well, think about it. So, no thanks. I like my life simple and the way it is. And since I'm not motivated by money, it is highly unlikely that I would even accept any such invitation. As a consultant? Yeah, absolutely. But nothing else.
-
So, so true
-
Gamecock Head Tears Into John Romero, It's Getting Ugly
-
UC freeware first impressions
Supreme Cmdr replied to GrandLordZeolot's topic in Universal Combat Series
Multiplayer never did take off due to the immense scope and commitment required. Its not the kind of game that you're going to power up and start shooting. The saved game was designed that way for a reason. If its annoying, well, don't use it. Then you'd be left with no method of accuratelys saving the game state. Doing saved games is very complex which is why most games don't even support a save-anywhere type model which is what I do. And you are wrong about the saved game. You can save/restore the game at anytime and anywhere. You cannot restore a game if you are KIA, MIA or CMA. So, if you saved a game before you are KIA, and then you get killed, you can go back and restore the game to the point before you died. Your saved game is tied to your profile which is tied to your career. So, there is no going back to play a game from which you are already dead or court-martialed. All of this is clearly documented in the manual. You can't please everyone and my games aren't designed or developed to do that. If you like cap ships, then yes, UCCE is the one to get because Echo Squad is nothing like the BC/UC games. It is a pure shooter with control of fighters only. This will never change because it is a different series entirely. -
Its.dead.Jim This comes as no surprise. I predicted this back in 2004. So color me shocked. Doing a Star Trek MMO is going to take a lot more than money. 1. It needs talent, which these folks clearly didn't have because its not like they didn't have the money. 2. It needs balls. Serious.brass.balls. 3. Its needs a lead developer/producer who (i) knows the mythos inside/out (ii) is allowed to do his own thing within the confines of the franchise (iii) who can think outside the box (iv) who has/knows the tech to pull it off (e) experience in space, as well as sci-fi games. 4. A publisher/investor with a hands-off approach This is not about money because the money these fools sunk into this since 2004, could have funded several MMOs and then some. I can do a Star Trek MMO in under three years, with a skeleton crew and for around $5m. Guaranteed. Primarily because I have (i) the sci-fi and space game background/experience (ii) the technology (iii) the discipline to stretch every damn dollar on the game instead of pissing it away and coming up with nothing The *only* way to do a Star Trek MMO is to start with a clean slate and a multiplayer Star Trek game. You use that internally to build on the basis and just start tacking things on. ...but hey, what do I know. Its different when you've been doing space games for nigh on twenty years, then you hear that some n00bs go and piss away millions on a beloved franchise and then end up with nothing to show for it. I was so excited at the prospects of a good Star Trek game and MMO, that I was rooting for the n00bs, thinking that they hadn't already dipped in the poison well. To the extent that I contacted them in 2004 and offered my consulting (since I had my own games and have no intentions of working for anyone, ever) assistance as well as my seamless space/planetary tech which they could build from. That went nowhere. The rest is history. The biggest set of brass balls in doing Star Trek is looking at the publisher and flat out telling them that it simply can't be a mass market fodder. Once you get past that, its smooth sailing. Star Trek is about exploration first and foremost. Combat, DS9 and STV notwithstanding is usually a means to an end. That right there, puts it out of the standard MMO fare. To create an MMO for such a difficult franchise, you need a seamlessly integrated space, planetary, indoor rendering engine with zero loading times. The player needs to be able to move freely around his ship, get into a shuttle, land on a planet, get out, run around in fp mode, get back in the shuttle, go back to space etc. You need transporters for beaming people up/down. You need a kick-ass space/planetary combat engine. The AI has to be over the top and otherworldly because you're going to have to rely on NPCs to crew, for e.g. the Enterprise because having players in those spots will kill the game; especially if you happen to have a griever on board who suddenly decides he no longer wants to piss around in engineering. He wants to fly the ship. You - the capt. says no - he then comes back with a pulse rifle and takes the bridge apart. ...yes, if its beginning to sound a lot like my games, then yeah, I'm a big ST fan and I already have all the tech, experience and know-how. But tech does not a good game make and no matter how good/great a game is, with poor execution - and bad luck/timing - its just going to fail. There is just no way a team of developers - no matter how good they are - with zero experience with space games, is going to output a good space game, let alone an MMO based on such a franchise. To wit. The recently canned NCSoft space game, Blackstar, consists of a Whos Who list of developers with space game experience. And they couldn't pull it off. Just think about this. Not one - but two - space game MMOs canned within the same two week period. Doesn't that tell you something? You can't throw money at something like this. That is simply not the answer.
-
Bush dancing with brutal Saudi Dictator
Supreme Cmdr replied to lljksilk's topic in Politics, Religion & Legal etc
Just because the terrorists were from Saudi Arabia, does not hold the Saudi govt. liable for their actions. Come on now, seriously. As for the national ID passing congress, the States will probably not adopt it. Please create a new topic. -
...uhm, did you happen to have doughnuts in your cargo list? If you did, then they were probably eating doughnuts and talking smack, while the intruders snuck in, smoked them and took off.
-
Turner GameTap Rights : Galactic Command - Echo Squad
Supreme Cmdr replied to Supreme Cmdr's topic in News
Saw this forum post today in which some tools were talking crap about Echo Squad not being on GameTap. Rick Sanchez (aka rickzilla) VP of content and the exec who signed our games on the service, posted a comment addressing it. Some people just don't understand how business works but yet, they're quick to start making foolish and unwarranted speculations. -
Universal Combat v2.00.31 Freeware
Supreme Cmdr replied to Supreme Cmdr's topic in Universal Combat Series
UC is four generations behind UCCE. So to list the changes would be a long, arduous and pointless venture KIA = Killed In Action. You can't restore a game in which you were already killed. Read the manual. -
...here we go again. Another day, another merger/buyout
-
Do you know how to use Google? No? OK, try this type www.google.com then in the web section, type: marvel universe online cancelled have fun!
-
Apparently "King" is the death knell for his ambitions
-
As I predicted, this one is DOA. Now the IP has apparently changed hands to Cryptic studios whose Marvel Universe Online was recently cancelled by non other than, Microsoft. http://www.warcry.com/articles/view/breaki...nline-Developer http://www.startrek-online.net/messageboar...ead.php?t=12178
-
http://www.gamershell.com/companies/thq/391696.html
-
I somehow missed this when it opened. I must've been in a coma or something. Anyway, I grabbed the Blu-Ray version and watched it this weekend. Its really quite good, well acted and definitely something you'd watch again. If you didn't see this, get the HD or DVD version. 10/10
-
Yes. It bombed. Rather spectacularly given its PR and number of opening theatres
