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Everything posted by Supreme Cmdr
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quote: I thought, since the episodes didn't overlap, that you would make the demo one piece of software expanded by each episode. Because the distribution of the files have changed. Don't assume that because I didn't do something, that it wasn't the best decision. Why don't you install both demos. Then find a folder comparison tool and check both environments to see WHY it wasn't worth my time, screwing around with that. quote: Seem to be having a problem after I load up and select either Instant Action, or Config it goes to either of thoses menu's but they are hopping mad... if you get my meaning , they are jumping up and down the screen.If you have any suggestion my ear is to the speaker Yes, I know whats causing it. You have two choices Go into 3Dfx tools and enable 2x anti-alias sampling Run BCM in a window using one of the -w switches. Look in the section 2.3.05 item #3 in the VCF for more notes on this.
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BCM Episode 2 demo - What I think
Supreme Cmdr replied to Supreme Cmdr's topic in Game Demo Discussions
quote: Oh yeah... heheWhat I meant there was that there appears to be a transparent level over the ground only in the marine scenario. might just be cause I'm tired after playing it for so long, hehe. As if I move over the ground, but this shiny glassy thing stays put while the ground "moves" under my feet. I think you are talking about the ground detail level stages. If you are noticing them, its a driver issue. In fact, if you search the VCF for the word 'detail' you will find some notes about it. quote: I have a question to, Will there be different OCEAN depths on planets, as well as having like underwater mountains? I know GCO will, but will there be kind of a "preview" of what will be in GCO like terrain randomly on the ocean floor as in the planet surface. Its already in there. Go explore. Remember, you can go to ANY part of the planet, not just the areas where I put mission zones and scenes. Scarabs thoughts: Having the ship stop dead was a design decision for that flight model. If you go to CONFIG, you will see that there are three flight models, but only the first one is active. The second and third ones are more advanced, with the third one being based on Newtonian physics. However, neither of the two will be in the release game because neither works right for NPCs. With dynamics, its not just the player one has to take into account, but also the NPCs who have to be taught how to use it. The word 'orbit' doesn't apply to enties other than planets. If you want a ship to hug a station, or any other entity, tell it to either Escort or Defend the object and it will hang around it. Thats how it works Thats how it works. The marines are not super-human and like the intruders, they too have varying levels of AI -
BCM Episode 2 demo - What I think
Supreme Cmdr replied to Supreme Cmdr's topic in Game Demo Discussions
Scarab decided he was going to create a brand new thread for this. Anyway, I've deleted it. Here is what he had to say. quote: I have to say that I'm impressed. I wasn't much looking forward to trying another go around with the BC series; I'd been a bit disgruntled with the earlier versions, but BCM more than makes up for it. When I first tried the series, I was impressed with the scope of the game, and even found myself becoming an addict to the game, but then the BCM demo 'shipped' and I have to say that you've done an excellent job. Many, many kudos to the 3000AD team, and to Derek Smart for polishing the game so well. Here are a few things that I found that were a little less to my liking, but really don't detract from the game enough for attention. 1. Having your ship stop dead on a dime (and I know that this has been covered earlier) is a bit distracting to the overall feel of the flight model. I love the slow rolls and time it takes to make it up to your target speed, but the dynamics of stopping are a bit brash. 2. No 'orbit' command for stations and such, (unless I'm doing something completely wrong. And that's the most probable cause. When looking at the readme/BC3000AD manual, it looked as though telling the ship to halt at the station was the way to put the ship in orbit, but alas, I was wrong. (This happened when I was working on the EXCELLENT views of the drastic model size differences in the game.... GREAT JOB!) 3. I gave the shuttle the order to 'Fly To' the AE as I'd lost myself in space (of course) and followed it in TACOPS as it did so, but noticed that the shuttle never did stop, but remained in a pretty constant orbit around me. While that works (and by issuing the halt command I was able to board the craft), it would be REALLY excellent to not to have to issue that last command. Just nitpicking, really. 4. Is it me or do my marines REALLY not know how to pick up prisoners? I played the first scenario through very quickly, then spent time in the region playing around with the shuttle/first person views when, much to my surprise (NOT! ), I was in the thick of a battle again. I rushed aboard the shuttle, flew directly to the Warmonger, and once I'd been seated in the command chair again, I was greeted with that ever-lovable intruders detected warning. My marines were all on-duty and took off on the search, but after twenty tense moments of watching the intruders tear things apart, I finally had to dock at the station to get rid of them. I watched several times as my marines entered a corridor or other section of the ship with intruders in it in force, but it always seemed that they were two steps behind. Is there a way to be more direct in my orders, perhaps? Things that I love: 1. The graphics. Though a bit dated, the graphics are still very nice, with clean textures, great models, and even some good special effects. (Blowing things up just rules.) I'm not a big stickler on graphics, as long as they are well thought out, and these are, but more of a game-play freak. Which brings us to: 2. Gameplay. Derek, or SC, or however I should call you , you've done something really special with BCM. You've made the interface MUCH more intuitive than the older editions, and managed to really create a sense of expansiveness in this game that is very much to my liking. I think BCM, with a little word-of-mouth help from your fans, will be a great success. 3. The music. I love this type of music anyways, so putting it in an epic-scope game of this type just fits. Great job. 4. A whole lot more... Well, I like the designs, the sometimes large (in the demo) battles, the fact that I can drive different vehicles then switch into first person mode, the .... (and so on. ) All in all, this was a great job at bringing your game back to the fore front. If the full version of the game plays as smoothly as this demo did, then I think that you're going to have a sleeper hit for 2001. Congradulations on a very well done job to you and all of your crew. BTW... I'm currently d/l'ing the 2nd episode as I write this... more on that one tomorrow as I've had a chance to get into it. -
UnrealT is not DX8 compliant. And I know for a fact that it has problems on that card. So I'm not sure I quite follow what you mean by it works perfectly well. Sorry, but you folks were given sufficient warning. If you want to play this game, you're going to have upgrade your system to modern day standards. There is NO way around it. None. [ 06-23-2001: Message edited by: Supreme Cmdr ]
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quote: Uh? I thought this was some of the point. uhm, no, that was not the point. Where'd you get that impression from? To the both of you posting about the demo not working on you SiS and ATI Fury cards, I guess you didn't read the system specs, nor the VCF, huh? NEITHER of those boards are supported. They are too old and have crappy driver support. quote: I have tried several times to jump to TRION through TACOPS and the game crashes as soon as I click TO TRION. Works fine here. Before I uploaded the demo, I played all the scenarios and visited each system and each planet, to make sure I didn't strip out any needed files. So, I know for a fact that it works. Did you try the manual method for jumping from one region to another, using the NID computer from the bridge? [ 06-23-2001: Message edited by: Supreme Cmdr ]
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BCM Episode 2 demo - What I think
Supreme Cmdr replied to Supreme Cmdr's topic in Game Demo Discussions
quote: Also on the Marine script, the transparent layer over the ground appears not to move when walking and running, while the ground does move. uhm, the ground doesn't move, you do. LOL!!! (you can't make this stuff up) quote: Also soon as I get out of the vehicle it appears that lasers don't hurt me. You are a small target. Why don't you try standing in front of one. quote: Also it appears that in all scenarios, the controls have changed / Delete and Insert are what moves us left and right, and the left and right arrows roll the ship. Is this a new change or is this a glitch? - Did you read the keyboard commands? - Did you read the VCF? Well then. -
3DGamers mirrors are up. Check the updated BCM demo readme file for the URL.
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Why don't you download it from the 3Dgamers mirror? I don't think there is a queue system there. Check the updated demo readme file for the link.
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I don't think the download is corrupt. But then again. Were you able to install and play the E1 demo? PLEASE don't tell me you tried to install E2 over E1, because that just won't work. E2 does not require E1 at all.
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Nothing to do with BCM. You probably ran out of disk space. Look in your temp folder and delete everything in it. The demo expands to about 400MB, so make sure you have this free before attempting to install.
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Shout louder!! In space, EVERYONE can see you screaming.
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If you post in here when you haven't even played the demo, I'm going to have your *ss for lunch. This thread is for posting your thoughts, as well as any cool stuff you've tried. Of course, if you need hints, tips etc....this is not the forum for it. OK, I know its hard sometimes for some of you newbies, to read simple instructions. But am going to start banning people for not sticking with theme of the specific threads. Not only do you ladies not read the damn VCF, you also come and post issues that are either (a) listed in the VCF or ( clearly seem strange due to lack of understanding. So, this is a warning. BEFORE you post in a thread, read the subject. The demo is for your enjoyment, not for posting of issues CLEARLY logged or ludicrous assumpions. I have already deleted two posts. I can't believe that someone assumed that a building blowing up and then re-appearing as it was being repaired, was a bug!!! sheesh. [ 06-23-2001: Message edited by: Supreme Cmdr ]
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The File Planet mirrors are up. Am waiting for confirmation from Tucows, 3Dfiles, 3Dgamers etc. Check the demo readme file for the link. There is NO low content version (didn't you read the readme file?). The demo is 127MB
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The mirrors have started going online and so far, I know that Tucows and FilePlanet should be up within the hour. As such, I have uploaded the final version of the Episode 2 demo read me, with all the final information. You can read the tutorial section while waiting for the mirrors to go online. Note that until I know which mirrors are online, you are advised to check FilePlanet and Tucows only, as the other mirrors are currently pointing to Episode 1 links. I managed to sneak in the third scenario and rebuilt the Installshield script before the mirrors went online. So, there is no addition file to download in order to obtain this third scenario I promised.
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BCM demo.... cant seem to add the /d1 to short cut
Supreme Cmdr replied to Elder's topic in Game Demo Discussions
If you can't edit the shortcut's properties, you have to either delete it and create a new one, or just create a new one. -
I see all of you disobeyed a direct order not to camp the site. ..but its OK, no court martials this time, since some of these posts are the most hilarious I've seen all week. Anyway, some of you may recall that the last demo I did, was on exclusive to VE. TWO days after I sent them the demo, they couldn't post it, due to server problems, bandwidth issues etc. In the end, I had to yank the exclusive, get in touch with the File Planet guys, as well as my other buddies across the Net, to host it. Problem #2 is that my bandwidth usage is bordering on ludicrous and as I've said before, there is NO way in hell that I am going to host my demos. With that in mind, the File Planet guys gave me access to their upload mirror last night, to which the demo was sent. The problem is that the other sites won't have a place to download the demo from because you now need to register over at the FP site, in order to download stuff. Don't forget too that BCM demo got about 30K downloads over on FP alone. So, I have every incentive to have it up there properly....without alienating my other friends in the e-media. Then...Tim over at 3Dfiles.com informed me that their FTP upload is broken, so, I can't upload to them either. They'd have to download from me or elsewhere. By 9.35pm, I was sitting on the demo, with it only going up to FP. I continue to work on THE GAME, right up to 5.45am this morning. I went to bed and woke up at 8.15am. As it stands, the demo has gone to several sites and Tucows will advise me when their mirrors are online. Once I get at least two sites with the demo mirrors online, I will update the demo readme with the new links. Just because you guys have waited so patiently (not), I will add an extra IA script to the E2 demo, for a total of 3. This one will be a Planetary Support Pilot in command of Hag, deep inside hostile territory. I will make this available as a separate script file download (about 10K) or if I have time, I will just repak the demo with the new script and re-upload to the mirror sites, before they go live. Thanks for being patient. As you can see, it always pays to stick it out with me, no matter what the odds. Hang in there guys, you are going to LOVE this demo. If you guys want to shoot the breeze, catch me on IRC. I'm on gamesnet in the #BCM room. I'll be in and out a lot, so don't expect me to be sitting here staring at it. [ 06-21-2001: Message edited by: Supreme Cmdr ]
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Check GNN for more news on this. quote: Will the Second Demo Episode come with more of the optimizations enabled? I remembered reading the readme of Episode 1, which said they were disabled for the time being. Just wanted to know. Yes. Its based on the fully optimized v2.3.xx kernel. But don't expect miracles if you only have the minimum system requirements. And unlike the E1 demo, the E2 demo will be a release build and with no debug code in it. So, it will run as fast as possible. To see all kernel updates since the E1 demo was released, check the VCF [ 06-20-2001: Message edited by: Supreme Cmdr ]
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Good luck with the move!!! I HATE moving....damnit, I HATE moving.
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I came across the most hilarious rant today. And you folks thought I was bad. Here, take a look
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quote: Geez that was the longest week i have ever had LOL!!, you too huh?
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quote: Also, I wonder if you should make a debug betatest report? Since it's not documented, then i think so. I'll wait for SC to verify if you should. He should post the directions for it. It's in the Misc Tech Issues page 1, from a while ago. Check halfway down the page (timestamp: 03-20-2001 20:37). The post is directed to me, Cmdr Nova, so that's how I know about it. Look for the 2 steps on how to send a betatest report. Whatever it is you have been smoking, have you got any left? ....because I sure as hell don't know what you're talking about (reporting a bug to me, which isn't even a bug) and why you feel I should be bothered with rubbish about someone who can't get the demo running due to operator failure.
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It will be released on 06-20-01 The readme file has been updated. Later, I will upload the final version, which contains the tips section for the E2 demo. This demo will be based on the v2.3.06.02 kernel as per the VCF, which will also be releaed today (the current version out to testers is v2.3.06) [ 06-22-2001: Message edited by: Supreme Cmdr ]
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Interplay sold!! Another bites the dust
Supreme Cmdr replied to Supreme Cmdr's topic in PC Gaming & Technology
quote: Hey Scrivener, You can come back now. ROTFLMAO!!! -
quote: Which indicates to me two things: The folder name wasn't the problem. It IS part of the problem. The other problem you are having is video related. quote: And I have a pretty box with a dud inside (or do I?). Now, which airlock would you like to be ejected out of?
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Interplay sold!! Another bites the dust
Supreme Cmdr replied to Supreme Cmdr's topic in PC Gaming & Technology
quote: Well, hopefully the remark was political and not racial, I'll cross my fingers!! because I really Dislike racists!! REALLY dislike racists!!! While I didn't consider it to be racist in the pure sense of the word (he just said that he hated the Chinese), I think his intent is misplaced and I found it objectionable as others might - regardless. Hate, IMHO, is too strong a term, however, when it comes to issues such as race, color or creed, well, their is a fine line between outright racism and politically incorrectness. I deemed his excerpt to be the latter, but, the use of the term hate was inappropriate.
