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Everything posted by Supreme Cmdr
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hehe, Charles gave the condensed version ....anyway, how do you feel about naval carrier based, take-offs and landings? ...or the ability to sneak in under radar? Those are my crumbs for the day. [ 07-09-2001: Message edited by: Supreme Cmdr ]
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detonator 12.00whql dont work ,detonator 6.50 do work
Supreme Cmdr replied to Elder's topic in Game Demo Discussions
Only drivers officially released by the manufacturers, are supported. In which case, that would be the 12.41 WHQL drivers. -
nah, too much work besides, if someone gives you a job and you don't want to take it, just don't do it. The script will run anyway. What I do plan on putting in, post-BCM release of course, is conditional script branching. So, you could have an event that calls another script or a part of the same script, and bypass an entire block of processing. This way, more complex multi-branching scripts can be created.
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heh, I supposed you didn't yell loud enough
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OK, I'll add it in my next GBS-II update. Funny how nobody asked for this before...I guess they must all be busy using Gallion's money hack or the other money making tips.
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uhm, what would it be used for?
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LOL!!, you guys, you guys
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Install Media Player and you'll get all the needed codecs.
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...I think I'll wait until the ludicrous reasons reach a critical mass, before wasting my time. Not that I owe anyone an explanation for my design reasons of course. ...but, while you ladies are falling over yourselves one-upping each other at various levels of ludicrity (sic), bear these two issues in mind : Thats how I want it to work I have NO plans to change it. Ever
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quote: Btw., Cmdr. Hamblin - this whole fleet stuff is not (only) about RPing. Fleets wer installed for multiplayer, and GCO. RPing is a nice gimmick, but not a must IMHO. That means one does not have to be into RPing to lead a squadron, wing, or even fleet. If the other commanders of this fleet are into heavy RPing, this is fine to me, and everybody else in Prime. As I said, it is no must. Indeed
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Getting a GFORCE 3 - Will BCM benifit ??
Supreme Cmdr replied to JAY's topic in PC Gaming & Technology
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quote: Yes they do No they don't. Only station turrets have the ability to acquire and fire upon missiles.
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BCM Episode 2 demo - What I think
Supreme Cmdr replied to Supreme Cmdr's topic in Game Demo Discussions
quote: . Anyway I put her through some paces like I did for the marine, crouching, prone, running, walking, holstering/unholstering weapons while in an external camera view ....heh, wait'll you see her swimming. Just don't do it when your girlfriend or wife is watching...or you'd get smacked...like me. quote: So, curious, I pressed SHIFT-E. A odd sound played, and my ship dropped like a rock from 35000 feet and pancaked itself and its poor crew on impact with the ground. LOL!!! oops. That only worked in BC3K for the FC or SH craft. When I allowed the CC to enter planets, I flat out forgot to include it too. Will do so now. SHIFT+E will turn on the A/P and land the craft, if its an FC or SH and you are airborne. It doesn't work in space of course. Otherwise, it just turns the engine off. quote: Out of curiosity, what would cause a launched figher, set with a waypoint in tacops on Farstar to attack an Insurgent base in "CAP" or "SEAD" mode, execute an RTB immediately after entering the atmosphere? It doesn't find them The pilot has low AI and is chicken He doesn't have the proper weapons You only gave it one waypoint. As I said in the tutorial, You MUST have at least a second waypoint with Repeat Actions or they'll bugger off quote: Maybe I should have set a normal "proceed to next" waypoint outside the base, and then set a CAP/SEAD waypoint inside the base? Set about 3-4 waypoints with varying orders inside the base, then make the 5th waypoint, Repeat Actions. And they will continue to fly that pattern until exhausted. For base incursions, you want SAD and SEAD profiles. Both have ATA and ATS missiles. -
quote: And more And lots more
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A lot of people saw this coming. Especially with the new Bush govt. *sigh*
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Check GNN for the link.
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detonator 12.00whql dont work ,detonator 6.50 do work
Supreme Cmdr replied to Elder's topic in Game Demo Discussions
quote: Should've spent time downloading Episode 2 Great, now he's going to sink into a state of depression. -
quote: I'm gonna buy a CH Flight Stick Joystick because the SC played bc3k on it, ahe must know somehting we don't The operative phrase there is used to Now I have a Cyborg Gold, Thrustmaster Top Gun, Sidewinder Pro etc. Not a CH stick in sight. quote: very well be possible that Windows Me is the problem because it doesn't do DOS well at all. Probably [ 06-28-2001: Message edited by: Supreme Cmdr ]
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quote: Err, why? Apart from the fact that I can't (since Interplay have the license for 5 years, starting in June 1998), I want to know why, too.
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BCM Episode 2 demo - What I think
Supreme Cmdr replied to Supreme Cmdr's topic in Game Demo Discussions
quote: Whenever I'm near a planetary base, the game reads from the hdd with an interval of around 2 seconds causing the game to halt for around 0.5 seconds or less, and then catch up the time it lost. This makes it nearly impossible to play. Is this a common problem, or am I the only one to experience this? Defrag your hard drive and don't have any programs running when playing. quote: Attempting to change resolution during the game will make the game hang Don't do it. Pick your resolution before entering the game. quote: When trying to access tacops in the madride region, the game crashes. I tried entering the region while in tacops, and got an error message: error opening madrideptype15 Probably a missing file or something. Assuming you are running the latest E2 bonus scenario build: Open up PTE2PTEDEFS.INI in Notepad or similar editor and change line 169 from PTYPE11 to PTYPE15 Look in the PTE2STETEX folder and rename PTYPE11.TGA to PTYPE15.TGA That should fix it. I thought I included both files in the distribution, but obviously not. Later tonite I will repack the E2 demo bonus mission to contain a new PTE2DEFS.INI file, which will fix this problem, and upload it to the download mirrors. I'm quite surprised that nobody has reported this in the demo. I guess they must not have gone as far as Madride*. Wimps *You'd have to jump from Farstar to Trion to Hellseye to Sorax and then to Madride. -
BCM Episode 2 demo - What I think
Supreme Cmdr replied to Supreme Cmdr's topic in Game Demo Discussions
Responding to your post in detail, would be a sordid waste of time, especially since you ask questions which you can answer yourself if you just play the demo. As for the joystick. The option to remap the yaw/roll command for the keyboard (in Config), was supposed to also do the same for the joystick axis. It doesn't, for some odd reason, though it works here. So, it could be something related to the twist axis mapping I recently did. -
Well, dunno what to tell you. All I know is that I used to play BC3K with *that* particular joystick and it worked fine. Did you try selecting just the pure joystick option in Config?
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Then its not detecting the joystick. Its not a USB stick is it?
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BCM Episode 2 demo - What I think
Supreme Cmdr replied to Supreme Cmdr's topic in Game Demo Discussions
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Rich has a mention in his Roll Call update for today.
