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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. You're welcome
  2. That, and several other things, don't work in the demo....thats why its called, *gasp!*, a DEMO
  3. I think common sense should dictate that if its not in the VCF (in the TODO section), then its not going to be in the game. Now, how HARD can that be?
  4. Most of you got it right, especially Joel Basically, the internal version (which only I and the dev folks have access to) has entries in Green. This tells the testers what will be in the upcoming version (the one I'm working on). I only put a date in the upcoming version section when I actually release it. At that point, I simply change it from Green to the default color and release the patch. At the bottom of the file, the same rule applies in the bugs section. If its Green, it means that it was recently reported AND reproduced in the current internal/external version. With all this, the testers know what is fixed, working and/or inbound.
  5. Thats right. Anything about the freebie goes in this thread. Anything about the subscription, goes in the thread I created. Jaguar and the other regs, are right
  6. I doubt that you'd be able to get it to work. v2.0x, does work under WINME, however.
  7. quote: I was playing free flight mode and didn't have the RANDOM device. Then read what you wrote again, wrt the singing birds. If you weren't using the RANDOM artifact, then why would you expect to hear this sound? quote: but the sequence of characters don't comply to the word "Trans-Matrix Cloaking Device". heh, he probably meant, TMCD [ 07-16-2001: Message edited by: Supreme Cmdr ]
  8. ...and you should only hear the tweeting birds when you use the RANDOM artifact weapon enhancement. [ 07-16-2001: Message edited by: Supreme Cmdr ]
  9. Nova, what did ATI fix in the Beta drivers? I'm a bit lost on this one, due to the topic flow.
  10. Thats what happens along the shorelines
  11. I set it to inform me via email whenever I got one. I didn't get any email. And I just checked. There aren't any in there.
  12. ...only a complete [insert fav description here] would be playing the E2 demo with the E1 key commands, knowing fully well that both demos use a completely different kernel, as mentioned in the demo readme. *sheesh* what a waste of time
  13. It should be posted soon. It takes some time to post/delete reviews. Some idiot blatantly posted crap, using the name (Mark Stryker) of one of my characters in the game. Go figure. btw. we already have a thread about this somewhere. Please refrain from creating dupes. If you are looking for a particular topic you can't find, do a search first.
  14. Thats because its not a problem. Look again. Besides, I don't even think that VTOL change was in the kernel used by the E2 demo. It doesn't need to. All crafts operate the same. If you set a waypoint for your CC, when you enter the planet, thats where it will emerge - just like the tutorial says - just the way its been since BC3K v2.0x Look again. It is a key that is universal for all keyboards...even the Swahili ones.
  15. Your VM size is irrelevant. You should be more concerned about your conventional memory. How much physical RAM does your machine have and was OS are you running?
  16. The sitter was off sick today. So I decided to take the afternoon off to rest and hang about with the baby. One of my activities, was to go see this movie. OMG!! Thats all am gonna say at this time. Expect more commentary once I've seen it again this weekend....with the missus
  17. quote: The same problem as Nova with the CC switching to FTOL as soon as you engage the AI and then plummeting to the ground. Read the VCF quote: If I place a waypoint on the island near the naval fleet, the CC will make planetfall at this waypoint. However, if I make planetfall in an FC, it is about 28000 km away from the fleet. Read the demo tutorial quote: If I try to make Jane Doe swim, her equipment drops around her ankles and she won't go anywhere (hehe, my kinda girl ). Read the VCF quote: Can't get the Transporter to work, even though it has power. It won't let me set a position (the menu is in red). Read the BC3K v2.0x manual quote: Found the switching from roll to yaw as you go from space to planet a little disconserting, I'll just have to get used to it. Read the VCF quote: That night mission on Titani (sp?) is really cool, but pretty tough. Got really disorientated in the dark and found myself at 30 000 altitude chasing a Zenstar. Read your altitude tape (that indicator you see on the right side of the HUD area) quote: What is the command for 'Match Target Speed'? Is it Ctrl-Tilde or something? My keyboard is German, so a lot of the keystrokes are different. Read the keyboard commands doc
  18. That line points to a memory allocation failure. You're either running on a system with low memory or you have your swap file nailed to a value and not letting Windoze dynamically size it.
  19. quote: Actually, I could set up a flag on the CC whether or not they took the mission (i.e. rendezvoused with the objective), which would determine if they got paid/experienced or not Yes, just use the !reach event in something like code: !reach target_id IF flag1 on this RETURN flag1 on this broadcast "OK, he reached the target" Similarly in this one, he will ask about his money every 5 mins, starting from the time the event is first fired. This technique is called a cyclic event. code: events !I_came_I_SAW_I_PUKED_I_LEFT broadcast "Bastard, where's my money?" !reach target_id IF flag1 on this RETURN flag1 on this signal I_came_I_SAW_I_PUKED_I_LEFT,1 broadcast "OK, I'm here" endevents [event] !I_came_I_SAW_I_PUKED_I_LEFT 0,5
  20. I just checked and XPL01.AVI seems to be corrupt. I will look into it. Until then, just copy XPL01A.AVI to XPL01.AVI.
  21. heh, #1 is even funnier than #2, Joel
  22. Read the tutorial I wrote for the demo and you'll see that if you want the craft to hover and not leave when you exit, you need to put in hover, then give the HALT order from the orders menu.
  23. quote: Hurray for my side!! ROTFL!!!
  24. quote: It's so nice to see the remaining issues are so few and far between. You seem to be nailing them as fast as they pop up. Yep. The wrap-up stage of any game development is the most horrendous. Thats usually when things seamingly pop up out of nowhere. Don't take my word for it. Just take a look at the FIXED entries in the VCF for updates since 2.3.06, and you'll see what I mean. The testers are the best. No question about it. Sure, we have some harrowing moments, but believe me when I tell you this, if BCM ships with any bug, it won't be because we weren't looking. I mean, these guys find the most obscure things. And remember, NONE of them are professional testers - just avid gamers with a penchant for pain (BCM is painfully complex). e.g. just today, Pugwash reported that the cargo bay space entry for the shuttles, was incorrectly displayed in Tactical, while in fact, I had the correct entry in the INI file. I mean, who would even have thought of checking that? Gameplay tweaking is also a critical factor and which can cause notorious problems such as feature creep. e.g it occured to me that a marine was going to die tired, just going from his base to attack a hostile one. So, I had to put in the IDP feature from GCO, in order to alleviate this problem. Another eg. it became necessary to treat naval carriers as valid launch/dock platforms or it would be difficult to prosecute land/sea targets from land bases that are far away. And of course, you need to dock with the carriers to arm/repair as if it were a base/station. So, I implemented that too. Then there's this business with realistic gravity effects. Those NPCs get their crafts into a stall state and crash into the ground frequently, especially when prosecuting low altitude ground targets. So, a revised ground avoidance and the concept of a hard deck, had to be implemented - along with higher stall speeds. Now dynamic waypoints have to be implemented (currently in progress) so that they don't stray too far from their mzones, run out of power and ditch the craft...thereby littering the game world and impacting performance. ...and the list goes one. Now you know why I started a Beta program back in 10/00. Can you imagine if I had started it two months prior to shipping, like most companies?!?! quote: I know this next question is about as annoying as asking 'Are We There YET?!' But I'm gonna try anyhooo, how close do you feel? Don't give me a date! I don't want to hear a number or a month, but do you feel on top of things? Do things look good. Just the general feel. That's all I want. Its ready when its ready; and right now, it ain't ready quote: And I'm astonished that no one has uttered a peep as far as I can tell about the big surprise on the 16th. heh, I noticed that too. But you may want to check GNN again. quote: My guess is a single player mission to be realeased after BCM ships. I know, my deductive powers are freaky. What can I say, it's a gift. Wrongo!
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